Even for people who aren’t fans of the show, the Battlestar Galactica board game provides a very fun and suspenseful gaming experience. It’s a cooperative game revolving around the players trying to escape the robotic Cylons and get the Galactica to Earth. The twist is that some of the players may secretly be Cylons themselves, and they can sabotage the humans’ efforts while attempting to remain hidden, or reveal themselves and take direct action against the humans.
Continue reading...12. March 2010
In order to create a believable world, in which characters do more than simply hack and slash, some study and research will always be needed. In fact, to create the most effective game world possible, as much effort could be required as penning a novel. Penning a novel, however, need not be done from scratch – authors do tend to have a “toolbox” of useful story elements handy to make their jobs easier.
Continue reading...11. March 2010
Since their introduction to Aruneus, the Orcs have congregated in the tundras and northern reaches of the world. A once great kingdom which stretched most of the span of Aruneus' northern continent, the Orcs were beaten by the League of the Ring and their empire collapsed into a series of small city states and clan holdings. Over time even these city states faded, unable to support a larger, stable population and the Orcs became a semi-nomadic, clannish race.
Continue reading...11. March 2010
When talking about OSRIC and old-school gaming, I feel like I sometimes feel like I should be summing up the features and end every other paragraph with "and you darn kids need to stay off my lawn!" The rules are weird sometimes, and things are most definitely not balanced, but still... there is something about them.
Continue reading...10. March 2010
"Listen up, berk, because I'm only going to say this once. A body can only put up with so much stupidity from one person, so watch your step or I'll put you in the deadbook, right quick."
Continue reading...10. March 2010
When I saw this book in my library, I immediately picked it up, and proceeded to blast through it in about two days. Though the book is not primarily about “gaming geeks” in a way that I was originally hoping for, it still offers an interesting trip through many avenues of fantasy fandom.
Continue reading...9. March 2010
Since the launch of the new D&D rules, I have seen a lot of talk online (and heard a lot of talk in person) about the Pros and Cons of 4e. Some people are in love with the system and are super-excited for each new book release that WotC has planned. Some would rather eat glass than try and figure out when to use their Daily Powers.
Continue reading...8. March 2010
Shotgun Diaries is a little RPG from the award winning game designer John Wick which appeared last fall. It features all your classic zombie tropes in a small, incredibly lightweight package. I came across it when I was looking to do a zombie themed horror game and at $5 I just couldn't resist giving it a shot.
Continue reading...8. March 2010
My all time favorite game for the DS is just about to get a new installment. Scribblenauts was one of the few games that ate up more than three or four hours on my DS and actually caused a bit of ire between my wife and I as we made desperate run/jumps for it after the kids went to bed.
Continue reading...8. March 2010
I first played Dungeons and Dragons when I was 13, but my appreciation for the hobby really developed when I was in high school. My high school had a science fiction and fantasy club, which I was a member of for all four years, and president my senior year. Though the intent of the club [...]
Continue reading...7. March 2010
Runewars, from Fantasy Flight Games, is one of those big-box wargames with a lot of components and a lengthy play time. The game definitely looks fantastic, with detailed art on the cards and tiles. The minis, while necessarily small, are also well detailed. The game itself is fun, with a lot of interesting mechanics, but there are certain parts that feel tacked, getting in the way of the real fun.
Continue reading...5. March 2010
Over the last few days you certainly have noticed a number of new posts featuring new authors. I recently put out a query asking if anyone was interesting in having their say on Troll in the Corner. The response was wonderful and I think you're really going to enjoy the sudden wealth of entertaining and fresh new talent you'll be seeing over the next few weeks.
Continue reading...5. March 2010
DO know the rules. It is everyone’s responsibility to make sure the game runs smoothly. If you are a player, know what is applicable to your character. This goes double for a new system. Make note of important source-book pages, or type the rules up and keep them with your character sheet, so you aren’t constantly wasting time delving into the books for the information you need. If you are the GM, know the rules that apply to your players, and others besides, but don’t be afraid to alter rules that don’t make sense, or don’t suit the game. The most important thing is, if you alter rules, be consistent.
Continue reading...4. March 2010
I've been following Hellion's development for a little while now. I'm much more interested in this game then I was in Dante's Inferno. This is shaping up to be more of an experience and less of a God of War clone. I like that.
Continue reading...4. March 2010
If there is one thing a tabletop role-player needs it's a gaming group. Unfortunately as we move through our lives it can get increasingly difficult to find fellow hobbyists. It isn't impossible to find a new group though. In fact it's pretty easy if you're willing to put in a little effort.
Continue reading...4. March 2010
The last 10 years have been tough for Cyberpunk gamers. FASA closed their doors in 2001, meaning that Shadowrun seemed to be dead. Guardians of Order, publishers of the Tri-Stat Cyberpunk game Ex Machina, went out of business in 2006. And after four years of silence, R. Talsorian Games, publishers of the classic Cyberpunk 2020, came back with Cyberpunk v3, which was fairly widely acknowledged to be "not a good thing" by genre devotees.
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13. March 2010
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