The TV casts an enchantment on the family. There is no save.

I started writing this article and it got too big for one post. So I am posting it piece by piece over the next three weeks. In addition, I’m doing something a little different and throwing in a bit of fiction to go up with the write up. Hope you enjoy it. 

 

Eriza picked up the papaya and brought it to her nose, inhaling its sweet fragrance. It was ripe, perfect for tonight’s supper. Rish loved papaya. Eriza would serve it with honey and the crushed seeds after the main course was eaten. She would save some of the seeds for tomorrow’s stew to take to the temple. The baby strapped to her back cooed as she paid for the fruit, dropping the metal coins into the merchant’s hand. Like his father, the Rishin had a fondness for fruits and sweets that was endearing.

After placing the papaya in her basket Eriza continued down the street, unfazed by the humid, tropical air. The Port of Hitha was her home and the capitol of Miz. A bustling port city, the Eye of the Islands, she enjoyed the amenities the city allowed her. The streets were clean and well kept, lit even at night. The people were well protected by the well trained and efficient Hithan Police Force. And from this street she could see the towering spires of the School of St. Bariz. One day Rishin would have his baby hair shaved and he would be allowed to walk through the carved arches, learn from the white and blue robed teachers. If he was a good student he would be allowed to take on the role of one of The Braided, his thick, wooly locks plaited in the designs of those who have devoted their adolescence to learning. It was what she and her husband both hoped for their son.

For now Rishin wiggled at her back and made the sounds he did when he was hungry so Eriza saved her happy daydreams for after supper. The sun was heading into the Goddess’ Bag, to be reborn the next day and food had to be made. Eriza tightened the kerchief about her head and walked down the street, singing to herself quietly as thoughts of home drifted through her head. Other merchants and a hairdresser worked in the dwindling sunlight, almost ready to close up for the day.

A cold breeze ruffled her kerchief and her dress, the coldest breeze she had ever felt. That was strange, she thought, frowning as another gust came from behind her. She shivered as she walked but a scream made her turn around, her eyes growing wide before she threw up a hand to shield them.

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By http://asherhyder.deviantart.com/

Penelope

I’m shy. Was home-schooled all the way from kindergarten through high school, quiet, meek, good little Christian girl. Having spent most of my life being told Dungeons and Dragons was demonic and a gateway to hell, I simply avoided it. One day while on a first date I asked how one actually played it. Instead of black magic, robes and ritual candles I learned about coke zero, dirty jokes and goofy fun. I decided to take a crack at it with the mind set of “nothing ventured, nothing gained.”

I was launched into a game of Homicidal Transients. The other players were brilliant. It was a mixture of dice rolling; improve theater, and lots of laughter. I struggled to fight against my shyness and breathe life into Godfrey. I doubted myself on whether it was ok, cool, weird, or awkward. My first few games of Maid and Burning Wheel were like this.

In Maid my character, Charlotte, had a trait of “Easy Going.” Not much fazed her. She wasn’t the most cunning or imaginative of the maids but she was athletic and determined. Until she grew a third eyeball in the middle of her forehead. She suddenly wigged out a bit and declared additional body parts were not part of her contract.

This reaction bugged me afterwards. She was supposed to be unflappable and, while understandingly upset, I was mad at myself for breaking character. I was reacting at the time like myself (or any normal person) but not like Charlotte.

Again it happened our first session of Burning Wheel. Penelope is a farrier who came from a small village and has a vast hunger for knowledge and the world. One of her beliefs is “never be apathetic.” But when we found ourselves facing combat and delicate negotiations, she just stood there. She has no combat training at all and I could see nothing she could contribute to the scene. So Penelope, the tallest and strongest of the group, waited patiently and gave little tidbits of advice. Very boring to play.

I thought about it and realized it was so boring for me because I was playing like myself, mostly my old self. I had to learn to assert myself, speak up and stop being such a pushover. Penelope and my current me were nothing like this and it galled me. I decided right then and there to hell with it and regardless of how silly the outcome to let Penelope have at it.

The next sessions brought us up against a dark elf. And we walloped him! Completely untrained Penelope saw her friends in danger and snagged her farrier hammer. Throwing herself at him she managed to score a direct hit to his shoulder. He dropped his spear which we then snatched up and ran for the hills! Penelope received a small scratch on her midsection for this action but was introduced to the world of combat. From here she started practicing with a hammer and learning how to defend herself. She was given a gift of a small war hammer to battle with.

Starting to learn from my mistakes I kept playing other games. In Dungeons and Dragons after mentally flailing and getting frustrated with my lack of gusto I decided to hell with it. In for a penny in for a pound! I started letting my character just start hitting things, interrupting conversations, getting into scrapes, and running like a coward. Suddenly this was awesome! It turns out Penelope is falling for the dark elf we battled. He was captured and held for trial but Penelope managed to convince the king to give him to our party as a guild. Imagine quiet Penelope from that first session standing up to a king!

In a solo game of Old School Hack my cleric, Miles, was as plain and ignorant as they come. He went up against a dream weaver spider. After the DM described a sinister, evil creature Miles simply took off his shoe and smooshed it. He found a magic stone that he could only communicate with via humming. It let him from the dungeon through a bizarre game of hot and cold.

Probably my most infamous act of “in for a penny…” was Gisette in a session of D&D. We turned a corner and there was a large frog in the middle of the corridor. Without pausing she shot him with a bow and arrow. Perfect kill. Well, it turns out it was a wisdom frog and was supposed to tell us everything we needed to know about the world we had been dropped into. But since I killed him, no wisdom for us. My party member wore his intact skin as a hat and gained amphibian powers.

I’m impatient. I tend to bolt down hallways, shoot first, and get wiggly during diplomatic talks. I just want to hit things. My shyness has started disappearing as I become more comfortable playing with new people. I use it less as an escape and more as a way to explore different lifestyles and ideals. Regardless of what I’ve playing I remember it’s a game and to have fun.  And that’s exactly what I’m doing!

 

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I’m very excited to announce that Troll in the Corner will be partnering with Deniath  to bring our readers all kinds of great deals on games and geek collectibles.

Deniath features private sales on all things that appeal to folks like you and me. Board games, art, collectibles, toys – just about anything if it’s got a geek interest built into it. Their mission is “To invigorate the lives of our members by feeding their geek obsessions and helping them discover new ones”.

They are an invite only site which features private sales that are always good deals.  I’ve personally used them long before we began to talk of this partnership and have nothing but good things to say about them.  How does it work? In their own words:

We offer invitation-only access to exclusive, 72-hour deals just for those who share the love and passion for all things geek. Whether you geek out on toys, board games, comics, art, movies, or other pop-culture collectibles, we know there are more products and services out there that you would love. Daily deal and flash sale sites have flooded many inboxes over the last couple years. For nerds and geeks in particular, there are seldom deals that particularly relate to their interests. Instead of fashion, décor, luxury travel, and spa deals, Deniath wants to fill every geek’s inbox with deals on toys, games, gadgets, art, and pop-culture collectibles!

Membership can only be had by requesting an invite code, or by being invited directly by a current member. Until now that is….

Through our partnership, we have a limited time membership promotion as well!  Simply email the Deniath folks at community@deniath.com and include “Troll in the Corner” in the subject line.  Do that and Deniath will send you an invite code almost immediately. Take advantage of this now, because this promotion only runs until February 29th!

What this means for you, our readers

From time to time we’ll be featuring exclusive sneak peeks at upcoming Deniath sales. Get your Deniath membership set up now and you’ll be able to take advantage of these sneak peeks! You’ll be able to see some specific details about forthcoming sales. Details that aren’t normally released until the sale itself starts. We’ll feature our first sneak peek in the very near future!

Even better, invite your friends and family to join as well. When someone you’ve invited to Deniath has their first order shipped, you get a $10 credit towards your next purchase.

We’ll also be offering invite promotions like the one we’re running right now – near instant access to the Deniath community and sales, without have to wait for your invitation request to be fulfilled!

But wait, there’s more

We’ve got some other very cool ideas in the pipeline as well. Keep your eyes on Troll in the Corner for more!

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This past week I downloaded Red Dead Redemption for my Xbox 360. Each hour spent tapping X, Y, A, and B taught lessons, which great wargames should emulate.

In my brief time with riding through the wild west gathering flowers, killing outlaws, and playing poker I glimpsed behind the game design curtain. Some of the valuable tenets, which make Read Dead Redemption a success translate to the table top.

Any good game should have a great story that seduces the gamer to pick the game over anything else. The background to the game needs to draw you to it like that proverbial moth to the flame. You need to crave it like a box of Swiss chocolate, a cup of Earl Grey tea, and a plate of homemade lasagna. Maybe I’ve been hanging out with fictional characters too much. But, you get the picture. The game’s world has to sustain your interest through the many weeks of assembling, researching, and painting the multitude of models necessary to war game.

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I work in a place like this

Reproduced under a CC BY-NC-SA 2.0 License from Flickr user dolescum. Thanks!

As promised, this week I’m going to talk more about what I called The Ephemeral Art, a.k.a. role-playing.

Why did I call role-playing the ephemeral art? Well, once you play a game, for the most part, it’s gone. There are scant remnants in the form of notes, Cheetos crumbs, possibly doodles drawn, but mostly the playing of the game passes in and out of existence.

I think role-playing games are mostly analogous to stage plays. There are characters, scripts (campaigns or modules), costumes, props, sets (battle-maps?), and so on. You could run the same module or adventure a few times and get different interpretations (or wholly different adventures), and even if you did the same adventure with the same party, it would turn out differently.

Typically, I don’t run pre-packaged (read: commercial) modules, but I have run the same adventure for multiple parties before, and my experience bears this out. The second and third times through, the games are completely different. Part of that is due to my evolving understanding and tweaking of the adventure, but the actors, sets, and props are different every time as well.

Because of this ever-changing interpretation, role-playing, like the performance of music or acting, can be very difficult to capture and preserve.

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Lineage cover

I recently conducted an email interview with one of my favourite authors Skyla Dawn Cameron. Her new book Lineage is due out 21st February 2012, third in the Demons of Oblivion series. Having enjoyed Bloodlines and Hunter I am eagerly awaiting Lineage. Many thanks Skyla for your thoughtful, informative and fun answers.

Your theory on how vampires are created is really interesting, how did you arrive at the idea?

It was many years ago, so I’m not sure I can come up with the exact reason, but I know I’ve always had issues with the explanation that “magic” is responsible for everything. My brain has trouble with that. I need fairly logical explanations behind things, even in a fantasy setting.

My vampires are created with a demonic parasite in their bodies, as that gave me a chance to explain—for myself, not even readers—why the person’s body changed when becoming a vampire and how everything held together.

For years I’ve had an interest in the occult and how there are more contemporary theories about magic that are based in pseudo-science, and threads of that often appear in my work. “A wizard did it” (thank you, The Simpsons) rarely satisfies me.

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Ong Bak! Thai Warrior!

Synopsis: Set in present day Thailand, Ting (Tony Jaa) is an orphan, raised by a village monk and trained in the martial art of Muay Thai. His mentor urges Ting not to use this deadly art form for fun. However, when the head of the village’s sacred Buddha statue Ong Bak is severed and stolen by a lowlife drug dealer, Ting takes on the mission of going to Bangkok in order to retrieve it. Ting is a country bumpkin in a big city and his efforts to enlist the help of a childhood acquaintance, George, backfire when it turns out that George is only interested in turning fast bets in order to make money to pay his many debts. In the illegal fighting parlours of the underworld, Ting’s promise to never fight must be abandoned to help innocent people and get him closer to the stone head he needs to find. A simple retrieval mission turns even more dangerous when they cross Komtuan, a kingpin of the underworld with enough power to crush them all.

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Hi, my name is Ben and I’m an Indie RPG publisher.  Truth is, I have a new project coming out in line with Argyle & Crew. It’s called the Little Book of Big Ideas. I want to know if you want to be a part of it.

Argyle & Crew details are at the link above – but the essence is it’s a sock puppet based RPG. A gateway game for kids. A tool for educators and therapists. A great pick up game at conventions.

The Little Book of Big Ideas is a compilation of scenarios for the game that I’m putting together. A scenario can be anywhere from 1 to 6 pages long. I’m looking for scenario authors. You’ll get your name up in lights (so to speak), get in on a neat project, oh and you’ll help get underage sex workers in the US the counseling and safe environment they need.

What do you get out of it? You’ll have a chance to author one or more scenarios for Argyle & Crew. That means you’ll be listed among the authors for this book. I’ll take care of editing, supplying images (unless you also happen to be an artist), layout and putting the whole thing together. You’ll also get a free digital copy of Argyle & Crew if you don’t already have one, so you can see how the game works and how scenarios are constructed. Add to that a digital copy of the Little Book of Big Ideas when it’s published and that’s your package.

What do I get out of it? More content than I could possible produce on my own. I’ll also be putting it up at DriveThruRPG/RPGNow for somewhere between $0.99 and $2.99 depending on how big the book is. So what about any money that I make off of this?  Here’s what will happen.

First, DTRPG takes their 30% cut for being my digital distributor. Second, I take 25% of the remaining money and once a month send it directly to The Wayne Foundation (just like I do with the original Argyle & Crew book). What’s left over then goes to keeping this site running,  purchasing art for use in this and future projects and allowing me to do stuff like give away books and PDFs.

This book will be Creative Commons licensed, which means it can be shared, remixed and hacked with no legal repercussions.

Sound interesting? Drop me a line and let me know what you can do. Artists, writers, bloggers, gamers and dreamers welcome!

 

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Image by James Bowe

Every so often I will see various forum threads or Google+ posts about people considering trying to run a Pathfinder or 3.x game without a grid or without a battlemat. Though they hear the siren’s call of playing without the battlemat, they have reservations about the move as they fear things just won’t work. Feats that were once useful will become much less so, time will be wasted trying to figure out where everyone is at and so on and so on.

I used to be of the same mindset from my early days of playing 3.x. I needed my battlemat and my minis. Then I played with a GM who didn’t feel the need to use a battlemat and I learned that the game played just fine without a battlemat. I am here to tell you that if you hear that siren’s call, don’t be so afraid to answer it.

How I Went Gridless

I used to use a battlemat for all of my 3.x games. I always had my battlemat, my minis and dry erase markers ready to go. Then I met a GM who did not believe that a battlemat was needed all the time. He tended to run a lot of combats without a battlemat anywhere in sight. Occasionally he would break one out (well, actually borrow one, I don’t think he actually owns a battlemat). These occasions were for situations with an extremely large number of combatants involved or a very unusual terrain instance.

There was another factor that made this lack of a battlemat attractive for our group and hence quite open to trying it. Our environment. We play every Thursday in our host’s living room. We have super comfortable seating with a very plush couch and a nice comfy GM’s chair. And the world’s smallest coffee table. Okay, maybe not the world’s smallest, I did see a smaller one posted to Twitter once. But small enough that getting a battlemat on there requires a little bit of finesse.

These factors led to our group trying the gridless option.

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Forsaken Bride of Sanguine Vows

One of my favorite things about running games with artists is the amount of truly stellar portraiture I get. The value of a concrete image to an RPG is easy to grasp, and as a particularly uninspiring illustrator, getting to see characters in the games I run realized on this level never fails to make me happy.  While they cover a variety of subjects, I’ve been particularly treated to a slew of Exalted art recently, so this may be of particular interest to those of you who play in that particular system.   Mosey on down past the jump for a few thumbnails and links to the appropriate galleries, though be forewarned that some of the images are on the light side of NSFW, so peruse them at your own risk.

 

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