This started off as a simple post about play testing my game Comet Cowboys, but in the course of 36 hours it turned into something else entirely. A common theme I see, a question I get asked a bit is this: How do you (in the generic sense, not me personally) continue to create when... Continue Reading →
You can hardly throw a +2 knife in the RPG world without hitting either Never Unprepared or now Odyssey: The Complete Game Master's Guide to Campaign Management - two amazing books about the art of running a role playing session by Phil Vecchione. He's also one of the gnomes over at Gnome Stew and soon you'll... Continue Reading →
I took a little reading break to participate in Camp NaNoWriMo (National Novel Writing Month’s June younger sibling) where I managed to get a 50,000 word very rough draft of a fantasy novel completed in the 30 days. It’s a nerve wracking ball of fun every time I do anything related to NaNo. But my... Continue Reading →
This week's post sprung from a comment made to me by my GM after our most recent session. She said "its pretty amazing how much your recaps have simply become the canon of the game." She was referring to my habit of writing recaps and sending them to our gaming group over email following each... Continue Reading →
Here are a few ways I've found over the past few years to optimize my writing experience, be as productive as I can and come to actually look forward to those writing sessions. Perhaps they'll help you as well.
Over the past few days, I've been spending every spare moment writing, in an effort to create a new RPG, with it's own rules-light system. So far, so good!
In the time that I have been writing for TC, I have tried to push myself as a gamer. I enjoy many different facets of the hobby so if I have had a good opportunity to make myself a better GM or a better player, I have tried to take it. One part of the... Continue Reading →
I know I’m not the first/only DM/player to like/use these (I’ll stop with the / now, promise), but I’ve suddenly felt the urge to write about them.
I love generic systems. I really do. And seeing that some of the most popular RPGs on the market are Dungeons and Dragons, the World of Darkness, and Warhammer related systems, I’m going against the curve somewhat. But playing (and playing with) generic systems has a certain joy to me, and arguably to their other fans as well.