The Rule of Three

Making an interesting, scene that invokes the senses of your players is the holy grail of GMing, and it can be made a bit more achievable by following what I call the "Rule of Three."

Reviews & Ideas: Weather in RPGs

"Weather effects have always had much too small of an emphasis in many RPGs, relegated to a mention in some generic world-building chapter or the occasional supplement." It is time to reconsider that for your game.

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