The Greenskins crushed my Bone Brethren, but not without a fight.


My Howda crew from my Tomb Kings Khemrian Warsphinx
GET THEM! My Howda crew from my Tomb Kings Khemrian Warsphinx

Both armies arrogantly marched onto the battlefield. The Greenskins arrived ready to WARRRGH as the Reckless undead stood to protect their realm of Khemri. The servants of Settra the Imperishable arrived to the field mounted on horseback, chariot, war sphinx and carried by a magical cloak that caused the sands around them to carry the wearer around the field of war. Two Liche Priests accompanied the regiment. One was a learned high priest.  Due to his rank he was adorned in the Cloak of Dunes. His apprentice of many years accompanied the cavalry on horseback. Each could move across the field with haste.  They had 5 spells between them to protect and strengthen their brothers in arms.

The Greenskin invaders:

Quarreling together as they marched onto the field it was a wonder that such an army could operate. The Orc foot soldiers bickered as they fought each other for control of the ranks which made them charge unsuccessfully into a line of cavalry. Their archers also failed to work together. While these sections fought amongst themselves, the hulking mass holding the left flank emerged.  His stench unbearable for the living.  Luckily the Army of Khemri had lost their ability to notice such odors.  The giant that had followed the army into the battle saw his prize. The horseman’s bones of the Tomb Kings would be a valuable tool for him to pick the remains of the unlucky that became trapped between his foot and the earth from his toes. He swung his club and scattered the bones of only but a few of the gallant horseman.

Retaliation Can Be Deadly:

The cavalry took the head on attack by the enemy giant swinging his club in a large swathe at them.  Meanwhile chariots picked their target and the night goblins eyes lit up as they saw the would-be death charging before them.  The night goblins collectively smirked.  With a single unspoken command they released the fanatics.  The fanatics leapt out from the night goblin ranks.  Traveling across the ground they attacked the charging chariots.  Despite having the advantage of a well-planned charge the chariots were destroyed as soon as they came within striking range of the goblin swords.  This hurt the Skeleton warriors deeply, however no brain meant no psychological harm happened. They kept marching forth.

Death is the Only Adventure,

As the Army of the Tomb Kings tried to inflict as much damage as possible they failed in keeping the important people animated. The assault by the giant caused the cavalry to crumble to dust. This left the Hierophant, the Warsphinx and the Casket of Souls in the battle to deal with the greenskin menace. After the death of the Hierophant at the hands of the giant, the remaining units worked together to cause as much damage as possible, though not enough to save them both. The Orcs had won, their greenskin could be seen raiding the lost tombs of the fallen enemy. Remember that those who sleep beneathe the desert sand will awaken again.

The Forces that Clashed.

For those who have watched the YouTube clip, the points were 1200 a side and this battle is a part of a 12o0 point round robin competition.


Watch the video:




ReCast: TotalCon 2008 – Wargaming Recon #34


Due to illness and scheduling conflicts Aaron Bostian couldn’t do the show. So, NO NEW EPISODE right now. To make up for it we’re sharing this episode from the vault. The classic episode comes to you from the dark ages where the show had a different name. Since this is a CLASSIC episode some of the links, content, giveaways, contests etc may be out of date or ended.

Don’t worry! Next time we’ll be back with a NEW episode of Wargaming Recon.

Host Jonathan J. Reinhart releases a short show discussing some collectible miniatures (War at Sea and World of Warcraft). The highlight of the show is coverage for TotalCon 2008. This marks the first time Jonathan discussed TotalCon on the show.

Support Jonathan through PATREON
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Continue reading “ReCast: TotalCon 2008 – Wargaming Recon #34”

ReCast: 1775 the Boardgame Wargaming Recon #115

Thanks to Daniel Thurot on BoardGameGeek for this photo.


Hope you enjoy the first of two “Best of” 2014 episodes. This one focuses on the board game 1775: Rebellion. Originally released on June 9, 2014 the episode discussed the game, how to play, and why you should want to play it.

This ReCast sheds further light on why I LOVE 1775 and why you should too. In fact I will be playing this today to celebrate my 33rd birthday! If you’re listening to this on Dec 22nd, I hope you’ll send positive birthday thoughts my way.

Don’t worry! We’ll be back with NEW episodes of Wargaming Recon in 2015.

1775 the Boardgame

Some games are so good that they grip you from the very beginning. 1775: Rebellion by Academy Games is one such game. If you can’t get it near you why not pick up a copy from our Amazon affiliate link: Buy 1775: Rebellion by Academy Games.

Support Jonathan through PATREON
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Thanks to Listener Jamie for being our very first Patreon Patron! If you like what we do and want to show your support why not become a Patron for as little as $1 per episode.

Continue reading “ReCast: 1775 the Boardgame Wargaming Recon #115”

ReCast: Battle of Abington – Wargaming Recon #62


Jonathan is sick so there is NO NEW EPISODE right now. To make up for it we’re sharing this episode from the vault. The classic episode comes to you from the dark ages where the show had a different name. Since this is a CLASSIC episode some of the links, content, giveaways, contests etc may be out of date or ended.

Don’t worry! Next time we’ll be back with a NEW episode of Wargaming Recon.

Host Jonathan J. Reinhart releases a short show. The episode begins, unusually, with Dispatches from HQ.

The bulk of this episode is devoted to the Battle of Abington. This was a custom scenario created by Adrian Benson for Cort, Jonathan, and he to play with Warlord Games’ Black Powder rules. The trio met at Battleground Games & Hobbies in Abington to play using the models they have finished painting.

Continue reading “ReCast: Battle of Abington – Wargaming Recon #62”

5 Tips to Turn OFF a Potential Wargamer – Wargaming Recon #114

5 Tips to Turn OFF a Potential Wargamer

It isn’t easy to run a good demo game, participation game, or event at a gaming convention. This episode shares 5 tips to AVOID…unless you want to turn off a would be wargamer. Just kidding!

When listening to this episode keep in mind the tips to turn off a would be wargamer are presented facetiously. Use this episode as things to avoid.

Listener Andrew and prior guest Aaron Bostian are both skilled at growing the hobby. Inspired by their hard work we’re taking a turn to share advice on ways to grow the hobby in your area.

5 Tips to Turn OFF a Would Be Wargamer

  • Be Unwelcoming
  • Make the game as complex as possible
  • Turn the would be wargamer into an OBSERVER
  • Use ugly models/terrain
  • Show up unprepared

Continue reading “5 Tips to Turn OFF a Potential Wargamer – Wargaming Recon #114”

Kick The Box May 5th 2014 Edition

Kick The Box

May 5th Edition

I apologize for the delay in this week’s edition of Kick The Box. After an ugly 15 hour work day on Monday, and having to be back up early this morning to go back to work, I didn’t have the proper energy or time to invest into finishing up this week’s article last night. But! I don’t think you’ll be disappointed by this week’s picks. Check out the news and continue onward to see who has been added to the Kick The Box family!

Kickstarter News: Pixel Glory is over halfway to it’s full pledge level. The Agents Return has raised over $90,000 in funds already during it’s second Kickstarter campaign. Concept Cards has raised over 400% of their asking funds.

Build Your Own Custom Deck Box!

Project By: Dog Might Games

I’m always looking for something different that not very many people have or is not the norm. If your into deck building card games and you are like me, than Dog Might Games has some amazing looking customizable Deck Boxes.

If you check out there Kickstarter campaign page, you will see a link that will direct you to their professional looking website that will allow you to fully customize your own Deck Box. Choose from an assortment of different types of wood, nails, hinges, corners, and other bling items to give your own Deck Box a personal look and feel or choose from a pre built Classic Deck Box look.

Each Deck Box will hold upto 125 unsleeved cards, 100 sleeved cards, or 75 double sleeved cards.

Add $15 or $50, depending on your pledge level to ship outside the US. Shipping within US is included.

AVGhost Paranormal Investigation Board Game

Project By:  Mystical Games

AVGhost looks like it might have been inspired by those annoying ‘reality’ paranormal investigation tv shows, but I won’t hold that against it.

In fact, if that is the case, maybe those shows might actually prove to be good for something!

Armed only with your flashlights, you and your partners must move around the hordes of ghosts, collecting different types of evidence for the case you guys are tying to solve. Once you find one of the many different types of evidence, you use your smartphone with a QR reader and listen to a recording of the EVP(Electronic Voice Phenomenon) or the video that you find. Not only are you looking for evidence to crack the case, but you are also looking for batteries for you and your teammates. If all of your flashlights have run out of battery juice at the same time, than you lose the game!

Depending on your pledge level, add $10-$60 for shipping outside of the US. Shipping within the US is included.

March of the Ants

Project By: Tim Eisner

Mid-way through a four player game (prototype components).

It is exciting to see so many tabletop game and game accessories coming out of the Portland, Oregon area and being funded, produced and delivered.

Not all, but a few of the games and game accessories that have been featured on past editions of Kick The Box from this area are Dice Empire, Lagoon: Land of the Druids, Out of the Blue, and now, March of the Ants.

In March of the Ants, you control a colony of ants fighting for dominance and supremacy in your area of the wilderness. You will have to forge for food, grow, and evolve your colony faster and more efficiently than your opponents to become the victor. Will your colony tread the path of aggression? Evolving and taking over resources and land for your own needs? Or will your colony walk the path of peace and symbiotic prosperity? Working together to reap the benefits of others. The choices are yours as you watch your strategy evolve through the course of the game. There is not one set path to victory.

Different pledge levels for different shipping criteria.

Black Forest

Project By: Jack Reda

Art for the Role cards

What do you get when you mix the mechanics of worker placement games such as Lords of Waterdeep and Agricola with a “7 Wonders” card drafting mechanic and a hidden traitor game mechanic like Shadows Over Camelot? Well, Jack Reda’s exciting new game Black Forest.

Black Forest is a cooperative, with a hidden traitor mechanic, 3-5 player board game. During the game, the villagers will be trying to figure out which player is controlling the werewolves and eliminate all of his/her villager tokens from the courthouse or upgrade all 12 village tiles in order to win. The werewolves win, if the village becomes unsustainable prior to the Harvest.

Different pledge levels for different shipping needs.

Thanks again to all my readers, new and returning. Come back next week to see who makes the cut. Until than, feel free to message me, leave a comment, or subscribe so you won’t miss another Kick The Box and other great articles on

Keep playin’ to be playin’



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