The Quickening: Tips For Streamlining Combat

Combat is the most time-consuming portion of many, many tabletop games. It can degenerate into a chaotic, messy duel of opposed rolls at a moment's notice, easily leaving everyone at the table bored, spacey and frustrated. While there are a lot of groups that don't have these particular problems,  introducing new players, new systems or... Continue Reading →

RPGs for Kids: The Savage Peanuts

The Savage Peanuts is a role-playing scenario for kids, in which the players must rescue a boy who has been kidnapped by feral peanut people. I use the term scenario deliberately. This is not an adventure; the story is not linear (well, except for the set-up). This article describes a problematic situation and the characters... Continue Reading →

Creating and Implementing Technology.

Do you have a piece of equipment you've been wanting to add to your game? Well, grab your corebook of choice and we'll cover four basic considerations for implementing new tech into your game. I’ll be using the Savage Worlds system for this particular exercise, but the methods we’re going to go over can be... Continue Reading →

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