Last week we started an article series on technology for near-future settings and adding a few more bits of contemporary technology to the Savage Worlds setting. Today's article is going to focus on generic examples of tech, such as integral computers and adaptive camouflage, and their potential uses in-game. 1. Drones Robots have been a... Continue Reading →
The Super Archer is a highly versatile character, usually sporting a technologically advanced bow and a variety of arrows ranging from the devastating to the ridiculous. It can, however, be a righteous pain to properly capture their flexibility and potency while still maintaining some semblance of game balance. After the jump, we'll be grabbing the... Continue Reading →
Player Characters are a wildly creative bunch. Improvising a solution that inflicts the most collateral damage with the fewest resources is a mark of pride among most gamers, so today's article is all about getting a little more bang for your buck. We'll be talking about Wax Shotgun Slugs, an improvised round your characters can... Continue Reading →
So you're looking for something new to play? Maybe a nice addition to a system you're already familiar with or something that's totally new to you? I've got two things to say about that. First, go grab the Wayne Foundation Charity RPG Pack while you still can (only available until the 18th of this month!)... Continue Reading →
Legends of shapeshifters are incredibly common throughout human history. They vary wildly from culture to culture, and the stories have been blamed on everything from moldy rye to retained subconscious trauma at transitioning into a meat-eating species. These legends make excellent fodder for horror stories of a more contemporary nature, and have spawned countless tales... Continue Reading →
Do you have a piece of equipment you've been wanting to add to your game? Well, grab your corebook of choice and we'll cover four basic considerations for implementing new tech into your game. I’ll be using the Savage Worlds system for this particular exercise, but the methods we’re going to go over can be... Continue Reading →
Looking to spice up a game with a unique item? Behold: the Ivory Tooth of Kostoss! The Tooth is a figurine, about three inches (eight centimeters) tall, carved from an enormous tooth. The tooth might better be called a fang, as its pointed shape clearly indicates. Terrible rumors are whispered about the Tooth: that anyone... Continue Reading →
Tracy had a chance to sit down and talk with Shane about Savage worlds, the new book and a host of other topics!
Reality Blurs went out of its way to create a full, vibrant setting in which some awesome samurai/gun/mech action can happen, all using Savage Worlds.