The Game Mechanic: A Future Near You (Part 2)

Last week we started an article series on technology for near-future settings and adding a few more bits of contemporary technology to the Savage Worlds setting. Today's article is going to focus on generic examples of tech, such as integral computers and adaptive camouflage,  and their potential uses in-game. 1. Drones  Robots have been a... Continue Reading →

The Game Mechanic: Wax Slugs.

Player Characters are a wildly creative bunch. Improvising a solution that inflicts the most collateral damage with the fewest resources is a mark of pride among most gamers, so today's article is all about getting a little more bang for your buck. We'll be talking about Wax Shotgun Slugs, an improvised round your characters can... Continue Reading →

In Sheep’s Clothing: a new Arcane Background for adding shapeshifters to your game.

Legends of shapeshifters are incredibly common throughout human history. They vary wildly from culture to culture, and the stories have been blamed on everything from moldy rye to retained subconscious trauma at transitioning into a meat-eating species. These legends make excellent fodder for horror stories of a more contemporary nature, and have spawned countless tales... Continue Reading →

Creating and Implementing Technology.

Do you have a piece of equipment you've been wanting to add to your game? Well, grab your corebook of choice and we'll cover four basic considerations for implementing new tech into your game. I’ll be using the Savage Worlds system for this particular exercise, but the methods we’re going to go over can be... Continue Reading →

The Ivory Tooth of Kostoss

Looking to spice up a game with a unique item? Behold: the Ivory Tooth of Kostoss! The Tooth is a figurine, about three inches (eight centimeters) tall, carved from an enormous tooth. The tooth might better be called a fang, as its pointed shape clearly indicates. Terrible rumors are whispered about the Tooth: that anyone... Continue Reading →

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