I have always gotten extremely nervous before serving as the GM for games. It doesn't seem to matter if it's before a group of newbies or a bunch of seasoned veterans, a game at a convention or one in my own apartment, some people I've never met or my most stalwart friends, new material or... Continue Reading →
This is the second in a two-part series about running published modules. Last week we talked talk about why modules suck. This week, we'll talk about why they're great. Do you have a life? Do you actually have a life outside your roleplaying game? Do you have friends? A hudband, wife, boyfriend, girlfriend? A pet?... Continue Reading →
The second part of my article on prepping a convention game.
Part one of a two-part series on preparing for convention games. In this part, you get a rundown of my prep for the games I ran at KantCon.