This will be a short post, but something that I think is important to every game: making characters deeper. And I'm talking about PC's here. (Maybe next week I'll talk about making deeper NPCs) No matter how hard we try, our back-stories are not going to be perfectly comprehensive. Often, as a GM, we also... Continue Reading →
This is the first of a two-part article about trouble at your gaming table. I've divided my thoughts into two sections: dealing with trouble characters, and dealing with trouble players. I'll start with trouble characters, since they seem to be so much easier to deal with. The idea here is that all the players involved... Continue Reading →
What is railroading? If you've ever played or run an RPG, you have come into contact with railroading in one form or another. For the purposes of this article, I will define railroading as follows: Actions taken by the GM that propel characters in a certain direction.