This started off as a simple post about play testing my game Comet Cowboys, but in the course of 36 hours it turned into something else entirely. A common theme I see, a question I get asked a bit is this: How do you (in the generic sense, not me personally) continue to create when... Continue Reading →
You've spent your time designing your game, you've gotten together enough scrap paper to make a physical version of your game and there it sits on your table, staring back at you. Now what? I don't care if you've spent 45 minutes working on this game, or 4.5 years. If you haven't play tested it... Continue Reading →
If you were ever looking for a reason to do more play tests than you were expecting to do, this is it. I was pretty convinced that Gaido was getting on just fine and nearing it's version 1.0 - a version I'd have no problem selling or showing to publishers. Why just last night I... Continue Reading →
Most of you know me as an RPG guy (if you know me at all). With the one exception of Mi Gato se Incendia! (My Cat is on Fire!) I've pretty much stuck within the arena of the written word, inserted table and rolled die. I have always wanted to get into board game design,... Continue Reading →
I've been giving quite a bit of thought lately to just how transparent the whole creation process should be. I'm building an entire world here. One that I hope to sell to interested consumers in the near future. How much should I let slip out before it becomes available to the public in general?