This is the second in a two-part series about running published modules. Last week we talked talk about why modules suck. This week, we'll talk about why they're great. Do you have a life? Do you actually have a life outside your roleplaying game? Do you have friends? A hudband, wife, boyfriend, girlfriend? A pet?... Continue Reading →
This is the first in a two-part (at least) series about running published modules. Next week we'll talk about why modules are awesome. Fair warning: this week's post was consumed by internet hobgoblins, so I'm writing a bit more off the cuff than usual. It's been a heck of a week for our fearless leader,... Continue Reading →
Our first module for the official campaign, The Haunted Mine will be premiering at KantCon! We're on the official docket with slots for 3-5 people. This is a 1st level module introducing the player characters to the World of Aruneus and will also utilize our previously released Contagion Infected Human Zombies and Zombie Cards publications.