Project London is a feature-length, science-fiction, action-adventure movie with 774 visual effects made by over 250 volunteers. We've covered the movie before and now I sit down with three of the folks responsible for Project London! Ian is the producer, writer and SFX wiz, Phil is the executive producer, film maker and all around mastermind... Continue Reading →
If you're like me, you not only like to play RPGs but you also love to read webcomics. What if you could combine the two? What if two gamers decided to make a comic? What would it look like? Walking on Broken Glass is one such comic, written by Samantha J. Mathis and illustrated by... Continue Reading →
Welcome to Epic Level Artistry, where we showcase the talent and inspirations of artist who play RPGs, make art for RPGs and make art inspired by RPGs. Our very first artist is Amy Clare Learmonth aka Amika Sterling, an illustrator, gamer and student who resides in our neighbor to the north. I first came across Amika's... Continue Reading →
We here at Troll in the Corner are proud to announce the formation of the Troll in the Corner Podcast Network! Right at this moment we have three podcasts live and ready to go! We'll be adding at least two more in the near future, and hope to offer a wide variety of tabletop gaming... Continue Reading →
Last week, I heard about a new project on Kickstarter called Amaranthine. I checked it out and was intrigued. Imagine a group of immortals that are continually reborn into new bodies. As they live their lives, flashes of the previous lives are unlocked when they bump into others of their kind. Think Highlander but with... Continue Reading →
The first bit of audio that I am putting up is my interview with Kieran Clark and Chris Perkins of Wizards of the Coast. I had a good, 15 minute-long conversation with them about what's going on with D&D currently and what they see happening going in to the future.
I talked to a lot of great people, and I heard a lot of awesome things at GenCon 2010. Now is your chance to hear all of the stuff that I did.
Have you ever wanted to have a chance to sit down with a great game developer and just talk to him or her? Well, take some time and live vicariously through me as I talk to Keith Baker.