The Inquisition: Fear

Here at the Inquisition, we tend to tackle the broader questions that face us gamers, and since we're featuring horror stories in the month of October, we'll ask ourselves one of the most basic, salient questions: what, exactly, is the nature of fear, and how do we incorporate it into our games? Fear presents in... Continue Reading →

The Inquisition: Characters vs. Players

Sometimes it happens right away, and sometimes it takes a while for a player to realize, but eventually every player comes face to face with one of the great hobgoblins of roleplaying games:┬ámeta-gaming. For you neophytes, meta-gaming, simply put, is behaving in a way that betrays a character's in-game knowledge. We might also call this... Continue Reading →

The Inquisition: Cross-Purposes

I'm going to try something a bit different today: I'm just going to write, stream-of-consciousness, and see how it turns out. I'll be writing about a question that I ask myself: What is the purpose of role-playing? On it's face, obviously, role-playing is a game. It's a leisure activity in which we engage, not much... Continue Reading →

The Inquisition: Vacation!

The Inquisitor has been on vacation for the last few weeks, and instead of leaving your hearts and minds barren, I thought I'd pop in and toss some food for thought your way. How do you deal with your players and GMs when they go on vacation? It's a fact of life. People go away... Continue Reading →

The Inquisition: The Big Game

I have always gotten extremely nervous before serving as the GM for games. It doesn't seem to matter if it's before a group of newbies or a bunch of seasoned veterans, a game at a convention or one in my own apartment, some people I've never met or my most stalwart friends, new material or... Continue Reading →

The Inquisition: Why Modules Rock

This is the second in a two-part series about running published modules. Last week we talked talk about why modules suck. This week, we'll talk about why they're great. Do you have a life? Do you actually have a life outside your roleplaying game? Do you have friends? A hudband, wife, boyfriend, girlfriend? A pet?... Continue Reading →

The Inquisition: Why Modules Suck

This is the first in a two-part (at least) series about running published modules. Next week we'll talk about why modules are awesome. Fair warning: this week's post was consumed by internet hobgoblins, so I'm writing a bit more off the cuff than usual. It's been a heck of a week for our fearless leader,... Continue Reading →

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