ReCast: TotalCon 2008 – Wargaming Recon #34

Naval-TC

Due to illness and scheduling conflicts Aaron Bostian couldn’t do the show. So, NO NEW EPISODE right now. To make up for it we’re sharing this episode from the vault. The classic episode comes to you from the dark ages where the show had a different name. Since this is a CLASSIC episode some of the links, content, giveaways, contests etc may be out of date or ended.

Don’t worry! Next time we’ll be back with a NEW episode of Wargaming Recon.

Host Jonathan J. Reinhart releases a short show discussing some collectible miniatures (War at Sea and World of Warcraft). The highlight of the show is coverage for TotalCon 2008. This marks the first time Jonathan discussed TotalCon on the show.

Support Jonathan through PATREON
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Continue reading “ReCast: TotalCon 2008 – Wargaming Recon #34”

Why I really don’t care what ‘you’ do with the D&D Next Starter set and neither should you

starter

It’s already starting up – screeds on placing pre-orders, canceling pre-orders, drop shipping pre-orders directly into the sun, raffling off pre-order forms. Must be a new iteration of Dungeons & Dragons on the horizon.

Here’s the thing – the edition wars are so 2000’s. If the massive, hugely populated sphere of RPGs available for you to play has taught us anything, it should be this: play what you like. If you’re excited about the imminent release of a new D&D edition, then I’m excited for you! We’ll walk towards the hobby shop together, slapping high fives and grinning like we just slaughtered an owlbear. If you have absolutely no desire to even think about D&D Next/5th/5e – then we’ll walk towards DriveThruRPG together, slapping high fives and grinning like we just died in a hardcore Fiasco play set as we figure out the next Indie RPG to take on.

Seriously – Wizards of the Coast is putting out a new version of D&D and some people will love it while others will not. Let’s all get past that (those who haven’t) and get on with having a good time playing in the hobby we all freaking love. Play to have a good time, play in universes you feel needs creating, play the games that will make you grin from ear to ear. It’s not better than some other game, it’s not any worse, it’s what allows you to stretch your imagination and have a good time so just get on with it, right? Right.

Why I really don't care what 'you' do with the D&D Next Starter set and neither should you

starter

It’s already starting up – screeds on placing pre-orders, canceling pre-orders, drop shipping pre-orders directly into the sun, raffling off pre-order forms. Must be a new iteration of Dungeons & Dragons on the horizon.

Here’s the thing – the edition wars are so 2000’s. If the massive, hugely populated sphere of RPGs available for you to play has taught us anything, it should be this: play what you like. If you’re excited about the imminent release of a new D&D edition, then I’m excited for you! We’ll walk towards the hobby shop together, slapping high fives and grinning like we just slaughtered an owlbear. If you have absolutely no desire to even think about D&D Next/5th/5e – then we’ll walk towards DriveThruRPG together, slapping high fives and grinning like we just died in a hardcore Fiasco play set as we figure out the next Indie RPG to take on.

Seriously – Wizards of the Coast is putting out a new version of D&D and some people will love it while others will not. Let’s all get past that (those who haven’t) and get on with having a good time playing in the hobby we all freaking love. Play to have a good time, play in universes you feel needs creating, play the games that will make you grin from ear to ear. It’s not better than some other game, it’s not any worse, it’s what allows you to stretch your imagination and have a good time so just get on with it, right? Right.

Indie Talks Episode 45 – Jonathan Nelson and Jen Page

snow white

In this episode I’m joined by Jonathan Nelson who’s got a wonderful Snow White adventure cooking on Kickstarter! Or at least he will, starting tomorrow! Jonathan is the creator of the Snow White RPG adventure for Pathfinder and D&D 3.5.  He can also be found at Adventure a Week and Nerd Trek. Jen Page (an Indie Talks Favored Guest!) joins as as well to talk about her role in the stretch goals of this soon-to-be-live Kickstarter.  Both Jonathan, Jen and I also talk at length about the act of being creative and what it takes to capture those creative moments in useful ways. Drop the the Snow White Facebook page for info before the Kickstarter kicks off.

Like what you hear? Support the podcast through Patreon! $2 a month from you allows me to create a lot more content, get more great guests and improve the quality of the show!

We would love to get your feedback about our show! Contact me with comments: ben@trollitc.com, follow me on twitter @trollitc, and also check us out on iTunes! Hell, you can even catch us on Stitcher.  While you’re at it, there’s the Indie Talks Facebook page and the Indie Talks Google+ page. MySpace…well, I won’t go there if you wont. Please do rate this podcast on iTunes, and leave feedback through any of these links!

Wargaming #107: Turn Your Girlfriend Into a Gamer with Aaron Bostian

Turn Your Girlfriend Into a Gamer with Aaron Bostian

Aaron Bostian shares the story on how he introduced tabletop gaming to his wife and how she became a gamer. His experiences can be helpful to those of us who wish that our significant other (boys and girls alike) could participate in a hobby that we love.

Do you have a success story to share? If so, don’t be shy. We’d love to hear about your experiences introducing this hobby to the special person in your life.

Continue reading “Wargaming #107: Turn Your Girlfriend Into a Gamer with Aaron Bostian”

Kick The Box Dec. 16th 2013 Edition

Kick The Box

Dec. 16th Edition

Hey Kick-The-Boxers! Another week has passed, and another Monday is upon us, kicking our arses into ‘Go Mode’. I found some great treasures this week hidden behind some Kickstarter thumbnails. Take a peek and let me know what you think.

Update: Machina Arcana’s campaign is closing in on the $100,000 mark as it approaches it’s final week of it’s campaign. Gripmat’s campaign also continues to go strong as it has surpassed 300% of it’s funding goal with three weeks left in it’s Kickstarter campaign remaining. Ryuutama just wrapped up it’s successful campaign.

Everwrought – The Perils of Promise

Project by: Tall Tale Studios

I’m really liking the sounds of this  world that Tall Tale Studios has created. The world consists of two massive continents that have been at war since before the dawn of time. In between these two continents lies a string of hundreds of islands known as The Footprints. Most of these islands have aligned themselves with one or the other continent, but they all wish that the war would have ended long ago. On one of the smaller islands among The Footprints, lies one island  where your hero’s adventures will start and possibly end. This island is called Promise.

Everwrought will have it’s own simpler, easy for beginners, house rules, while at the same time are compatible with the standard existing systems,  DnD(4th Edition), Pathfinder, Fate, and DW.

Everything needed to start your campaign will be in the box, including a 350+ page campaign setting book, 10 minis, and 3 double-sided maps.

Keep checking back this week as I get the pleasure to pick at the gray mass of one of the creators, Kevin Register in an email interview. This should be done and posted by end of the week at the latest.

Shipping within the US is included. Include $15 to your pledge for International Shipping.

Mega Man

Project by: Jasco Games

Enter the world of Mega Man via Tabletop! Can it be done? Can the game that redefined side scrollers for many generations and still continues to do so be successfully br turned into a tabletop game?

Jasco Games thinks so. This 2-4 player (2-8 player ability with expansions) pits you and your fellow Mega Man competitors in a race to be the first to beat the required number of Robot Masters and enter into Dr. Wily’s lair and defeat him.

Grab your power ups, jump into your blue suit, and enter this exciting action packed side scroller themed tabletop board game called Mega Man.

All shipping is within North America. Jasco Games is looking into expanding their license to include international shipping. They are hoping to have news on that very soon.

Anime Miniatures

Project by: M&K Adventures

Sculpt by Hector (Hec) Moran.

With the amount of successful Anime themed RPG’s on Kickstarter like OVA , Tears of a Machine, and Ryuutama, it would only make sense to have some gorgeous anime inspired miniatures to use as your adventurers avatars for your newly created universes.

All 8 of the base set that are being offered in this Kickstarter campaign are gorgeous replicas of different themed anime styled figures, each  begging to have a personality attached to them and let loose upon your created universe.

There are also more figurines waiting to be unlocked in the stretch goals.

Shipping within US is free. You can visit M&K Adventures International shipping webpage here for international shipping details.

War of Keys: Overture

Project by: Nicholas D. Rossum

War Of Keys is a Final Fantasy Tactics inspired Miniatures Role Playing Game set in the Empire of Tharelia.

Instead of creating only one character, you will create a unit of 3-5 characters with 19 different classes to choose from and hundreds of unique pieces of equipment. Your unit will choose a faction in The Tharelian Empire to serve and can eventually be expanded into a unit of 8-9 characters.

One of the mechanics that stands out compared to other miniatures is the unique character activation system that captures the style of character activation in turn based video game classics like Final Fantasy Tactics.

Shipping for the physical products are US only and included.

There you go! This week’s picks it is. Hit the subscribe button or check back later this week for the interview with Everwrought’s creators. Til next time, keep on throwing the dice, meeting the meeples, and kicking the box.

Wargaming Recon #101: Jay Libby and Dilly Green Bean Games

Jay Libby and Dilly Green Bean Games

Jay Libby, indie game designer and co-owner of Dilly Green Bean Games, joins us. He discusses indie game design, New England game conventions, and mentions some of the great products released by Dilly Green Bean Games.

This episode discussed:

Some Reminders:

Continue reading “Wargaming Recon #101: Jay Libby and Dilly Green Bean Games”

Wargaming Recon #98: Battleground Games & Hobbies

WGR_FINAL_iTunes_HD_Logo

Battleground Games & Hobbies

Battleground Games & Hobbies is the successful game store in southeastern Massachusetts. It is a model for all game stores. Guests for this special episode are:

  • Derek Lloyd, owner of Battleground Games & Hobbies
  • Chase Laquidara, manager of Battleground’s Plainville store
  • Drew McCarthy, gamer and long-time Battleground customer

Battleground’s origin story is told, how the store promotes gaming in southeastern Massachusetts is shared, and listeners will easily be able to tell why Derek & Chase have a highly successful game store in Battleground.

We chat about Warhammer 40k, Apocalypse mega battles, and many other amazing things that Battleground does exceptionally well.

This is the episode that many listeners have been waiting to hear.

Some Reminders:

Continue reading “Wargaming Recon #98: Battleground Games & Hobbies”

The Player’s Perspective: Proactive v Reactive Players

dice

Hello there folks, I am back with another viewpoint from the player’s perspective. Today I want to talk about a topic that made me decide to start writing these articles in the first place. When it comes time to sit at the table and play are you proactive or reactive?

Let’s start at the beginning, all players fall into one of these two categories. The proactive player takes charge of the situation and takes action. In doing so, they move the plot forward and keep things rolling. The action taken does not need to be relevant to the current plot hooks. Simply by taking action they are causing an event to unfold that will move story along. Examples of this can be as simple as a warrior inquiring about available mercenary work in a local tavern. The point is, rather than waiting for the GM to sink the plot hook in and pull them along, they go and look for the hook. On the other hand, the reactive player often waits for the GM to prompt them into action. This player is still making things happen; however, they are not the catalyst of change.

The players are the protagonists of the story, which implies a certain level of necessary action. If the hero of the story just sits on their hands then nothing happens and that is not much of a story. I cannot count the number of times I have heard a player complain of being bored or feeling left out; meanwhile, during the game they took no effort to integrate themselves into the action. The PC’s in any game are always amongst the most significant people in the world, which is why we are telling a story about them in the first place. Long story short, you are the hero SO DO SOMETHING!

As a player I cannot help but be proactive, it is simply in my nature. At times this can create issues at the table. Taking the proactive urge too far can come across as selfish and start to deprive others at the table of a good time as one player dominates the spotlight. If you have this issue at the table it is most likely the result of one of two things. First, you have a GM that is either playing favorites or needs to work on pulling everyone into the spotlight. This is most common amongst inexperienced GM’s. Let’s be honest, running a game is a juggling act and takes a certain amount of finesse to pull off well. The best way to fix this is to talk with the GM, if they address the issue and attempt to fix it then you are in a good game, if not just find a game more in line with your needs. Second, and probably most common, you have a one proactive player with slot of reactive players. This combination can give the appearance of one player stealing the spotlight.

For example, I was playing a Pathfinder game being run by my brother. The campaign had been running for roughly 9 months before I joined the game. At my first session I quickly found myself embroiled in plots that had nothing to do with me and quickly felt out of place. Naturally the other PC had a lot history and back-story driving things that I had no part of because it happened before I joined. Instead of being a spectator I started making a place for myself in the framework I was given. I took actions that made sense for my character and found ways to integrate myself into the story. Instead of waiting for the GM to write me into the story I wrote myself into the story. Eventually I started becoming a center point of the story because I was doing things to progress the story, I was taking action. This resulted in the others players at the table complaining about what they called “the Jason Show”. The thing was that the GM was not writing this plot for me specifically, I was only at the center because I was taking action and interacting with the world the GM created. There was nothing special about what I was doing; I simply took action instead of waiting for the GM to tell me where to go next.

Quite simply, I guarantee, that if you are proactive as opposed to reactive both you and your GM will have more fun. By taking a proactive stance you are providing everyone else more to work with and it can turn into a domino effect. A group of proactive players is crucial to well executed collaborative storytelling. Even if the players don’t always agree on what to do, the conflict between them can make for great stories, provided it remains in character. Even if you pay no heed to anything else that I write just remember, be the hero and DO SOMETHING.

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