GE31: 5 Highlights from TotalCon 2013

TotalCon is New England's largest game convention.  2013 marks Jonathan's 3rd year in attendance.  He recounts his top 5 highlights from the con.   Top 5 Highlights from TotalCon 2013 5 - Getting my press badge courtesy of Angelia Parenteau, TC's Promotional Director 4 - Being on Cube of Death hosted by industry guest Peter... Continue Reading →

GE17: Meet Ben and Brent

Ben Gerber & Brent Newhall cover for Jonathan while he's engaged with real life stuff for his first home. Brent and Ben sneer at real life, preferring to spend our time on the internet. Where it's virtual, and friendly. They do what comes naturally, which is talk about themselves. They discuss their upcoming projects, talk... Continue Reading →

DNDNext First Impressions

So, for those of you that missed it, the upcoming rules set of D&D has entered a public beta, and you can sign up now over at Wizards of the Coast (be careful, there's still some server load and issues with download links. Check their Twitter for help if needed.) I've been looking forward to... Continue Reading →

Disbelief 2: The Disbeliefening

A few weeks ago, a commenter lamented that I didn't give specific examples when it comes to the suspension of disbelief, breaking it, and potentially getting it back. I aim to misbehave please, and thus I'll try to expand upon that idea a bit more. Here are some sure-fire ways to break the suspension of... Continue Reading →

Dungeon Command

So I got the chance to play the new D&D tactical minis game that is coming out in July, and I have to say that I was smitten by it.  Wizards of the Coast has done an amazing job on this product.  But, I'm getting ahead of myself.  Dungeon Command is a tactical miniatures game... Continue Reading →

World War II: Where Are You?

World War II games are some of the most popular and best-selling regardless of format and venue. Simply look at the shelves of your nearest video game, computer game, and FLGS to see that this genre dominates video games, computer games and board games. Furthermore, Baby Boomers are the largest consumer group in the history... Continue Reading →

Attack and Damage in Classic D&D

This is part of my ongoing series dissecting early Dungeons & Dragons, and building the retroclone Dungeon Raiders out of it. Interestingly, in early D&D, all weapon-based (e.g., non-magical) attacks deal 1d6 damage. Should this be changed? It really depends on how I want to simulate combat. Will a "powerful" weapon in the hands of an unskilled... Continue Reading →

Character Classes in Classic D&D

This is part of my ongoing series that dissects early D&D and builds a simplified system out of it. Original D&D has three classes: Fighting-Man, Magic-User, and Cleric. Basic D&D has seven: Clerics, Dwarves, Elves, Fighters, Halflings, Magic-Users, and Thieves. The division in OD&D is simple: fighting-men bash things, magic-users are physically weak but use... Continue Reading →

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