Last week we started an article series on technology for near-future settings and adding a few more bits of contemporary technology to the Savage Worlds setting. Today's article is going to focus on generic examples of tech, such as integral computers and adaptive camouflage, and their potential uses in-game. 1. Drones Robots have been a... Continue Reading →
Speculative science fiction has always been one of my favorite genres of literature. I love seeing people put their dreams and ideas of the future to paper, and joining them in looking forward to (or dreading) what has yet to come. I'm particularly fond of older sci-fi, reading through and seeing what they got right... Continue Reading →
This year I ran my first convention game, and not only that but one that used my very own rules created as an alternative to the Hacking/Virtual Reality systems in the Savage Worlds setting Interface Zero.
In the year 2088, the interface has been eliminated. The Tendril Access Processor creates a direct link to the brain, downloading the user's entire consciousness to a virtual scape known as The Deep. This is Interface Zero, this is Savage Cyberpunk.
The last 10 years have been tough for Cyberpunk gamers. FASA closed their doors in 2001, meaning that Shadowrun seemed to be dead. Guardians of Order, publishers of the Tri-Stat Cyberpunk game Ex Machina, went out of business in 2006. And after four years of silence, R. Talsorian Games, publishers of the classic Cyberpunk 2020, came back with Cyberpunk v3, which was fairly widely acknowledged to be "not a good thing" by genre devotees.