Gamers come in a wide variety of flavors. Some are canny, cunning old veterans and others are fresh-faced newcomers with a slightly bewildered gleam in their eye. Math and science majors rub shoulders and butt heads with artists, writers, and drama fiends. The vast majority of us fall somewhere in between these extremes, and most... Continue Reading →
Combat is the most time-consuming portion of many, many tabletop games. It can degenerate into a chaotic, messy duel of opposed rolls at a moment's notice, easily leaving everyone at the table bored, spacey and frustrated. While there are a lot of groups that don't have these particular problems, introducing new players, new systems or... Continue Reading →
As I was pondering new Argyle & Crew scenarios, I hit on an interesting idea. What if I made a scenario for people aged 12+, and it involved a bit of the old naval combat? Well, buckled your peg leg on, shine up that parrot and touch off some black powder because out of that... Continue Reading →
Playing until 2am can be awesome... unless it's because you're still on the first encounter. Here are 5 ways that DMs and players can work together to keep combat moving quickly, making sure you've got a good balance of RP and tactics in your games. Do you have your own way of keeping gameplay moving... Continue Reading →
A good encounter requires a clever design and a unique twist. But beyond that, it requires a certain snappy feel which gets the players to sit up and take notice. Here are some techniques I've collected over the years to make fights really memorable.
Some time ago, I experimented with lowering the hit points of monsters and increasing their damage in an attempt to speed combat along. In the process, I learned an important lesson. Swing is fun!