The Game Mechanic: A Future Near You (Part 2)

Last week we started an article series on technology for near-future settings and adding a few more bits of contemporary technology to the Savage Worlds setting. Today's article is going to focus on generic examples of tech, such as integral computers and adaptive camouflage, ¬†and their potential uses in-game. 1. Drones¬† Robots have been a... Continue Reading →

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