Indie Talks – OSAP Episode 6

osap

In this episode, we encounter a troupe of dancing mystical midgets, acquire their bowl of extraordinary power and find out why mom always said not to play ball in the house. Someone has the audacity to try and ambush us using trees. Our mage comes <—-> that close to joining our once deceased kobold, and then we wander into a city and paint it red.

Lip smacking highlights:

  • The party discover magical, chanting little people
  • And promptly start a small religious war.
  • The party discovers a magical bowl of intense power and meaning.
  • The party discovers why it’s not a good idea to use a magical bowl of intense power and meaning as a shield.
  • Someone drops a tree on the party.
  • Then the party finds a way into a city, and buys all the supplies.

Like what you hear? Support the podcast through Patreon! $2 a month from you allows me to create a lot more content, get more great guests and improve the quality of the show!

We would love to get your feedback about our show! Contact me with comments: ben@trollitc.com, follow me on twitter @trollitc, and also check us out on iTunes! Hell, you can even catch us on Stitcher.  While you’re at it, there’s the Indie Talks Facebook page and the Indie Talks Google+ page. MySpace…well, I won’t go there if you wont. Please do rate this podcast on iTunes, and leave feedback through any of these links!

Indie Talks – OSAP Episode 2

osap

Welcome to our second full session of Actual Play Old School RPG! Join our team of intrepid adventurers as they take on Orcs and Ogres using Palladium’s Fantasy RPG, 1st Edition.

In this episode – we begin to record just as a nasty thunder and lightning storm moves through! We rescue the salty mouthed innkeep, reunite her with her daughter and get slapped around by some orcs. Only to realize that we’ll once again have to cross that river, and try to get the attention of an entire fort of soldiers who think this is just another boring day on the dusty frontier. Lastly, we get mugged.

Our team

Scott: GM

Ben: Hamish Snozzle (2nd level Elf Wizard) and Heretofor Unamed (2nd level Assassin, Olympic swimmer).

Dan: Mukkluk (Kobold Mind Mage and footwear expert).

Jenn: Echo (Human Warlock and Mr. Universe competitor).

The fiddly bits:

  • The party tracked down a small band of Orcs, panicked a bit and rescued the innkeeper.
  • They escorted her back towards the keep. Or was it the other way around?
  • Once again they valiantly strove against a not so raging river, and mostly prevailed.
  • On arriving back at the keep, they talked their way into the captains office and underwhelmed him with tales of orcs and ogres.
  • They then ran like little girls from the approaching non-human army.
  • In the last encounter of the session, they mostly slept, but not on purpose.

Like what you hear? Support the podcast through Patreon! $2 a month from you allows me to create a lot more content, get more great guests and improve the quality of the show!

We would love to get your feedback about our show! Contact me with comments: ben@trollitc.com, follow me on twitter @trollitc, and also check us out on iTunes! Hell, you can even catch us on Stitcher.  While you’re at it, there’s the Indie Talks Facebook page and the Indie Talks Google+ page. MySpace…well, I won’t go there if you wont. Please do rate this podcast on iTunes, and leave feedback through any of these links!

Against All Odds: A Dresden Files RPG version of Vegas

Recently Adventure Capital, my gaming group, have decided that after we finish our Pathfinder campaign, we’re going to take a break from pseudo-medieval RPGs for a few months and give the Dresden Files RPG a shot before we start our Fantasy Craft campaign. Even though the end of the Pathfinder game is some months away we’ve already started the process of fleshing out the Dresden Files campaign.

It’s been an interesting exercise in collaborative campaign building as one of the important parts of the Dresden Files RPG system is the group design of the city in which the game is going to take place. This is an aspect of the game that I really like, not only do the players get to feel like they have more input into the game, but I get plenty of stuff to play off of and get an idea of what the players want to see.

So far, though it may see some revision, we’ve finished with the high level info for the city we’ve chosen for the campaign; Las Vegas. We’ve got three good, strong themes and enough information to start fleshing out the littler details and, for your enjoyment, I present to you our version of Las Vegas.

The first Aspect is “What Happens in Vegas Stays in Vegas.” It’s difficult to get help from the outside but, at the same time, it’s easy to keep your friends and enemies very close. Additionally, people who visit the city keep getting drawn in, and sometimes they don’t leave with all of their memories intact. One of the players suggested that this might be due to some powerful Otherworldly force that lives in the city, keeping people from leaving. We expanded this into “the Collector,” a demon that eats memories and with the city’s attempt to diversify into a more family friendly locale, has developed a taste for the memories of children. Another NPC idea that cropped up early on in the discussion of this theme was that of Charles “Chance” Callahan, a cab driver that came to the city looking to make it big, but has not been able to leave. Now, Chance seems to know everyone in the city and may very well serve as a big source of information for the PCs.

The next Aspect is that of “Sin City,” of course. Vegas is a city of excess and debauchery, and this just screamed to me of a White Court vampire that owned a casino. If you are unfamiliar with the Dresdenverse, the White Court vampires feed off of negative emotions. As a result, I created a new House for the White Court named House Mammon that feeds off of greed. This tied in perfect with the idea of the White Court casino owner, and thus we have Enzio Mammon. The White Court is likely to pay an important role in the city, and we expanded on that further later on in the process.

The last Aspect is “What are the odds?” Luck in Vegas is fickle, and if you know how to manipulate the odds you can get far. But, like any good gambling establishment, the House always wins in the end. Strange occurrences seem to pop up, and luck can swing from really good to really bad in a matter of seconds. We tied Baltimore Tony, a powerful mobster in the city who knows how to play the odds, into this concept as one of its faces.

I mentioned earlier that the White Court played an important role in the city, but what does that mean, exactly? Well, the White Court uses the city as a neutral grounds of sorts, a place where they can meet and peaceably solve inter-House disputes. Of course, there are factions within the White Court that want to shake this up and claim the city as their own, but none of those factions have, as of yet, acted.

Creatures that feed off of others, especially emotional vampires, have it good in Vegas and have no desire to see that change. However, we have the Order of the Holy Cross operating in the city seeking to clean it up both in a mundane and supernatural sense.

The mob still holds power in the city, but are aware of the city’s supernatural elements and even use it to their advantage when they can, possibly going so far as to hire various creatures to do their business for them. The police and city government, meanwhile, are pretty much in the dark about the supernatural elements in the city, but are fighting a never-ending war against vice and trying to diversify the city to make it more family friendly (and unwittingly feeding the Collector in the process).

It should be an interesting campaign….

Old School Actual Play Podcast: Episode 5 – We Cheat Priests

Welcome to our fifth full session of Actual Play Old School RPG!  Join our team of intrepid adventurers as they take on Orcs and Ogres using Palladium’s Fantasy RPG, 1st Edition.

In this episode we meet a swarm of nasty, cute, fuzzy things that try and kill us with the death of a thousand cuts.  Then we cheat a priest out of 6,000 gold pieces while buying new armor.  Our kobold pulls a resurrection act and rejoins the podcast. We get a boat, all to ourselves.  Then we immolate 6 ex-villagers after placing a gigantic ice wall in their way and shooting them full of arrows.  Good times.

Our team

Scott: GM

Ben: Hamish Snozzle (3rd level Elf Wizard) and Heretofor Unamed (3rd level Assassin).

Dan: Mukkluk (3rd level Kobold Mind Mage, formerly alive).

Jenn: Echo (Human Warlock and suddenly spellcaster).

 

OSP: Origins 2011 Audio – Technoir Actual Play

I’m way behind in getting these files posted, but I have finally found the time to get some audio from Origins 2011 posted. I’ll keep the writing short and sweet so you can get to the good stuff.

First up is an actual play session of Jeremy Keller’s Technoir. Meeting Jeremy was awesome and getting to playtest his game was an absolute blast. The beta rules for the game are still free on the site I linked to, so do yourself a favor and check it out. Without further ado, here’s the audio! Soon, I’ll post interviews with Shane Hensley, Cubicle 7 and other such awesomeness. Just you wait and see!

Available on iTunes.

Old School Podcast: Interface Zero at RavenCon Part 4

Part 4 of my Interface Zero game run at this year’s RavenCon is now live, featuring the continuing adventures of a group of misfits on the run from corrupt Martian law forces in the year 2088…

This final segment brings the end of the Interface Zero adventure.  The team has learned who their enemy is, found evidence to shut them down, and now just needs to get that information out to save their own skins.

I want to thank everyone who has taken the time to listen to this, as it was my first “Actual Play” recording and I think it’s been a fun experiment.  I don’t know that I’ll do many more of these personally (though you can be sure Troll ITC will have plenty more to come).  I’m still learning what forms of media I like and what I don’t, but I want to get your feedback as well.  So please, if you have a moment, leave a comment and let me know what you thought of this whole thing.  Good community feedback is how a blog like ours lives and dies, so I want to hear anything you might have to say about this trial in gaming audio.

I can only hope you got at least some of the enjoyment out of listening as those of us who were present at the game did, I know I had a blast!

If you haven’t already listened to parts 1, 2, or 3 of this game session you can do so by clicking here and here and here.

As always, this podcast is available right here and on iTunes.

Note:  At the time this podcast was created I referenced a contract with Gun Metal Games for publishing alternate hacking rules for Interface Zero.  Due to a number of factors, that supplement was never/will never be published.  I’m being consulted currently to work on a different supplement for The Deep, but the rules set used in this adventure did not make the final cut.

Interface Zero Logo

[tags]RavenCon, RPG, Role Playing Games, Savage Worlds, Interface Zero, Actual Play,podcast[/tags]

Old School Podcast: Interface Zero at RavenCon Part 3

Part 3 of my Interface Zero game run at this year’s RavenCon is now live, featuring the continuing adventures of a group of misfits on the run from corrupt Martian law forces in the year 2088…

In this segment, we finally hit The Deep, the portion of the game I rewrote featuring a new system based on mental attributes and skills in the virtual world.

If you haven’t already listened to parts 1 or 2 of this game session you can do so by clicking here and here.

As always, this podcast is available right here and on iTunes.

Note:  At the time this podcast was created I referenced a contract with Gun Metal Games for publishing alternate hacking rules for Interface Zero.  Due to a number of factors, that supplement was never/will never be published.  I’m being consulted currently to work on a different supplement for The Deep, but the rules set used in this adventure did not make the final cut.

Interface Zero Logo

[tags]RavenCon, RPG, Role Playing Games, Savage Worlds, Interface Zero, Actual Play,podcast[/tags]

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