Over $1800 was raised over the course of two weeks! Thanks gamers!
Much like growing up, and a little bit like the process of grieving, I have identified 3 stages in character development that the standard gamer goes through in every campaign.
Early morning on the 15th of September, before the sun had risen, I uploaded the Wayne Foundation Charity RPG Pack to DriveThruRPG. Within two hours, with no advertising, three people had ponied up their $15 to purchase it. By the time 24 hours had passed - our first day in a 15 day sale, we had sold over $810 worth of charity packs, raising over $520 dollars for the Wayne Foundation.
Here's a brief interlude of semi-nonsensical music from a semi-non talented musician!
Here are a few ways I've found over the past few years to optimize my writing experience, be as productive as I can and come to actually look forward to those writing sessions. Perhaps they'll help you as well.
Well, Argyle & Crew has been released into the wild for just over 24 hours now. This game is quite different from anything else I've designed or written for and the process of making it was, quite frankly, more fun than I expected.
With just four days left, and a little under $2,000 to raise, I have my doubts as to whether or not Argyle & Crew will receive the funding it needs to hire some top notch artists and graphical designers. What does this mean for the project?
When I get right down to it and take a good look at myself, I'm an optimist at heart. I've also been going through a burst of creativity these last few months as I'm working on old ideas and new ideas keep popping in to my head.
I'm an idea man. When my mind isn't otherwise occupied, I tend to drift off into that speculative place where daydream and potentially award winning game mechanics float tantalizingly in front of you, ripe for the picking. The problem is, when I return with my metaphorical basket of fruit, I find that most of what I've gotten are leaves with only the occasional bit of ripe sweetness down towards the bottom.