The Inquisition: Picking Nits

The Inquisitor is back now after a well-deserved holiday break, and I come bearing gifts: talk about the little nits we pick during our games. This comes at the heels of last week's post┬áregarding how we are all free to choose the rules with which we play. I tend to rely on the wisdom of... Continue Reading →

The Inquisition: Freedom!

The Inquisitor has been on holiday this past week, so I just have a few quick thoughts this week. ┬áNext week we'll continue with our regular features, drilling into the psychological and philosophical aspects of gaming. For now, on the history of the declaration of American Independence, we'll talk about freedom. We've got a lot... Continue Reading →

The Inquisition: Splitting the Party

Sometimes I can tell when I begin writing a post whether it's going to be long and ponderous or a markedly quick burst of text. (Ok, let's be honest, it's almost always the former, despite my best intentions for the latter.) While I generally attempt to be succinct, from time to time there comes a... Continue Reading →

The Inquisition: Trouble Players

If you recall, last week we talked about trouble characters. This week I want to shift the focus a bit and talk about the pilots behind those characters. A trouble character doesn't necessarily mean a trouble player; in fact, I think most trouble characters are the result of misguided or misinformed players. Whereas Trouble Players... Continue Reading →

The Inquisition: Trouble Characters

This is the first of a two-part article about trouble at your gaming table. I've divided my thoughts into two sections: dealing with trouble characters, and dealing with trouble players. I'll start with trouble characters, since they seem to be so much easier to deal with. The idea here is that all the players involved... Continue Reading →

The Inquisition: Do I Fit?

Our inquisitor seems to be all about asking the probing introspective questions nowadays. What's with that? I was recently asked (along with my lady-friend) to sit in on an already-in-progress Dungeons and Dragons group. We were asked to play characters who had already been created and fleshed out and were right in the middle of... Continue Reading →

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