The Game Mechanic: Character Sheets

Character sheets are an essential part of tabletop gaming, and whether they're a few notes scribbled on a piece of notebook paper of a meticulous 12 page spreadsheet kept solely on a tablet PC. While crucial to the game, character sheets can also cause some problems at the table. Poorly conceived layouts, missing stat boxes,... Continue Reading →

The Game Mechanic: Mixed Company.

I play with a fairly mixed bag of psychotic cats individuals: a few old hands clashing with the newer generation of gamers, while those with a foot in either camp watch with bemusement from the sidelines. While there are no real edition wars to speak of at our table, the difference between those who have... Continue Reading →

The Game Mechanic: A Future Near You (Part 2)

Last week we started an article series on technology for near-future settings and adding a few more bits of contemporary technology to the Savage Worlds setting. Today's article is going to focus on generic examples of tech, such as integral computers and adaptive camouflage,  and their potential uses in-game. 1. Drones  Robots have been a... Continue Reading →

The Game Mechanic: Xanatos Gambits.

A Xanatos Gambit, according to TV Tropes, is a two-tiered plan designed to assure victory, even in the face of apparent defeat. It's named after a character from a certain animated series who was a master at this particular tactic, and would often use it to manipulate the story's protagonists into fulfilling his own goals... Continue Reading →

The Game Mechanic: Wax Slugs.

Player Characters are a wildly creative bunch. Improvising a solution that inflicts the most collateral damage with the fewest resources is a mark of pride among most gamers, so today's article is all about getting a little more bang for your buck. We'll be talking about Wax Shotgun Slugs, an improvised round your characters can... Continue Reading →

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