Chew On This: Sacred Hospitality

“In the Seven Kingdoms it is considered a grave breach of hospitality to poison your guests at supper," spoke Tyrion Lannister in A Dance With Dragons, from George R.R. Martin's popular A Song of Ice and Fire series. He speaks, of course, of the law of hospitality, an unwritten custom that declares that no guest may be harmed after... Continue Reading →

The Inquisition: Cross-Purposes

I'm going to try something a bit different today: I'm just going to write, stream-of-consciousness, and see how it turns out. I'll be writing about a question that I ask myself: What is the purpose of role-playing? On it's face, obviously, role-playing is a game. It's a leisure activity in which we engage, not much... Continue Reading →

The Inquisition: Why Modules Rock

This is the second in a two-part series about running published modules. Last week we talked talk about why modules suck. This week, we'll talk about why they're great. Do you have a life? Do you actually have a life outside your roleplaying game? Do you have friends? A hudband, wife, boyfriend, girlfriend? A pet?... Continue Reading →

The Inquisition: Why Modules Suck

This is the first in a two-part (at least) series about running published modules. Next week we'll talk about why modules are awesome. Fair warning: this week's post was consumed by internet hobgoblins, so I'm writing a bit more off the cuff than usual. It's been a heck of a week for our fearless leader,... Continue Reading →

The Inquisition: Picking Nits

The Inquisitor is back now after a well-deserved holiday break, and I come bearing gifts: talk about the little nits we pick during our games. This comes at the heels of last week's post regarding how we are all free to choose the rules with which we play. I tend to rely on the wisdom of... Continue Reading →

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