The Inquisition: Characters vs. Players

Sometimes it happens right away, and sometimes it takes a while for a player to realize, but eventually every player comes face to face with one of the great hobgoblins of roleplaying games: meta-gaming. For you neophytes, meta-gaming, simply put, is behaving in a way that betrays a character's in-game knowledge. We might also call this... Continue Reading →

The Inquisition: The Big Game

I have always gotten extremely nervous before serving as the GM for games. It doesn't seem to matter if it's before a group of newbies or a bunch of seasoned veterans, a game at a convention or one in my own apartment, some people I've never met or my most stalwart friends, new material or... Continue Reading →

The Inquisition: Why Modules Rock

This is the second in a two-part series about running published modules. Last week we talked talk about why modules suck. This week, we'll talk about why they're great. Do you have a life? Do you actually have a life outside your roleplaying game? Do you have friends? A hudband, wife, boyfriend, girlfriend? A pet?... Continue Reading →

The Inquisition: Splitting the Party

Sometimes I can tell when I begin writing a post whether it's going to be long and ponderous or a markedly quick burst of text. (Ok, let's be honest, it's almost always the former, despite my best intentions for the latter.) While I generally attempt to be succinct, from time to time there comes a... Continue Reading →

The Inquisition: Trouble Characters

This is the first of a two-part article about trouble at your gaming table. I've divided my thoughts into two sections: dealing with trouble characters, and dealing with trouble players. I'll start with trouble characters, since they seem to be so much easier to deal with. The idea here is that all the players involved... Continue Reading →

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