Here’s a closer look at my game Swamped! You can pick up a copy now at Bellwether Games.
Swamped is a semi-cooperative game of adventure, peril and treasure in which players move through a swamp searching for a rare herb that can cure diseases. Each player takes a turn steering the boat to find the herb. But the swamp has many other treasures as well, so players may try to steer the boat away from its intended goal to increase their own wealth.
Swamped is a game for 2-4 adventurers that plays in about 30 minutes and expands the vibrant world of Antidote. In addition to a one-of-a-kind theme, there are five core elements that make Swamped incredibly fun and a surprisingly unique gaming experience:
I should also mention that this game would NOT have happened without first and foremost my wife Jenn’s support and help.
Also both my daughters! Izzie for help with the initial game concept and initial play testing and Luca for continued play testing even when getting eaten by a croc got old.
Dennis Hoyle for the amazing job developing, tweaking and generally all around improving the game. Not to forget running the business side of things from pre-production through Kickstarter, manufacturing and distribution.
Jonathan Logan Clark gave the game it’s wonderful look, spent much time in development not only of art but of game play and mechanics and knocked it out of the park.
Dan Quilty, Hetchen Ehrenfeld and Kate Zirpolo Flynn spent hours playing unfinished versions of this game to make it better.
Alan Seymour and Russ Whinnem deserve praise for being awesome!
And a huge thanks to everyone who backed us both financially and emotionally. You all freaking rock!