Kick The Box March 16th 2015 Edition

Kick The Box

March 16th Edition

And just when you think your wallet had had enough, more great games are hitting Kickstarter each and every day. Some of today’s picks are on their way out so you better hurry before it’s too late.

Kickstarter News: Bad Medicine has 24 hours left in it’s campaign, as of this writing and is still going strong as they encroch the $28,000 mark. Also, in case you missed it, be sure to check out last week’s podcast. It was with the designer of Battle Merchants and Bad Medicine, Gil Hova! You can also find it on iTunes and Stitcher. Gamerati’s First Play review series is still going and fully funded. Be sure to check it out before it’s too late!

Project Dreamscape

Project By: Ben Haskett

 

Project Dreamscape is about Dr. Reed experimenting with people’s lucid dreams. He was trying to interweave multiple people’s dreams into one dream state and see if they could work together during this lucid dreaming pattern. You want to be a part of this new technological digital breakthrough, and order to do so, you have to prove to Dr. Reed that you are the best candidate for this project by controlling your lucid dreams better than anyone else.

Project Dreamscape is is a beautiful 52 card deck of watercolor paintings. But, within those 52 cards, is not only the beautiful artwork of Julie Okahara, but also an interesting card game where players are competing in buying and linking their dream cards in a way that will score them the most points. Each card has two different abilities and two different dream states. It is your job to maximize the potential of those abilities but also linking as many dream states together as possible to maximize your points. At the end of the game the player with the most points, wins!

Better hurry though, I didn’t catch this one till almost too late. The 48 hour emails have been sent and it’s counting down fast!

Birds of a Feather

Project By:  Teale Fristoe

Birds of a Feather is Teale Fristoe’s third endeavor into the Kickstarter world. His first two campaigns, Corporate America and Shadow Throne, have both been successfully funded and delivered. Now, with his third game, he has chosen an easy to teach, card game that puts a small twist on the trick taking genre of card games.

In Birds of a Feather, 1-7 players will simultaneously pick and reveal one of the stunning illustrations drawn by Trevor Fristoe. Then, each player, with either the free multi platform scoring app that will be available or with the analog scoring pad, will mark off the bird they revealed and any other birds revealed that inhabit the same location as theirs. These birds will remain out as players chose and play their next round of birds. Players again will mark on their scoring pads, what birds of the same location as the bird they played, including the ones that were played previously. Than the first set of birds played fly away and the round is repeated and scored the same way. The ever changing landscape of birds and crazy sight seeing collection continues until players only have one card in their hand. They will not play this card, but instead add up their points based on the birds they were able to collect and the player with the most points win

Vault Wars

Project By: Ben Harkins

3D rendering of the box and components

Jonathon Gilmour, co-designer of the semi-cooperative board game, Dead of Winter, is the designer behind Ben Harkins Vault Wars.

In Vault Wars, it is assumed that all adventurers store their new shinies from conquests and their adventures in vaults. What happens when a vault goes unpaid because of adventuring missteps or death? Well, they go up for auction, of course! Well who would buy these vaults of the unfortunate adventurers? Well, aspiring adventurers like yourself! That’s who!

The gameplay revolves around this premise. After player’s draft their vault cards, they will all pick one and reveal them simultaneously. In priority order, each player will act as an auction master and try to auction off their vault. Items are drawn from the item deck for each auction. Some of the items will be placed faced up and some face down. Some of the items will remain secret throughout the bidding. Of course, some of the items in the vault are garbage, so players will take turns trying to con, bluff, and deceive their friends to buying the garbage filled vaults for exuberant prices, while trying to buy the vaults with gems, artifacts, and gold that are worth victory points for the cheapest amounts. The player with the most victory points at the end of the game wins!

Burgle Bros. – A Cooperative Heist Boardgame

Project By: Tim Fowers

The new cooperative board game by Tim Fowers, Burgle Bros., looks interesting and I’ve enjoyed his other two games, the deck building Paperback and the chaotic, food serving, cooperative game, Wok Star.

This time, instead of writing novels or trying to prepare chaotic, Chinese dishes, you and up to three other players are planning on pulling off the heist of the century. In order to do this, players will have to work together to not set off any alarms or alert the guards. Their only goal is to open and grab the contents of each of the three safes, one on each floor, and get out without being caught!

Each floor consists of a 4×4 grid of cards that are laid face down. These represent the rooms players must safely navigate, whether by blind luck, or by playing it safe, as they try to find the safes. Good luck, because you will need it. If even one person is caught during the heist, the jig is up and the whole crew will be ratted out. But, if you can all get in, grab the goods, and get out before it is too late, than even the rich will wish they had your new found wealth.

Another week started, another Kick The Box down. Be sure to hit the red subscribe button and leave any comments and/or suggestions, either about  Kick The Box article or the Docking Bay 94 Podcast down below. For the question of the week, what games are tugging at your wallet?

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