As a follow up to my previous post detailing what goes into making a 13 page indie RPG game and giving it away, along with a 19 page not-free version, here are some new numbers.
Something Went Wrong has been available to the public for two weeks and 1 day. In that time I’ve updated the product 5 times to fix niggling bugs and numerical inaccuracies, not to mention a few spelling mistakes. Since it’s release, SWW Free has been downloaded 580 times, not counting folks who downloaded updated versions. That’s a number I’m very happy with!
SWW-Gold, the version with graphics, formatting, character sheet and other goodies has been downloaded 56 times and garnered me a total of $29.90 in total earnings. After DTRPG takes their cut, that leaves me with $19.94. Not bad all in all! A number of folks earned themselves free copies, and downloaded them. A few also went out to reviewers – downloads which often vanish into the ether as I seldom see actual reviews from Featured Reviewers.
There’s the numbers, now here are my thoughts.
From folks in and around the internet communities I hang out on I’ve gotten fairly positive feedback, and enormous help in tracking down bugs and problems. From DriveThruRPG and affiliate sites, I’ve gotten pretty much empty silence. This often puzzles me. Did the 580 people who downloaded the free version hate it so vehemently that they just can’t be bothered to comment? Are the loving it so much they haven’t stopped playing it long enough to rate it? Or do they just not care to rate things in general? I’d love to get some solid feedback on the site I’m selling/giving these from but that just doesn’t happen as often as I (or I suspect other creators) would like.
All in all I’m quite pleased with this. For a short project with no lead-up time, quick development and a public beta/writing phase I think it’s doing quite well.
There you have it, two weeks and a day in and lots of people have grabbed the free version, a bunch of people have grabbed the paid version and some of those folks actually paid for it.