G-core is what we played. To be specific, I played Deathshead II in an alternate future adventure which featured Dr. Doom, Spidey, Wolverine and myself, all on the same team, beating down Sentinels. It was a lot of fun, and that, right there is where I got sold on the system.
G-Core is available right now through DriveThruRPG and I’m going to give you a quick rundown of the game and a number of reasons why you should really consider picking it up.
G-core is “a simple set of rules for use in any genre. Spawned and updated for the modern gamer, G-Core roots come from the original Marvel™ Superheroes Role-Playing Game or more famously known as FASERIP. This ISN’T the original FASERIP nor is it a product of Marvel Comics, but it is 99% compatible with it.”
To start off, the G-core book weighs in at 57 pages. That’s all you’ll need for a complete gaming experience, from character creation through all the rules and in-game examples of how to play. It’s a tight system designed to get you up and gaming as quickly as possible.
G-core: The Super Hero Roleplaying System
I’ll start with the price. At $2.25 you have before you an entire RPG at the cost of an impulse buy. I can sacrifice one cup of coffee today and have months worth of entertainment, and that’s something you can’t beat with a stick.
The mechanics of the game are very simple, using just one d10 to resolve all rolls. With just a touch of math, anyone can play, which makes this ideal for kids or people who don’t have much gaming experience. This makes it a very fast system as well. Character generation happens quickly and the group is free to jump right into the game. Here’s an example (PDF) of character creation.
Everything you need to play this is included in the 57 page PDF. Should you want more, there are a ton of freebies available for G-Core online. So you not only get the game for just over two bucks, but hundreds of pages of extras, additional rules, NPCs and any new errata that appears in between editions. If you’re looking for more material, there’s also a bevy of PDFs available for anywhere between $1 and $5.
If you have some older FASERIP materials hanging around, or would like to access any of the online material it can very easily be converted into the G-core system.
Jay is an incredibly accessible person. If you have a question or suggestion, he’s fast to act on it and is more than willing to update G-core when a good suggestion comes his way. He’s also very passionate about his games. He truly loves the hobby and creating, which shows in all of the freebies available for this system.
You start by picking a character type. Each type gives you a pool of points for your physical and mental stats, as well as a focus or two (a special ability). For example, a Cop gets 50 points in their Physical stat pool, 40 points towards their Mental stats and a special focus in Law-Enforcement (+10).
Your Physical stats are Rumble, Agility, Might and Moxie. Mental stats are Smarts, Perception and Spirit. all of these are done in multiples of 10. You also get a Health stat, which is all of the Physical stats added together and WILD points, which are your mental stats added together. There are a few more ways to add WILD points, such as by taking flaws, weaknesses and by having a nemisis.
Next, you pick an origin – how’d your character become enmeshed in the world of superheros? They range from an alien through accidental mutation. Each origin gives you a pool of Power Points to spend on super powers. You also get Gear points for your equipment, and Free points to put where you wish.
The mechanics are fairly simple and intuitive. Here’s the core, from the rule book: The 1d10 rolled represents 10s. So if a player rolls a 4 it would be 40. Stat+Special Focus or Power+1d10=Result. Powers work as your Stat+Power.
Once you’ve gotten your character created and have jumped into the game, it works pretty simply. I was going to launch into a quick discussion with a few examples on combat but Jay’s beat me to it. I present to you, Rad Lad and Wendigo in G-core Combat 101.
That’s the essence of the game. There are more rules of course, governing stats and stat level, damage, advancement and everything else you’d expect to see in a core RPG book. Of course, the role playing aspects are what you and your players build into this. You can play G-core as a straight up super power combat simulator, or get as deep into a role playing scenario as you’d like.
In the two hours we played at Total Confusion, I got sucked through a portal to a possible future, had words with Dr. Doom, fought several Sentinels, nearly got electrocuted by Dr. Doom while clutching his boots as he was flying over a combat, and got to blow up two power cores in a quick and nasty shoot out. Oh, and we also defeated an uber-Sentinel from the future, and frustrated Doom’s plans to obtain a massive energy source all to himself.
I had a great time playing G-core. I can highly recommend it as a great game for your group. It’s easy, can be played as a campaign or as a fun one-shot to take a break from an ongoing campaign and is just plain old fun. I can’t stress how good of a deal this is at $2.25. If you’re on the fence, get off it and go get this!