Over the past few days, I’ve been spending every spare moment writing, in an effort to create a new RPG, with it’s own rules-light system. So far, so good! I’m currently about 22 pages in to a planned 30 – 35 page book, which will contain everything that anyone needs to play. The writing is literally pouring out of me at a rate I haven’t experienced in a long time. This is a fun project, not related to anything I’ve done before and inspired by a random off-hand comment I heard listening to an rpg podcast.
This game is meant to be as flexible and rules-light as possible, while still being a game, with certain constraints and rules. It’s drawing on everything I know as a parent, educator, writer and gamer. With the help of adults, kids from age 4 should be able to get in to this without a problem. Adults can dive right in as well.
Designed to release creativity, inspire fun, work with every member of a group to create rapidly developing, wildly entertaining collaborative stories, this thing is going to be fun! I’ve already started playtesting with my 5 and 8 year old daughters and they’re having a blast.
Thanks to a bunch of folks involved in this site, with extra heapings of thanks to Nundhal and Ashley, plus a number of friends both with and without kids who are assisting with ideas, editing and play testing, this project is just cranking along.
I’m almost done with the entirety of the text for the first draft. After that, I need to compile a bunch of images, do some layout work, playtest and edit. I started this three days ago (June 6th) and hope to have it finished and published by mid-July at the latest. This will also be my first foray into the print on demand world via DriveThruRPG.
The PDF I’m planning on selling for $2.99, the printed copy (with a PDF) for…well, I’m not sure yet. I’m aiming for as low as I can go. Certainly under $15. Hopefully well under $15, but I’ll have to see how that works out.
I’ll be talking a lot about this on twitter, if you care to find out more as it happens. I don’t want to say too much about it until the project is a bit further along, but here’s a short excerpt from it. If this peaks your interest, please let me know!
The rules of the game
All games have rules. This is no exception, however it is unlike most games (and most role playing games) in that the rules can be boiled down to just a page or so. This game primarily relies on the creative powers of people and the guidance of the Guide in keeping the Group focused and moving towards their Goal.
Above all, the object of this game is to have fun. Express yourself creatively! Engage the community theatre aspect of your personality. If your personality doesn’t have this aspect, fake it! For children this is a wonderful time to explore the immediate world around them, insert a bit of their own imagination and work through the social and intellectual challenges they encounter.
There is only yes
This game is a game meant to empower the players, give them free reign with their creativity and come up with unique solutions to challenges given to them by the Guide. The Guide should try to answer as many questions as they can with one word: Yes.
Now, off to get some more work done!