The Rule of Three

Making an interesting, scene that invokes the senses of your players is the holy grail of GMing, and it can be made a bit more achievable by following what I call the "Rule of Three."

World of Aruneus – Play Test Challenge has begun!

You let your sword arm droop as you look at your companions. Three of you are still standing. The Cleric lies immobile and feverish, surrounded by rotting corpses. Wiping sweat from your eyes, you shudder as you hear the moaning challenge of the undead coming from the wood to the East.. This days work is not done yet.

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