Following a group of dysfunctional adventurers on a quest to discover and destroy the mythical Sword of Fighting, JOURNEYQUEST is a comedic adventure through the fantasy world of Fartherall, where intellectual orcs, incompetent wizards, and holy zombies form the living (and not-so-living) backdrop to an epic story of unrequited love, burning passions, and severely reluctant heroism. And running away. Lots of running away ….
Behold – episodes 1 and 2!
What’s more, JourneyQuest is 100% fan supported and 100% creator distributed. The Dead Gentlemen have something to say about this and they’ve laid it out very well:
JourneyQuest can’t continue without your support.
Unlike big Hollywood shows, we rely directly on our fans to stay alive. And we like it that way.
Think about it: we don’t have to explain why having the orcs speak orcish is important to an executive who could overrule us. We don’t have a crowd of suits justifying their existence by spitting in our soup. It’s just us, and you.
Remember Firefly? How about Veronica Mars? Or Jericho? Or Farscape? We sure do. We remember trying to save them. But the tens of thousands of us who cared weren’t enough to move the Nielsen ratings. Or to sway advertiser’s or executive’s hearts. The bottom line was that they didn’t understand the shows and they didn’t understand us. (You wouldn’t believe the crap we’ve heard when pitching to the networks in L.A.) So why try to make a show in a system that’s designed to kill good shows?
Another thing. Studios and networks eat up a lot of money, usually out of the pockets of the actual creative artists. Plus, they get so paranoid about piracy that they treat their biggest fans like criminals. Ever had your HDMI system refuse to play a movie that you bought, fair and square, all because of some malicious code in the cable that decided to block the signal? Or maybe you’re one of the people who bought 1984 for the Kindle, only to wake up one morning to discover that Amazon.com had taken it back. These aren’t accidents. It’s a move by the people who control distribution to continue to control distribution, and furthermore, to train you to be happy licensing your media, rather than owning it.
We think that’s ridiculous. DRM treats the people who play by the rules like they’re pirates, while the pirates get to use their media as they wish. Meanwhile, copyright attorneys scour the web for potential file sharers and try to sue them into oblivion. In one famous case, they accused a fax machine of pirating music.
We want to do things differently. Here’s how:
- Release JourneyQuest online, for free.
- No DRM or copy-protection in our work, period.
- Everything is licensed under a Creative Commons NC-SA-BY license, to empower you to share it with your friends, remix it, download it, whatever, as long as you’re not making a commercial profit from our work. (That’s to keep Hollywood out of our henhouse.)
- We’ll make it easy to create commercial derivative works, too. More about that later. (If you want a hint, Google Sita Sings the Blues.)
- Our DVD will be region-free and free of copy-protection.
Which gets to how you can support us:
- Share our work! Our biggest enemy is obscurity. YouTube, Facebook, Twitter, Digg, you name it, wherever you like to go for information, spread the word.
- Become a financial contributor, either one-time or ongoing.
- Share our thermometer widget, embed it on your website, and join us as we work toward our financial target for next season.
- When it comes out, buy our DVD. We’ll have all sorts of extras on it. And because we’re self-distributing, you know that your dollars actually count for something.
- Remix JourneyQuest. Make cool stuff. Write stories, or music, or new movies. Contribute to culture. (And link back to us.)
- Volunteer to screen JourneyQuest at your local convention. We can’t travel everywhere, but our fans are already there. We’ll help you through every step of the process.
- Help us create subtitles in your language.
- Come up with cool new ideas and share them with us!
Will all of this help us pay for the first season and get a second season shot? If there are enough of you who care, it will. 10,000 people who each give ten dollars—whether that’s our net from a DVD sale, or a direct contribution, or whatever—gets us a second season. We know that not everyone who sees the show will contribute. But if twenty non-contributors introduce JourneyQuest to one person who puts in a few bucks, we’re one step closer to making the next season. And the one after that. All outside the Hollywood system. And at a level where we can pay our cast and crew a real wage.
Like it says at the end of each episode, our motto is No Studio, No Network, No Cancellation. We took a risk on something new, put up the money for the show, volunteered a year of our lives to finishing it up, and are releasing it into the wild, like dandelion seeds. And it’s no accident that we made this show for hardcore fans—you’re the people, just like us, who travel the con circuit, work for months on our costumes, write fanfic, and most important, get active about what we love. Forget sitting on the couch. We like to do things. We like the community. And we support what we love.
The networks can’t cancel JourneyQuest. Nor will we let them “save” it. Whether the show lives or dies is entirely up to you.
[tags]rpg, video, journeyquest, dead gentlemen[/tags]