Quick Review: Obsidian Twilight – a new campaign setting for Pathfinder

One day everything is fine and the next, your day, life and your entire world are ruined by a vast meteorite with necrotic powers.  Sound familiar?  No?  Excellent – because that’s the core setting behind Obsidian Twilight, a Pathfinder campaign setting you’ll very much enjoy if you like these kind of things.

The sanctity of the world known as Abaddon was shattered when a global apocalyptic event of a meteor impacting the planet causing a destructive ecological and eldritch change. Now there is no day or night, just never ending twilight. An undead world ruled by fear and horror. Undead nightmares prowl the darkest forest with malevolent ghouls, grim demonic fiends and horrific vampires prey on a fearful populace. The world is dominated by the monstrously powerful immortal vampiric lich lord known as Calix Sabinus reigns supreme over this world. And with all this the mysterious force known as Nightwall. Evil dominates the world to be challenged by noble heroes fighting to take back a world that should belong to them. Are you willing to take up the fight?

Obsidian Twilight is literally a twilight world. Thanks to that aforementioned meteorite, there is no day, no night, simply twilight.  There are also lots and lots of undead causing the kind of general havoc you’d expect them to cause.

This campaign setting offers 8 new player races and a large number of new feats, spells, prestige classes and creatures.

The 8 new races are interesting and I think well designed for this world/campaign setting.  Having said that though, they do seem a bit overpowered.  I wouldn’t be comfortable introducing them in to a non-Obsidian Twilight campaign.  Overpowered or not, they’re interesting as all get out and while the standard races are available for play, they seem boring in comparison.

The new feats, spells, monsters and other additions mesh very well with each other and the new races for what will be a dynamic setting.  It will be up to the GM to create the adventures using just this book but with a little bit of reading and a dash of imagination I can see a serious and lengthy campaign built within it.

Artwork and layout are all very good.  Your eyes will enjoy this book as you page through it.  Additionally this 168 page PDF is bookmarked, for which I thank the authors!  I did notice a number of spelling mistakes which were a bit of a distraction but certainly not a deal breaker.

Overall the campaign and setting is good for those who love to power game.  It’s a high powered setting in a deadly world.  If you’re more in to lower magic settings or worlds with a bit more subtlety this may grate on you a bit.  If you’re open to a fast, large power campaign then jump right in!

If you’re interested, here’s a code to get 20% off of this and any other Louis Porter Jr. Design game! JulyDriveThruBlogPod2010

[tags]rpg, role playing games, pathfinder, pfrpg, review, obsidian twilight[/tags]

6 thoughts on “Quick Review: Obsidian Twilight – a new campaign setting for Pathfinder

Add yours

  1. I’d be interested to know what some of the races are like, are we dealling strictly in standard fantasy or go so far as to border on sci-fi?

    Any particularly stand-out mechanics that you liked or didn’t like, or is it just a setting focusing on fluff not gameplay?


  2. It’s pretty much a setting. The new races are, while interesting, standard fantasy. Demons mating with humans, humans mating with angels, angels mating with demons, cats and dogs, living together.

    It’s an interesting and fun sounding campaign setting but nothing earth shattering in the way of totally new mechanics or a brand new idea.


  3. What would you say are the key differences between this and Ravenloft? Calix Sabinus sounds like a mash-up between Strahd and Azalin, while the hordes of undead, vampires and demons seems pretty much out of Barovia, etc.


  4. the idea of the setting is great, but the product is BARELY pathfinder compatible. He still uses grapple bonuses on his monsters, references rage duration and paladin lay on hands points per day, as well as refrencing 3.5 psionics rules. Three of the 10 level prestige classes for spellcasters offer only 3-4 levels of spell progression, and have mostly class abilities that could be replaced by the spells youre giving up. Several things in the book are overpowered or underpowered, and his races break with the paizo trope of giving every race a physical and mental bonus, or a bonus you an assign wherever you want.

    The most important thing about this is that to use the pathfinder compatibility license, you are supposed to be fully compatible, and reference only pathfinder rules. If you dont adhere to that, youve breached your liscence and they reserve the right to order you to destroy all of your ‘compatible’ labeled products.

    All in all, his book is a great concept, and horrible execution, coupled with great art.


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