Burning Wheel was a real surprise for me. Much of my Saturday at Origins felt pretty aimless. I had the finals for The Cheese Grinder set up for the evening, and at the recommendation of my Origins friend, David, I checked out a session of Burning Wheel to pass some time. My time in the game was well worth it.
Burning Wheel is a game system based very heavily in the growth of the character you play. The game mechanic, at its core, is really simple: build a pool of d6s, roll them and any 4, 5s, or 6s count as successes towards whatever it is that you’re trying to do. What builds out of that simple system is a complex series of steps for building your die pool for a given task. There are levels of complexity that are completely optional, which is good, because the system we used was very complex.
The game session in which I played was the middle section of an ongoing story, so I had some history to play with, plus the satisfaction of knowing that whomever played my character after me would be working with the direction my group and I took the story.
I had a lot of fun with this session (seems like I’m saying that a lot, which is good), but I don’t know that I would use the Burning Wheel system, myself. I don’t think that there’s anything wrong with it, far from it; it was pretty cool. I just don’t think that the group with which I regularly game would be up for a system like Wheel. That having been said, I bought the first two books of the system, and I think that there are going to be some useful pieces of advice, or game mechanics that I will be more than happy to lift out of Wheel to use in many of my other games.
And, if you want to hear our Priest/Knight duo talk out the scenario, you need to investigate the magical properties of HTML found in these words.
[tags]rpg, rpgs, Origins, role playing games, Burning Wheel, actual play[/tags]