Origins Game Fair Day 2 – It Got Busier

So apparently Day 2 of Origins gets more hectic than the first day. This was to be expected, but it still caught me by surprise. In addition to more people, the Exhibition Hall is open, and there are a lot more people to talk to. I ended up getting three audio interviews that I didn’t expect at all, and I played in a game session that rocked my world. Let’s get to the recap.

1. Louis Zocchi This gentleman is one the of Guests of Honor, and I ended up having the chance to sit down and talk with him about his contributions to the tabletop RPG community. The two most notable contributions are the d100 (yes, the actual die) and the D Total. I had heard about the D Total before, but I had never had the chance to see one. It actually looks really cool, and Louis had a bunch of interesting stories to tell. As with all of this stuff, I’ll have the audio up later.

2. Michael Stackpole Mike is also one of the Special Guests here, and I didn’t have the chance to talk to him very long, but I did shake his hand and find out what he has coming down the pipe. He has a new book coming out called At the Queen’s Command that is the first of a new fantasy series. Additionally, he is soon going to begin working on a novelization of the upcoming Conan movie.

3. Brent Evans from Catalyst Game Labs This one was more spur-of-the-moment for me, but I got a really good group interview with the Art Director for Catalyst. We got a chance to talk about their financial situation, the departure of Wildfire and Posthuman, and what Catalyst has planned for the future. It was a good, honest-seeming conversation, and I think it will be a good listen for you all.

4. Realms of Cthulhu Oh. My. Crap. The Realms of Cthulhu session was bacon-wrapped awesome. I didn’t realize until halfway through the session that Sean Preston (the guy that wrote the frakking book) was the guy running the session for us. I got full audio of the session, and had a blast playing it. In fact, I bought the book because I enjoyed it so, so very much. More info about the setting and the session to come when I get the audio up.

5. The Exhibition Hall If you follow my Twitter feed, then you probably noticed about two hours of radio silence. You can thank the Exhibition Hall for that. I was really overwhelmed, then I really wanted more money, then I started to talk to people at booths. I got contact info from Wildfire (Cthulhutech), Posthuman (Ecplise Phase), Pinnacle Entertainment (Savage Worlds, Deadlands, Realms of Cthulhu, and a few others whose names unfortunately escape me as of right now. Suffice it to say that I have a lot of good contacts for a lot of future interviews via email and Skype.

I also had a chance to play a Deadlands demo session with one of the Pinnacle guys, and had a blast doing so. Picked up the SW Action Deck and Realms of Cthulu book afterwards. Much fun.

6. Mayfair Games One of the biggest sponsors of the convention, Mayfair had some Media Room time right as I walked in to type this post, so I got an audio interview with Robert Carty and Larry Rozani (whose positions with the company elude me at the moment. It was a good talk about Mayfair, what they do, and what their take on the tabletop hobby/industry.


It has been a really good day, but not as chill as yesterday. Still and all, I have a game of Eclipse Phase scheduled in an hour and a half, then I’m sure I’ll find at least one more thing to do to wrap up my evening of Day 2. Oh, and a big thanks to all of the people I’ve run into here, who have pointed me in the direction of cool stuff; way to give a first-timer a hand. Much obliged.

[tags]rpg, rpgs, Origins, tabletop, Catalyst, Mayfair, Eclipse Phase, Cthulhutech, Savage Worlds, Deadlands, Realms of Cthulhu, Mayfair[/tags]

2 thoughts on “Origins Game Fair Day 2 – It Got Busier

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  1. Realms of Cthulhu is a great game and it was fun playing it with you. (I was the doctor, as well as the Sgt. in the All Flesh Must Be Eaten game.) Reality Blurs does some great products. I’d recommend at least looking at Sean’s initial Savage Worlds setting, RunePunk, as well (and no, I don’t work for the company 😉


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