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A friend and I are working on a high fantasy zombie apocalypse setting for play amongst our yet-to-be-formed group. We were toying with the idea of your standard, garden variety zombie apocalypse taking place in a standard, garden variety high fantasy world. One where Elves and Dwarves were in decline faced with the faster multiplying, less rigid Human society. Then one day – a patient Zero and all hell breaks loose. Now we find ourselves 100 years after.
This is more a series of notes than anything else but we’d really, really like to see your comments.
Most likely a D20 system.
100 years ago, a zombie apocalypse happened.
In the present, the population of intelligent races has shrunk to about 5% of what it once was.
Societies are bootstrapping and starting to pull themselves together.
Humans are susceptible to the disease – one bite = zombification.
Zombies will instinctively attack and try to consume any warm blooded creates. From mice up through dragons.
This means that a large portion of this worlds population has been killed off. Many races are currently living in walled cities.
New magical means of detecting the undead have been created. In addition to this, lighter-than-air craft have become the safest mode of transportation.
Clerics have become the new nobility. With their ability to turn the dead (undead) they have become the wealthy elite, admitting very few in to their ranks and supplanting kings and emperors as the new, untouchable power. Anger them and their protection can be withdrawn, leaving you and yours to fend for yourself.
The historic treaty of Groznakc, signed 29 years ago, when the High King Gronk, ruler of over 72,000 Orcs submitted willingly to the rules and laws of the human kingdom Fareweather. Now the Orcs labor as second class citizens, enjoying protection but little freedom.
Wizards have become something of a rarity, as the practice and study of magic is a luxury not often had when fighting for mere survival. While the number of sorcerers in the population haven’t declined, wizards have dropped to about 15% of the level they were previously at. In this world’s society, wizards are something of a legend to themselves. The lay people would look at a PC wizard as a curiosity and a person to put their hope into. What’s left of the old nobility would seek to manipulate them in their secret war against the Clerics. Clerics look at wizards as lesser magic users who are more shut-in scholars than a threat.
The once mighty Guild of Wizards have found themselves a client to the Clerics. Much reduced in numbers and wealth, the formal guild now exists solely to serve the whims of the Gods of Light. They assist the Clerics in such matters as teleportation, offensive magic and the creation of weapons and items to assist the Paladin Army. They are mostly kept out of the public eye and have found themselves subservient to the Clerics.
There are rumors of a small island containing the last operating wizards collage not affiliated with a Clerical overseer but at this point, they may just be rumors.
Hmm – some world building ideas.
The world of (your name here)
101 years ago.
Demographics – total world population 11,500,000 sentient individuals maintaining friendly relationships with humans.
Humans – 70% of the population. – 8,500,000
Dwarves – 15% of the population. – 1,725,000
Elves – 10% of the population – 1,150,000
Other sentient races – 5% of the population – 575,000
Orcs, Goblins, Trolls and other “unfriendly races” – total population 2,000,000.
Although no formal census has ever been taken, it’s felt that Orcs comprise roughly 85% of that number.
Demographics – total world population 800,000 sentient individuals maintaining friendly relationships with humans.
Humans – 20% of the population – 160,000
Dwarves – 45% of the population – 360,000
Elves – 34% of the population – 272,000
Other sentient races – 1% of the population – 8000
Orcs Goblins, Trolls and other “unfriendly races” – total population 1,200,000.
With the rise of the Orcish empire it is estimated that roughly 1,000,000 of these are Orcs.
The Orcs have taken the opportunity presented to them with the fall of humanity and the subsequent decimation of the other “higher” races to form their own contemporary civilization. They have banded together under several kings, answering to a High King and are currently multiplying faster than the other races. Goblins, Trolls and other “lower” races who share a tendancy to tribal existence did not fair anywhere near as well as the Orcs and are now often finding themselves as client villages to the Orc state.
[tags]zombies, rpg, role playing games, high fantasy[/tags]