Do you have a piece of equipment you’ve been wanting to add to your game? Well, grab your corebook of choice and we’ll cover four basic considerations for implementing new tech into your game. I’ll be using the Savage Worlds system for this particular exercise, but the methods we’re going to go over can be applied to pretty much any RPG. I’ll go through the process of creation with you by statting out the XM25, a brand new grenade launcher well suited to a near-future game or a modern campaign based around special forces operatives . This is a pretty long article, so if you just want the stats for the XM25 for your game, scroll on down to the bottom of the piece and I’ve got it typed out there for your Control+C convenience. There’s a quick summary of the two custom tags I’ve made for the weapon just above the statistics.