Onitama – a relaxed, fun chess-like game that isn’t anything like chess

 Board and Card Games, Reviews  Comments Off on Onitama – a relaxed, fun chess-like game that isn’t anything like chess
Oct 062016
 

onitama-box

I tend to look at my board game collection as an investment. Not in the monetary sense but more in the sense of time well spent or time that could be well spent. I’ve got games in my collection that I have not yet played and probably won’t play for a year or two. Why? Because I think they’d be a great fit for my almost 11 year old and me when she’s a bit older. Or that they’d work really well with some friends who I just haven’t been able to get together to play games with. Others are there because I could see myself playing them now and for years and years to come. Onitama fits into all of these categories.

Onitama is a game by Shimpei Sato, published by Arcane Wonders, for two players ages 8+ and playable in 15-20 minutes.

How to Play

The actual rules for Onitama are easily fit on to a single printed page. It’s not terribly complex in execution. The strategies and tactics that you’ll find yourself employing while playing however are anything but simple. Here’s the first comparison to Chess – there’s just a few pieces and a board consisting of 25 square spaces (compared to Chess’ 64).

Players unroll the board, which is printed on a play mat, and set up their pieces. Each player gets one  Master piece and four Disciple pieces. There are also 15 different movement cards, of which five will be used every game. The Master piece is placed on that player’s Gate (the middle of the 5 spaces closest to that player) while the four Disciples are placed on the two spaces on either side of the Gate.

cards

Shuffle the movement cards and deal out two to each player. Flip over the top card of the deck to determine who goes first – each movement card has a colored icon to represent one of the two players – blue or red. This fifth movement card will be placed next to the starting player’s right side of the board. The movement cards are each named after a (real or fictional) animal and show one black space and several lighter spaces. The black space represents the current location of the piece you’re moving. The lighter spaces represent spaces relative to the starting space where that piece will end it’s move.

The starting player selects one of their movement cards and executes the move on it. They then take this card, slide it up to their left hand side of the board and take the fifth movement card placed to their right side of the board.

The second player does the same, and play moves forward with a continuous exchange of just-used movement cards.

If either the Master or the Disciple pawns ever end their movement on a space occupied by an enemy pawn (either Master or Disciple) that enemy pawn is knocked out of the game. Players can move through their own pieces while executing a move but cannot end their move on one of their own pieces.

Play continues until either one player’s Master is removed from the game or your can position your Master pawn on an opponent’s gate (which is the middle space on the row closest to that player).

onitama

Why you should play

Onitama is one of those rare games where I don’t just play it. I play it four, five, six times in a row – generally against the same opponent. I could easily burn an hour or two playing, resetting and playing again. It’s wonderfully addictive, easy to teach, always the same basic game but constantly different as each game unfolds. No two games really play the same when you’re only using a third of the available moves in each game and those constantly change with a shuffle.

This game is one that I love playing now. My daughter enjoys it but hasn’t quite gotten the hang of it – as she gets older though I can see her mastering this more and more. I can also see myself playing this game essentially for the rest of my life. Once you get the hang of it, you really want to spend more time with it so you can start to master it. That’s where I just can’t escape the Chess comparison. There’s a lot going on and you have to think several moves in advance. On the surface it’s simple, deep into the game though it’s really a match of wits with your opponent and game play can get very complex in the back and forth. So it’s not Chess, even though it shares some qualities.

onitama2

The components are beautiful, from the box that houses the game right down to the individual cards and pieces. The artwork is minimalistic but elegantly so and clearly reflects the spirit of the game. The theme is, well, about as appropriate as that of Chess. It’s a fight you’re entering into with each game but it’s an elegant fight.

I’d say that Onitama would make a perfect opening game except I think I’d find myself playing it a whole bunch and having it turn into one of the main courses. It is a great lunch time game if there’s two of you. Once you have the basics down (which takes one play) you can get 3-5 games into an hour, depending on how much long and your opponent think during your turns. While this game is no longer in the ‘new hotness’ category, I’d highly recommend picking it up if you haven’t already and have a place in your collections for a two player game.  This is a game that I can see myself playing for as long as I play games.

 

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About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

Feb 202012
 
   

They always send in the new guy first.

Running a military campaign in a medieval setting, fantasy or otherwise, can be pretty difficult. Mass combat rules in any given system stand a decent chance of being incredibly tedious or hastily slapped together as filler that was never really intended for use. Even if you take the mechanical issues aside, the life of your average footman is short, boring and generally thankless… which doesn’t make it a very interesting thing to base a game around. Luckily, there are a few things we can do to make things more interesting for your players and less miserable for you! Mosey on past the jump for a few general pointers and a fistful of of special tasks to set your band of intrepid warriors on.

 

 

 

 

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About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.