The Game Mechanic: A Future Near You (Part 2)

 The game mechanic  Comments Off on The Game Mechanic: A Future Near You (Part 2)
Jun 202012
 

Image courtesy of Deviantart user BrujoLast week we started an article series on technology for near-future settings and adding a few more bits of contemporary technology to the Savage Worlds setting. Today’s article is going to focus on generic examples of tech, such as integral computers and adaptive camouflage,  and their potential uses in-game.

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About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

The Game Mechanic: Building a better metahuman archer

 The game mechanic  Comments Off on The Game Mechanic: Building a better metahuman archer
May 292012
 

Not pictured: Bow, arrows, sensible crime-fighting outfit.

The Super Archer is a highly versatile character, usually sporting a technologically advanced bow and a variety of arrows ranging from the devastating to the ridiculous. It can, however, be a righteous pain to properly capture their flexibility and potency while still maintaining some semblance of game balance.  After the jump, we’ll be grabbing the Savage Worlds Super Powers Companion and slapping together a proper powerset for this ubiquitous, if not somewhat abstract, archetype.

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About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

The Game Mechanic: Wax Slugs.

 The game mechanic  Comments Off on The Game Mechanic: Wax Slugs.
May 212012
 

All the colors of the rainbow… the murder rainbow!

Player Characters are a wildly creative bunch. Improvising a solution that inflicts the most collateral damage with the fewest resources is a mark of pride among most gamers, so today’s article is all about getting a little more bang for your buck.

We’ll be talking about Wax Shotgun Slugs, an improvised round your characters can quickly and easily make in order to accomplish a variety of mayhemjustice-related tasks with nothing but a little preparation and a few boxes of crayons. We’ll also have stats for the items in NWoD and Savage Worlds.

Disclaimer: Please, for the love of all that is holy, do not attempt to do this at home. It is remarkably easy to blow your hands/face/head clean off messing around with hand-made ammunition. Please keep it on the tabletop, folks.

 

 

 

 

 

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About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

A whole bunch of games from DriveThruRPG are 20% off – here’s how to get them

 Pathfinder, Role Playing Games, Savage Worlds  Comments Off on A whole bunch of games from DriveThruRPG are 20% off – here’s how to get them
May 162012
 

So you’re looking for something new to play? Maybe a nice addition to a system you’re already familiar with or something that’s totally new to you? I’ve got two things to say about that.

First, go grab the Wayne Foundation Charity RPG Pack while you still can (only available until the 18th of this month!) It’s $25 and you get $235 worth of stuff. You can’t beat that with a stick.

Second, here’s a bunch of awesome games that are 20% off. Hit up the links to see them at DriveThruRPG and then when you check out, use the code DriveThruApril (Yes, we know it’s a month out of date in verbiage, but it’s the correct code, I assure you).

These offers are good until June 14th, so take advantage of them!

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

Feb 062012
 

Artwork by Pointy-Eared-Fiend. Check out her gallery for some awesome (if not occasionally NSFW) Exalted Art.

Legends of shapeshifters are incredibly common throughout human history. They vary wildly from culture to culture, and the stories have been blamed on everything from moldy rye to retained subconscious trauma at transitioning into a meat-eating species. These legends make excellent fodder for horror stories of a more contemporary nature, and have spawned countless tales of werewolves, skin walkers and even more subtle transformations, such as the transition of the good Doctor Jekyll to the nefarious Mr. Hyde.

So if you’re interested in running a campaign with such monsters, be they players, antagonists, or both, we’ve got a new Arcane Background for building your shape-changing abomination from scratch after the jump.

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About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

Jan 302012
 

RF image courtesy of Klaus Tiedge and Corbis Images.

Do you have a piece of equipment you’ve been wanting to add to your game? Well, grab your corebook of choice and we’ll cover four basic considerations for implementing new tech into your game. I’ll be using the Savage Worlds system for this particular exercise, but the methods we’re going to go over can be applied to pretty much any RPG. I’ll go through the process of creation with you by statting out the XM25, a brand new grenade launcher well suited to a near-future game or a modern campaign based around special forces operatives . This is a pretty long article, so if you just want the stats for the XM25 for your game, scroll on down to the bottom of the piece and I’ve got it typed out there for your Control+C convenience. There’s a quick summary of the two custom tags I’ve made for the weapon just above the statistics.

About Vanhavoc

I write the Game Mechanic, a weekly article on fixing broken rules, improving the efficiency of your games, or throwing in some new content to help make your game run just a little bit better.

The Ivory Tooth of Kostoss

 Dungeons & Dragons, FATE, Pathfinder, Savage Worlds, Table Top  Comments Off on The Ivory Tooth of Kostoss
Jan 242012
 

Ivory Tooth of KostossLooking to spice up a game with a unique item? Behold: the Ivory Tooth of Kostoss!

The Tooth is a figurine, about three inches (eight centimeters) tall, carved from an enormous tooth. The tooth might better be called a fang, as its pointed shape clearly indicates.

Terrible rumors are whispered about the Tooth: that anyone who touches its point dies within a year, that it kills loved ones, and that it drives its owners insane.

Those who do touch it report–often with a nervous laugh–that they feel a little spaced out while holding it. It reminds them of…something.

Actually, the Tooth holds the spirit of a man who was unwise enough to double-cross a practitioner of magic. The man’s spirit is locked deep inside the Tooth, and initial contact will only result in a vague sense of distraction. Further uses of the Tooth result in the gradual ability to work oneself into fits of rage and power, as the trapped spirit is very unhappy about being trapped in the tooth, but knows no way of freeing himself.

D&D 3E, D&D 4E,
Pathfinder
The first three times an intelligent creature touches the Tooth, the creature’s next Athletics or Intimidate check or their next attack roll is at +1. The next two times the creature touches the Tooth, the creature receive an additional +1 on the above checks. After that, they gain the Possessed condition (see below) and use of the following power:Fit of Rage (daily, free): If the Tooth is within 20 squares, your next Athletics check, Intimidate check, or attack roll is made at +3.Possessed (condition): If a character attempts to get rid of the possessing item, the item makes a +15 attack roll against the character’s Will. If the attack succeeds, the character finds some way to keep the item.

Note that the Tooth is more than willing to possess multiple people.

FATE The first three times a person touches the Tooth, the person may re-roll their next die roll, as long as that die roll involves raw physical might or intimidation. The next two times a person touches the Tooth, they gain a +1 on the next die roll that involves combat, raw physical might, or intimidation. After that, they gain the aspect Possessed by the Tooth, and gain +1 on all die rolls that involve combat, raw physical might, or intimidation (even if they are not touching the Tooth at the time).However, if a character possessed by the Tooth tries to get rid of it, the character must succeed on a roll at a -2 penalty. If successful, the character gains a Fate Point.
Savage Worlds The first three times a person touches the Tooth, the person adds +1 to their next Intimidation roll, Strength-based roll, or attack roll. The next two times a person touches the Tooth, they gain a 1d4 on the next Intimidation roll, Strength-based roll, or attack roll. After that, they are considered to possess the Tooth, and gain +1d4 on all of the above die rolls (even if they are not touching the Tooth at the time), but gets the Possessed hindrance:Possessed (Hindrance) If a character possessed by the Tooth tries to get rid of it, the character must succeed on a Spirit roll at a -2 penalty. If successful, the character gains a Fate Point and gets rid of the Tooth.

About Brent Newhall

I'm a 21st Century Renaissance Man. I work at Amazon, I make and run RPGs, I write fantasy books (none published yet), and I'm a huge anime and manga fan. I wrote the OSR Handbook (a profile of many old-school tabletop RPG systems), the Original D&D retroclone Dungeon Raiders, a mecha RPG called Gunwave that tries to actually simulate mecha anime series, a kid-friendly animal RPG called Weasels!, and a tile-based board game called Zeppelins vs. Pterodactyls.

Old School Podcast: Origins interview with Shane Hensley of Pinnacle Entertainment Group

 Interview, Podcast, Role Playing Games  Comments Off on Old School Podcast: Origins interview with Shane Hensley of Pinnacle Entertainment Group
Aug 312011
 

Tracy had a chance to sit down and talk with Shane about Savage worlds, the new book and a host of other topics!

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.