Jan 212015
 
Total Confusion 29

Total Confusion 29

It’s Total Confusion time again! This is New England’s largest convention geared totally towards gaming and it’s always a fantastic time! This year I’ll be spending a bit more time at the convention (arriving Thursday, yay!) The convention runs Thursday, February 19th through Sunday, February 22. They offer single day or all weekend passes and for my board game peeps, there’s a special board game pass that gets you into the board game room, vendors hall and panels and let’s you play all weekend long. You can find TotalCon at the Holiday Inn in Mansfield, MA. While the hotel is sold out for the weekend, if you’re nearby I’d highly suggest dropping in for a day or two!

If you’re going to be at the convention, please come say hello! I love meeting fellow gamers! Just a quick note on names though. I have a wife and two daughters – I concentrate on remember their names and that’s generally about as good as I get at conventions. Please don’t take offense if I don’t remember your name, or you see me trying to sneak a glance at your probably backwards Total Con badge. It’s not you, it’s me.

TotalCon has been kind enough to have me as a guest for the last four years. This year I’ll be participating in a number of panels, running four different board game sessions, helping out with a Prototype Pitch event for board and card games and overall up to my eyeballs in games! I cannot wait!

Here’s my schedule as it stands right now:

Thursday – February 19

6:00pm – 7:00pm & 9:00pm to 10:00pm Sal’s Traveling Market of Curiosities – the TC Flea.

This is, I believe, a new thing for Total Con. A flea market of wondrous, cash-only gaming stuff for sale! I’m helping to run it, so if you’re there on Thursday and want to find me, this is the place.

7:00pm – 9:00pm Small Board and Card Games – Big Fun!

I love small box games. Cards and board that can almost fit into your pockets make for a great experience in quick games. Many people call these filler games but sometimes what you really want is to get 3-4 games into a two hour period. If you’re curious to check out some smaller games, from Love Letter to Diamonds, Eight Minute Empire to My Happy Farm and more – this event is for you! I’ll be bringing a bunch of my favorites.

Friday – February 20

10:00am – 12:00pm Hit People with Clubs! It’s Ugg-Tectugg

Have you ever wanted to construct a fabulous monument that will stand the test of time, while being directed by a slobbering, pre-literate, club wielding task-master with zero language skills? This is the game for you! In this Friday morning event, you can begin your day with a bash! Ugg-Tect is a game of construction, where teams work to build simple structures, directed only by a made up language and being hit by inflatable clubs.

7:00pm – 11:00pmCurse of the Weaver Queen run by the amazing Tim Kask

Saturday – February 21

argyl11:00am – 12:00pm Kids and Gaming (Panel Event in the Amphitheater)

A discussion of kid friendly RPGs and board games to get your whole family gaming.

1:00pm – 3:00pm Heat Wave and the Bio-Freak (some G-Core goodness with the always awesome Jay Libby). 

7:00pm – 11:00pm Talisman, 4th Editiontalisman

Tonight, we dine in…uh… well, whatever random ending gets picked! Talisman is the classic roll and move quest game that brings players together so they can all kill each other. In this version, we’ll include an expansion or three and have one house rule – The +1 rule! Every character gets one extra Strength and Craft, turning this 5 hour game into a 3-4 hour game. Join us! Or not!

11:59pmPrivate Event

Sunday – February 22

10:00am – 12:00pm  Prototype Pitch (Panel Event in the Amphitheater)

Bring in your card and board game prototype and give us a 15 minute pitch! We’ll give you a 15 minute review in turn! First come, first serve! Last year’s event was a big hit so stop by and say hello. Please limit one prototype per person.

proto

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

The path that led to Vow of Honor

 Role Playing Games  Comments Off on The path that led to Vow of Honor
Nov 122014
 

Editor’s Note: The following is a guest post authored by Ben Dutter who’s RPG Vow of Honor is currently on Kickstarter.

I’ve always been intrigued by the honorable warrior. When I was about four or five years old, I was sitting on  the couch while my older brother was flipping through the channels (he was about twelve at the time), and then he stopped. “Oh cool, Star Wars,” he said and flipped the remote into the basket stuffed full of TV Guides.

Battle_of_Hoth

I’d never seen Star Wars before, I was too little to really comprehend any aspect of it before this point anyway. But on that old tube TV on a Saturday morning, I saw an epic duel between good and evil, a father and son, right and wrong. I saw the pain and horror on Luke’s face when he was confronted with the horrible truth, and decided to leap to his death rather than betray his principles.

luke vs vader ep 5

I’ll never forget that moment – seeing something so visceral and clear. One guy was a hero, one guy was a villain, and even though the hero lost, he did the right thing. The honorable thing. My brother later remarked that he’d never seen me sit so still and quiet for so long, and that weekend we marathoned through all three of the original trilogy. Pretty much ever since that moment – Luke and Vader’s sabers crossing in the misty chambers of Bespin – I was enthralled with the concept of good vs evil, honor vs oppression. It undoubtedly shaped my life, encouraged me to become an avid reader, science fiction and fantasy fan, and eventually play roleplaying games.

When I was about seven, after months of begging and pleading and annoying him, my brother agreed to DM a game of D&D for me. My first character was a Cleric, the closest thing I could get to a Jedi (so I thought at the time). By then, I was quite enamored with all manner of scifi and fantasy, but Star Wars was always my favorite. That first session of rolling dice and saving the village (playing a good guy) got me hooked, and I’ve been playing RPGs ever since. Fast forward fifteen years, and I was designing my first RPG system – a hack of D&D (of course.) Like most fantasy heartbreakers, it was naive and quaint and tried to “fix” too many things. It was just for my friends, and we loved it and worked on it together for hours and hours, right up until D&D 4e came out. That was what caused me to go looking into new games, and what opened the indie RPG world to me. I tried my hand at a few new game designs, new mechanics, unique settings, that sort of thing, but nothing ever really clicked for me. The closest I got was during my development of Forge of Valor, a game that I tried to Kickstart earlier in 2014 (which was unsuccessful.) I learned from FoV’s failure that my attempts up to that point were too broad, too amateurish, too generic to really entice anyone.

forge of valor kickstarter page

I started from scratch, built a game from the ground up to achieve one thing: play as a good guy. I wanted a system that was laser focused on that struggle between good vs evil, honor vs dishonor. I’d matured over two decades, but that image of Luke and Vader’s duel in Episode V struck too deep of a chord for me to let go. And so, I converted one of my favorite settings I’d been developing for a comic series, and hammered away on the system. That game became Vow of Honor. In Vow of Honor, you play as an Arbiter – a member of the Order of Fasann – sworn to uphold the Tenets of Honor. Part Jedi, part knight, part Samurai, and part Watchdog from Dogs in the Vineyard, Arbiters are the amalgamation of everything that I think defines someone who’s good and noble and just.

nayakan feeds child

I’d always been disenfranchised with the various alignment systems in other games (except for a few exceptions), and knew I had to fully integrate the concept of honor into every aspect of the game’s design rather than tack it on. Enter the Honor Dice system. Essentially, the core of Vow of Honor is pretty simple – a d6 dice pool (like so many other games) with a success target number based on the character’s Skill (the better your skill, the lower your TN). What made it unique and integrated with the game’s theme and concept was that the number of dice rolled was dependent on the character’s alignment to their code of ethics. Behave honorably – you get more dice. Behave dishonorably – you lose dice. Those dice can be spent (the player’s choice, not the GM) to improve any roll, converting a potentially winless scenario into one in which the hero triumphs. Everything else added to the system is layered and interlocked with this principle, there to support and refine the experience (and to differentiate the characters.)

nayakan vs dishonorable

Defining what “honor” meant took some time, but I was ravenous in my research and writing. Eventually I’d codified and simplified every fictional, historical, or mythological honor code I could find, and came up with these five simple Tenets: Commitment, Compassion, Purity, Righteousness, and Understanding. It was these Tenets that Arbiters were bound to – and what I could use as mechanical leverage for the GM and players to determine what was “good” and what was “bad.” In order to create the tone and theme I was aiming for – I had to design a setting that would make sense for this type of Order to have evolved naturally, and to become an important symbol to the locals. Sasara had already formed in my mind for some time (a massive space station planet, the third era of society after a major cataclysmic event, long forgotten technology reverted to medieval uses, cold pragmatism, dangerous beasts, etc) – but when coming up with what the characters could be, Arbiters were the clear answer.

wide setting voh

The setting’s focus on reacting to and forming the Arbiters, and their Order of Fasann, flowed naturally from there. Before I knew it, I’d written tens of thousands of words on the setting, the Order, the Tenets of Honor, the Doctrine of Fasann, on and on. After sacrificing a lot of elements that I loved (but just didn’t fit with the game) I had a first “final” draft of Vow of Honor. That draft can be read here.

And now it is about 50% funded in the first few days of its Kickstarter campaign – I have people excited and enthralled with the concept of Arbiters – and I’ll get to make that very personal and very deep experience real for a lot of players. I couldn’t be more proud or excited.

nayakan voh shield 4x3

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

Holiday Gift Guide 2014 with Aaron Bostian – Wargaming Recon #125

 PC, Podcast, Reviews, Role Playing Games, Table Top, Technology, Wargaming Recon  Comments Off on Holiday Gift Guide 2014 with Aaron Bostian – Wargaming Recon #125
Nov 102014
 

Wargaming-Compendium

Holiday Gift Guide 2014 with Aaron Bostian

The Holiday Gift Guide 2014 aims to make it easier to shop for the special wargamers in our lives. In general shopping can be stressful and doubly so for wargamers.

Special guest Aaron Bostian returns to the show to join Jonathan in creating this year’s list. If you’re unfamiliar with the Holiday Gift Guide we hope you will enjoy this episode. Don’t hesitate to peruse the gift guides for past years at: Holiday Gift Guides.

Under $20
Jonathan’s List

Aaron’s List

Under $50
Jonathan’s List

Aaron’s List

$100 and up
Jonathan’s List

Aaron’s List

Mailbag
Via our Twitter page:

@DrakePoldragon tweeted “I got my @cwfgamecast #ExtraLife2014 auction model today. He’s stunning! Makes me feel even better about donating ;)”

@GlasgowWargame tweeted “Wargaming Recon podcasts worth a listen. Less hyped than some US offerings. Interview with Henry Hyde very good.”

Do you have questions, comments, or constructive feedback? Then please share it with us on Facebook, Twitter, or via e-mail at cwfgamecast@wargamingforums.com.

iTunes Reviews
iTunes-Available

  • Stevbee from Canada left a 4 star review titled Great Stuff! saying “A great podcast full of a variety [of] good quality information.”
  • Josh Weaver from the UK left a 4 star review titled Cheers saying “Thanks fo ran excellent podcast! I’ve only recently discovered the podcast and I’ve been pleasantly surprised by the quality of the cast and the dedication to improving that quality…all in all a great podcast! Happy gaming”

We’re up to 10 ratings with an average score of 4.3 stars! Please take the time to REVIEW the show on iTunes. It helps others to find our show and it also helps to grow the hobby. Thank you to those who have rated and reviewed us.

Do You Like Wargaming Recon?

If you like what you hear and you use iTunes to get our content we ask a favor of you. Please consider reviewing us on iTunes.

iTunes is one of the most popular ways for listeners to find podcasts. Why not help a potential new listener find our show and help grow the hobby?

Review us on iTunes


Announcements
Extra-Life-GameaThon

On October 25, 2014 Jonathan participated in the Extra Life 24 hour game-a-thon to raise money for Boston Children’s Hospital. This fundraiser provides the money so that no child is turned away regardless of their family’s financial situation.

Children’s Hospital has done so much for my little cousin Gracie in her battle against CF. She is routinely admitted to the hospital to get her lungs cleaned out. It isn’t a pleasant experience for anyone nevermind a young kid. But Children’s has always gone above and beyond to turn this scary disease into something less frightening for my cousin.

My heart broke when I found out how many kids don’t get treatment because their families cannot afford to pay. Thankfully Extra Life helps those kids in need.

PLEASE consider making a DONATION

WR-Guest-COllage

Over the years I’ve had a variety of guests on the show. Now I need to know who YOU want me to have on the show. Please CONTACT ME with who you want me to get on the show. If you can share their contact information or an introduction that is even better.

Episode Guide Tells You What’s in the Pipe

  • Ep 126: Extra Life 24hr Game-a-Thon 2014 coverage.
  • Ep 127: Looking Back on 2014.
  • 2 Best of episodes release Dec 22, 2014 (my birthday) & Jan 5, 2015.
  • 2015 PODCAST SEASON BEGINS JAN 19, 2015 with Ep 128.

Some Reminders:


Troll in the Corner Podcast Network

Wargaming Recon belongs to the Troll in the Corner Podcast Network (TCPN). You may like some of the other shows on the network.

Indie Talks – bi-monthly on Wednesdays covering independent games, film, television. Includes many interviews. Hosted by Trollitc owner Ben Gerber.

Monsters of the Shattered World – monthly on the last Saturday. Story of a young scholar encountering strange animals on another world.

Promos for the TCPN podcasts appear at the end of the show. Many thanks to Jeremy Kostiew, Troll ITC’s logo designer, for the amazing logos. Check out his portfolio at MightyNightGaunt.com


12-7-Games.com Proudly Sponsors Wargaming Recon

Need gaming supplies? Please consider our sponsor, 12-7-Games.com.


Penny for Your Thoughts

We hope you enjoy this episode of Wargaming Recon and welcome your feedback. Send it all to:

Our Theme Song
Matthew-Ebel-Logo

Our intro song is “Downtown” by Matthew Ebel. Please give his other music a listen at www.matthewebel.com.

This recording is licensed under a Creative Commons BY-NC-SA 3.0 license.


About Jonathan J. Reinhart

Jonathan J. Reinhart is an editor of Troll in the Corner where he writes about wargaming. Jonathan also is the owner of the Wargaming Recon podcast. He has been gaming with miniatures since 2000 and playing board games from a young age. He's played a myriad of games such as: Warhammer 40k, Warhammer Fantasy, Warmachine, Starship Troopers, Axis & Allies: War at Sea, Flames of War and Warlord Games' Black Powder rules. War at Sea and the Black Powder rules are his current go-to games. Jonathan enjoys casual, fast, fun, and group board games. Sitting Ducks Gallery, Zombie Dice, Guillotine, Pandemic, and Carcassonne rank high on his list. He is a retired local politician with a B.A. in Politics & History, which provides a useful background for historical gaming. A casual World of Warcraft player, he became a Kingslayer as Viktrious the Blood Elf on 4/23/11 and followed that up by slaying Deathwing on 5/9/12.

Snow White RPG now available on Kickstarter!

 Role Playing Games  Comments Off on Snow White RPG now available on Kickstarter!
Jul 092014
 
banner

Now on Kickstarter!

Nowadays fairy tales are very much considered stories for children, with simplistic characters and morals that steer the reader (as well as the main heroines and heroes) toward the right-and-proper “happy ending”.

It hasn’t always been so—European “faerie tales” have historically been grounded in literal truths, considered legendary and as such potentially very real! They were designed to reveal the failings and foibles of the weak and gullible, the tribulations and triumphs of the downtrodden but hardworking, the fleeting nature of riches won without effort, and the value of dedication to a cause coupled with determination to achieve virtuous ends at all costs.

Snow White—classified by Aarne-Thompson as tale 709, “Other story of the supernatural,” and Grimms’ Fairy Tale number 53—draws on many of the themes associated with what we expect from such a story. There are plenty of magic items that do much more than expected: the mirror conceals much whilst revealing just enough, the apple (usually associated with health) is there to cause harm, an above ground coffin made of glass rather than a timber box below. The main players act in contradictory ways: the huntsman doesn’t kill, the queen and mother (in the original version) is out to do bloody murder, and the strangers hidden away in the woods are the heroes of the hour. And there are the faerie-like settings, the triumph over long-term adversity, the redemption of the heroine, and the punishment of the perpetrator of wickedness by the good all to consider within the tale.

Here at AAW Games we decided to use the Grimms’ version as our inspiration. Sure, we could’ve gone with the Albanian tale (where the heroine lives with her 40 dragons), the Armenian story where the moon took the place of the mirror, the Russian yarn where knights replace the dwarves, or the epic Indian poem where a parrot talks to the queen, but any of them might’ve been too much to believe in! And anyway, there is more than enough material in the German folklore to keep an adventure running for hours. So we took that final Grimms’ tale from 1854, with its faerie folklore and medieval motifs, and wove our own variation of the story into a glorious, adventurous romp.

Pathfinder is designed to allow players to develop sophisticated and thoughtful characters at the same time as leaving plenty of room for “muscle-bound meatheads”, and Snow White draws on this to great effect. Being able to crash your way through every encounter thanks to waving your greataxe around won’t necessarily get PCs through this adventure, but then again, a good, honest fight is never far away. However, cunning and guile, foresight and preparation, as well as at least one keen investigator, all means that players can approach Snow White with the required toolkit to hand. What could be more fun than pitching yourself against the warped familiarity of the fantastic, the phantasmagorical, the magical, and the mystical?

Our story takes all the key components from the original tale and shapes them into an expansive, immersive adventure, one where the next thrilling encounter, the next thought-provoking challenge, and the next caught-you-unawares twist are always on hand. In order to win the day, and even potentially win the hand of Snow White herself, the PCs must be stout of heart, quick of brain and hand, and wear a charming smile. Its no simple task to protect the princess from harm as the players will find out; their own lives are in great peril once they begin to put themselves between the heroine and harm, and yet they must readily do this to ensure the wedding of the year goes ahead—just as Morsain has panned. Is the party up for this challenge, capable of fulfilling the task, or just so much fodder for the monsters of the woods around the city?

As a source of both fascination of what is “beautiful and good” as well as events viewed as “grim and forbidding”, fairy tales have fascinated both the old and young over the centuries. Whether a cautionary tale about avoiding wrong-doing, the triumph of right over wrong, the worth and value of perseverance and endeavor, or any other series of extraordinary events in an unreal world, there is good reason why they are known as “wonder tales.” From all of these ideas, “Snow White” is one of the very best examples, with its ebb and flow of who has the upper hand, the most cruel of villainess, the stoutest of defenders, and the wished-for happy ending, this tale offers intrigue, devious plot twists, cheer-out-loud moments, and a chance to immerse yourself in a faerie world of rich content. Here at AAW Games, we look to bring you all this and more as Aventyr experiences its very first folkloric fantasy!
For more information, check out Indie Talks episode 45 with Jonathan Nelson and Jen Page!

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

Indie Talks – OSAP Episode 6

 Indie Talks Podcast, Role Playing Games  Comments Off on Indie Talks – OSAP Episode 6
Jul 042014
 

osap

In this episode, we encounter a troupe of dancing mystical midgets, acquire their bowl of extraordinary power and find out why mom always said not to play ball in the house. Someone has the audacity to try and ambush us using trees. Our mage comes <—-> that close to joining our once deceased kobold, and then we wander into a city and paint it red.

Lip smacking highlights:

  • The party discover magical, chanting little people
  • And promptly start a small religious war.
  • The party discovers a magical bowl of intense power and meaning.
  • The party discovers why it’s not a good idea to use a magical bowl of intense power and meaning as a shield.
  • Someone drops a tree on the party.
  • Then the party finds a way into a city, and buys all the supplies.

Like what you hear? Support the podcast through Patreon! $2 a month from you allows me to create a lot more content, get more great guests and improve the quality of the show!

We would love to get your feedback about our show! Contact me with comments: ben@trollitc.com, follow me on twitter @trollitc, and also check us out on iTunes! Hell, you can even catch us on Stitcher.  While you’re at it, there’s the Indie Talks Facebook page and the Indie Talks Google+ page. MySpace…well, I won’t go there if you wont. Please do rate this podcast on iTunes, and leave feedback through any of these links!

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

Why I really don’t care what ‘you’ do with the D&D Next Starter set and neither should you

 Role Playing Games  Comments Off on Why I really don’t care what ‘you’ do with the D&D Next Starter set and neither should you
Jun 242014
 

starter

It’s already starting up – screeds on placing pre-orders, canceling pre-orders, drop shipping pre-orders directly into the sun, raffling off pre-order forms. Must be a new iteration of Dungeons & Dragons on the horizon.

Here’s the thing – the edition wars are so 2000’s. If the massive, hugely populated sphere of RPGs available for you to play has taught us anything, it should be this: play what you like. If you’re excited about the imminent release of a new D&D edition, then I’m excited for you! We’ll walk towards the hobby shop together, slapping high fives and grinning like we just slaughtered an owlbear. If you have absolutely no desire to even think about D&D Next/5th/5e – then we’ll walk towards DriveThruRPG together, slapping high fives and grinning like we just died in a hardcore Fiasco play set as we figure out the next Indie RPG to take on.

Seriously – Wizards of the Coast is putting out a new version of D&D and some people will love it while others will not. Let’s all get past that (those who haven’t) and get on with having a good time playing in the hobby we all freaking love. Play to have a good time, play in universes you feel needs creating, play the games that will make you grin from ear to ear. It’s not better than some other game, it’s not any worse, it’s what allows you to stretch your imagination and have a good time so just get on with it, right? Right.

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

4th Annual Wayne Foundation Charity RPG Bundle is here! Over $240 worth of product for $20

 Board and Card Games, Role Playing Games  Comments Off on 4th Annual Wayne Foundation Charity RPG Bundle is here! Over $240 worth of product for $20
Jun 232014
 

The  4th  Annual  Wayne  Foundation  Charity  RPG  Bundle  is here!

Buy it now – $240+ worth of RPGs, Original Art, Comics and Fiction for $20

TWF-2014

On  sale  June  22   through  June  29,  exclusively  through  DriveThruRPG,  this  bundle  offers  over  $225  worth  of  RPG   products,  fiction  and  artwork  for  just  $20!    You’ll  be  paying  just  under  9%  of  the  total  retail  value,  and  every  cent  of  profit  made  from  the  sale  of  this  bundle  goes  directly  to  The  Wayne  Foundation   –  a  501(c)(3)  charitable  organization.

The  Wayne  Foundation  is  committed  to  spreading  awareness  of  CSEC  (Commercial  Sexual   Exploitation  of  Children)  and  building  a  rehabilitation  facility  for  victims  DMST  (Domestic  Minor   Sexual  Trafficking). They’re  working  hard  to  get  child  sex  workers  the  help  they  deserve  to  live   normal  lives. What  do  you  get  for  your  $20?  You  get  all  of  these  products  listed  below  (in  no  particular  order),   and  more!  Visit tiny.cc/TWF-RPG  to  purchase  the  bundle!

• Melior  Via  –  Hope  Prep,  Accursed,  Universal  Space  Combat  Battle  Map

• Evil  Hat  Productions  –  Don’t  Read  This  Book

• Imperfekt  Games  –  Invulnerable  –  Super  Hero  RPG:  Vigilante  Edition

• Mount  Zion  Press  –  All  for  me  Grog

• Ennead  Games  –  Campign  Chunk,  Cult  Name,  Fantasy  Feats  IV

• Mithril  and  Mages  –  Three  different  Name  Spaces

• Rocks  Falls  Games  LLC  –  Dungeons  by  the  Level,  2  Studies  of  Decay,    2  Adventures  in   Awesfur

• Toxic  Bag  –  Battles  of  the  Zombie  Apocalypse,  Ghosts  in  the  Graveyard,  Horror  Soundpack,   Fantasy  Dragons

• Steve  Keller  –  Generala

• Wargaming  Recon  Podcasts  –  a  few  hand  picked  episodes

• Brent  P.  Newhall’s  Musaeum  –  Murderhobos,  Mystery  of  the  Shattered  World

• Crooked  Staff  Publishing  –  Megadungeon  Level  1  Map  Pack

• Critical  Hits  Studios  –  Criminals  Print  and  Play

• Zero  Point  Information  –  Aeternal  Legends

• Cumberland  Games  –  Risus:  A  Kringle  in  Time,  Sparks:  Dan  Smith  Stockpile,  HexPaper,   Points  in  Space  1:  Starport  Locations,  Uresia:  Grave  of  Heaven  and  Caravel

• Ashe  Rhder  –  Black  Briar,  Sounding  Fury,  Sunburn  (Original  Art)

• Dilly  Green  Bean  Games  –  Ka-­?Pookie  Theater

• Eric  Orchard  –  Marrowbones  Double  Issue

• Khairul  Hisham  –  Four  pieces  of  original  RPG  Artwork

• Troll  in  the  Corner  –  Various  and  sundry  RPGs,  expansions,  Print  and  Play  games  and   Fiction

• Soap  Box  Productions  –  Lost  on  the  Road,  Train  Ride  into  Darkness

• FableForge  –  Enter  the  Shadowside,  Greater  Thelema  Society,  SCaV3NG3R

• Studio187  –  Rogue  Chess  Decks  1  &  2

 

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.

Indie Talks – OSAP Episode 4

 Indie Talks Podcast, Role Playing Games  Comments Off on Indie Talks – OSAP Episode 4
Jun 202014
 

osap

Welcome to our fourth full session of Actual Play Old School RPG!  Join our team of intrepid adventurers as they take on Orcs, unmade beds and thousands of doors using Palladium’s Fantasy RPG, 1st Edition.

In this episode, we encounter more orcs than you can shake a pointed stick at.  We uncover a potential enemy in a human who appears to be scheming with those same orcs.  We also uncover a lot of beds, finding out just what orcs do in there.  Our GM was viciously attacked by an 8 lb. house cat.  Lastly, we meet our match in a human/orc mixed group who manage to kill one of our own, which caused us to get rich.

Our team

Scott: GM

Ben: Hamish Snozzle (3rd level Elf Wizard and food collector) and Heretofor Unamed (3rd level Assassin and lover of large, pointy things).

Dan: Mukkluk (3rd level Kobold Mind Mage, recently deceased).

Jenn: Echo (3rd level Human Warlock and potentially evil fireball slinger).

The oscar award winning moments

  • The party kill a significant percentage of the Orc population.
  • But leave the kitchen staff alone, in case They’re feeling peckish.
  • The party find out that human/orc relations are deteriorating except between several, special friends.
  • The Kobold finds yet another secret door.
  • The party discovers a graveyard in a sub-dungeon, after fighting off a band of walking dead.
  • The Kobold meets his maker.
  • They all get rich.
  • The party collects the largest bits of the Kobold in preparation for Episode 5.

Like what you hear? Support the podcast through Patreon! $2 a month from you allows me to create a lot more content, get more great guests and improve the quality of the show!

We would love to get your feedback about our show! Contact me with comments: ben@trollitc.com, follow me on twitter @trollitc, and also check us out on iTunes! Hell, you can even catch us on Stitcher.  While you’re at it, there’s the Indie Talks Facebook page and the Indie Talks Google+ page. MySpace…well, I won’t go there if you wont. Please do rate this podcast on iTunes, and leave feedback through any of these links!

About Ben

I'm a geek. A nerd, a dweeb, whatever. Yes I owned garb, yes I still own medieval weaponry. And yeah, I could kick your butt in Mechwarrior the CCG. I love video games, role playing games, tactical board games and all forms of speculative fiction. I will never berate someone for wanting to be a Jedi and take everything Gary Gygax ever wrote as gospel. Well, all of this but that last bit.