Tag Archive | "rpg"

Of Orcs and Empire

Thursday, March 11, 2010

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Of Orcs and Empire

Since their introduction to Aruneus, the Orcs have congregated in the tundras and northern reaches of the world. A once great kingdom which stretched most of the span of Aruneus' northern continent, the Orcs were beaten by the League of the Ring and their empire collapsed into a series of small city states and clan holdings. Over time even these city states faded, unable to support a larger, stable population and the Orcs became a semi-nomadic, clannish race.

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Old-School Gaming with OSRIC (Review – Races and Classes)

Thursday, March 11, 2010

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Old-School Gaming with OSRIC (Review – Races and Classes)

When talking about OSRIC and old-school gaming, I feel like I sometimes feel like I should be summing up the features and end every other paragraph with "and you darn kids need to stay off my lawn!" The rules are weird sometimes, and things are most definitely not balanced, but still... there is something about them.

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Voices and Verisimilitude

Wednesday, March 10, 2010

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Voices and Verisimilitude

"Listen up, berk, because I'm only going to say this once. A body can only put up with so much stupidity from one person, so watch your step or I'll put you in the deadbook, right quick."

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Why I’m Glad 4e Exists, Even Though I Don’t Use It

Tuesday, March 9, 2010

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Why I’m Glad 4e Exists, Even Though I Don’t Use It

Since the launch of the new D&D rules, I have seen a lot of talk online (and heard a lot of talk in person) about the Pros and Cons of 4e. Some people are in love with the system and are super-excited for each new book release that WotC has planned. Some would rather eat glass than try and figure out when to use their Daily Powers.

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New authors and lots of new RPG coverage!

Friday, March 5, 2010

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New authors and lots of new RPG coverage!

Over the last few days you certainly have noticed a number of new posts featuring new authors. I recently put out a query asking if anyone was interesting in having their say on Troll in the Corner. The response was wonderful and I think you're really going to enjoy the sudden wealth of entertaining and fresh new talent you'll be seeing over the next few weeks.

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DO’s and DON’T’s for Players and GM’s Alike

Friday, March 5, 2010

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DO’s and DON’T’s for Players and GM’s Alike

DO know the rules. It is everyone’s responsibility to make sure the game runs smoothly. If you are a player, know what is applicable to your character. This goes double for a new system. Make note of important source-book pages, or type the rules up and keep them with your character sheet, so you aren’t constantly wasting time delving into the books for the information you need. If you are the GM, know the rules that apply to your players, and others besides, but don’t be afraid to alter rules that don’t make sense, or don’t suit the game. The most important thing is, if you alter rules, be consistent.

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Becoming Familiar with a New System

Wednesday, March 3, 2010

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Becoming Familiar with a New System

We've all been there. It's Game Night, and you're set to make sure that the Evil Thus-and-such doesn't take over the world. You have your character sheet in hand, dice bag at the ready, and when you arrive, all of your fellow players are pouring over a new gaming book. Your grip goes limp, and Sir Elberforth the Bold gently falls to the floor, his meticulously-statted self becoming just another old record sheet in your binder.

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The Order of the White Cloth is possibly the one human organization to profit greatly from the zombie apocalypse

Tuesday, February 23, 2010

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The Order of the White Cloth is possibly the one human organization to profit greatly from the zombie apocalypse

The Order of the White Cloth is possibly the one human organization to profit greatly from the zombie apocalypse. Shortly before the undead rose the Order was large but politically not a strong entity. When they found themselves spread throughout all of the human realms(with small temples in several Elven and Dwarven cities as well) though their spiritual leader High Priest Dain seized the opportunity. He immediately communicated to all of his subordinates that they were to spare no effort in driving back the undead hordes and saving what they could of any settlements they found themselves in.

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Magic users and the death of a world

Wednesday, February 10, 2010

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Magic users and the death of a world

Magic users have little freedom in this new world. Sorcerers, always rare, have all but vanished. Wizards, those who seek the magical arts through learning, have only three choices open to them. Become slaves to the Order of the White Cloth, become renegade and die by their hands along with all of those you love, or hide the powers of magic deeply and vanish into a solitary existence.

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10 things I’ve learned about world building in role playing games

Friday, February 5, 2010

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10 things I’ve learned about world building in role playing games

1. Shouting "This is MY world bitches!" at your players is not acceptable. Particularly when one of your players is also your wife.

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