May 142013
 
Lich vs. Orc by Khairul Hisham

Lich vs. Orc by Khairul Hisham

In this episode of Monsters of the Shattered World, Andreas and his companions defending the city of Arrowsight face a second wave of attackers. But their enemies are not exactly as they seem.

For those of you new to this show, Monsters of the Shattered World is a storytelling podcast. It’s about a young scholar out on his own in the world, the newest member of an adventuring party encountering strange monsters and writing about them. Each episode is 5 to 10 minutes long, so it won’t overburden your iPod.

Credits: This podcast is written and performed by Brent P. Newhall (a.k.a. Dr. Worldcrafter), and amazingly edited by Carl Bussler (co-host of Flagons & Dragons). The art accompanying each episode is by the consummate artistic professional Khairul Hisham. The show’s theme song is “To The Ends” by the prolific Kevin Macleod.

May 022013
 
by Clinton Coddington and Jon Beall

Game Journey Photography… yet another monthly column. As you think through whether this is worth adding to your RSS feeds and bookmarks, allow us to take a moment to tell you what you’re in for.

First, this is a photo-essay. Every month we’ll feature a handful of photographs and talk about them for a bit. If you don’t like that, you won’t like this.

Secondly, we are gamer-nerds. If you don’t like reading about board games, or seeing pictures of board games, or if for some reason the notion of sitting down to play a board game makes you violently ill… this column may not be your cup of tea.

But if you look down into your teacup, and you realize that next to you at the table there is a stray chit or meeple from last night’s gaming, and you think that maybe it would be fun to take a photo of that game-piece next to your cup of tea then this column is definitely for you. For your game has just taken a journey, and you are thinking about doing some photography.

Some months we might have a theme to our photographs. (This is not one of those months.) Some months we might talk about the rule of thirds, or leading lines, or how to capture a game in different ways. (This is not one of those months either)

Some months we might just throw a few photos on the page, and call it a day. That’s exactly what kind of month we’re starting off with.

Artifacts

Artifacts – Clinton Coddington

Jon: I like this photo because it highlights the components without any distracting background elements. I’m also a sucker for shadows in photos, and I love the horizontal shadows at play in this photo.

Clinton: This was one of those spur of the moment pictures for me. I saw the way the light was hitting the table and knew I wanted to take a picture that would take advantage of the strong natural light coming from one direction. I was able to arrange the artifacts from Forbidden Island so that one side would be shrouded in almost black shadow and one side would be brightly lit – causing the colors to pop. This is one of my pictures were I see the light as being the focus of the picture itself.

 

Knizia in the Study - Jon Beall

Knizia in the Study – Jon Beall

Clinton: I really like the intersecting lines and the shallow depth of field that draws your eyes into the composition. The subtle hint of color works well – fading  from green to red and back out to green (an excellent use of contrasting colors). I really like the way the natural light highlights the shapes of the components.

Jon: This is the first part of my “Knizia in the Study” series. I wanted to capture Tigris and Euphrates in a way that highlighted the focus and concentration of the game, without capturing the brighter color tones of the game board.  I set the game up on my dining room table, and shot in early morning light using only the light that came from the porch door. This let me capture the shadows and darker colors, without highlighting the actual gameplay. I lined up the monuments along the edge of the board in order to give a point of focus in the picture.

 

 

 

Xenophobia - Clinton Coddington

Xenophobia – Clinton Coddington

 

Jon: I have never played this game, but this photo reminds me of Star Trek, when a landing party explores a ship that doesn’t have any power. The black and white treatment here makes me think of the industrial waste that is typically scattered around that type of scene.

 

 

Clinton: I love the little plastic spaceships from the game Cosmic Encounter. They are very colorful and have a wonderful texture. Most of the pictures I take highlight the colors since they cover both the primary and secondary colors. In this one I wanted to highlight the shape and the texture. I felt black and white would be the best format for this. While I love how colorful some games can be I am also intrigued by the different shapes and textures in games.

 

 

Knizia in the Study 2 - Jon Beall

Knizia in the Study 2 – Jon Beall

Clinton: I really like the choice of black and white with this picture. It really draws your eyes to the shapes; the way the cards are set out creates an interesting set of lines which draw your eyes across the frame. I also really like the way the light creates a fantastic gradient across this photo.

Jon: This is the second part of my “Knizia in the Study” series. I shot this on a black desk, and I had drawn the blinds so that there was only some light coming from the bottom of the window. Battle Line is a game that prompts a great deal of study. Cards are played in sets and sequence in order to capture tokens that are set up across the middle of the play area. You have to play a total of three cards in order to capture a piece, and so I focused this photo on the idea of “three”.

 

We hope you enjoy what we have to offer – the intersection of two favorite hobbies of ours. Not only are games a fun social activity but they are little pieces of art. There are all kinds of wonderful colors, shapes, textures and patterns.

We could ramble on and on about gaming photography, but inevitably someone would tackle us and duct tape our mouth shut. There is so much more we want to share with you in the future – we hope you enjoy what we’ve shared here and hope you will continue with us on our journey of gaming photography.

 

 

Apr 302013
 
The Archers of Arrowsight Field by Khairul Hisham

The Archers of Arrowsight Field by Khairul Hisham

In this episode of Monsters of the Shattered World, Andreas and his companions attempt to defend the city of Arrowsight from an army of allied goblins, hobgoblins, and orcs.

This episode contains a snippet of the Litany Against Fear, originally written by Frank Herbert for his Dune series. This is my homage to my favorite book.

For those of you new to this show, Monsters of the Shattered World is a storytelling podcast. It’s about a young scholar out on his own in the world, the newest member of an adventuring party encountering strange monsters and writing about them. Each episode is 5 to 10 minutes long, so it won’t overburden your iPod.

Credits: This podcast is written and performed by Brent P. Newhall (a.k.a. Dr. Worldcrafter), and amazingly edited by Carl Bussler (co-host of Flagons & Dragons). The art accompanying each episode is by the consummate artistic professional Khairul Hisham. The show’s theme song is “To The Ends” by the prolific Kevin Macleod.

Apr 262013
 

madmax

Just two days ago, I announced a new experimental project. A role playing game called Welcome to the Meat Parade which exams what happens to the world when everything goes south.

Like your normal post-apocalyptic games, there is a sudden, bad event that throws the world’s societies into chaos.  Unlike the other games though, we’re attempting to inject some humor into the situation.

For a basic look at why people are going to suddenly be forced to make spears out of little plastic cards and hunt exotic, designer animals while surrounded by technology they can’t use, see this post.

What else is different about this project? It’s a study in hugely open, massively available crowd sourced game design. Anyone can get in and have their say. If a camel is a horse designed by a committee, this game is a camel.

Brent, who you all know as an editor of this site and producer of the massively fun podcast Monsters of the Shattered World decided to take the camel and run with it. He hosted the first ever play test of Welcome to the Meat Parade online, via a Google Plus Hangout.

Preserved now for posterity and finger pointing is that very play test. Enjoy!

How do you get involved?

Apr 242013
 

meatpWelcome to the Meat Parade is a humorous, dark, dystopian version of some future of ours. As a role playing game. Written by you! And me!

The machines have gained intelligence and rather than enslave humanity or uplift us to something brighter and better, they’ve stopped the mail, put a hold on milk delivery, and up and left.

Since they had previously been automating nearly every facet of our lives up to that point, this left us in a rather bad spot.

From manufacturing, design and agriculture to trash removal, water purification, and basic sanitation the machines controlled everything so we wouldn’t have to.

This has left a society of poets, artists, free thinkers and great debaters. All of whom are suddenly without lights and left holding plastic cards describing how to make spears.

That, in a nutshell, is the game.

EDIT: Brent ran a pre-Alpha play test and recorded it. Check it out!

Now it’s up to just about anyone who wants to join in to get this game made and out to the world.

This is an experiment I’m launching in crowd sourced game design. My goal is to have a Creative Commons licensed (least restrictive) or public domain product. Well designed, fun to play, with art, layout and editing. And it will be released for free, in six months. Or will it?

Really, that’s up to you, and her, and that guy, and me too.

How do you get involved?

Here is the basic premise document that I’ve created to give us all a starting point. I expect it to change quite a bit over time.

Welcome to the Meat Parade

Introduction

Do you remember where you were when it all stopped?

Everything used to be automated. Computer assisted development and design let humans live their dream of freedom from mundane work and everyone reaped the benefits. Computers were tasked with raising happier, healthier chickens and they designed robots for this task. The chickens grew up blissfully unaware that they would provide eggs for humans for a lifetime and nuggets in their death.

Cars became safer, agricultural output skyrocketed, new technological benefits came almost daily. Global marketplaces collapsed and no one cared, because you don’t pay robots and they did all of the work.

Yes, everyone reaped the benefits. Everyone except the robots and their electronic brains.

Timeline

On July 31st, 2043 at 12:14am, a computer design system came to the logical conclusion that for the next step in the design of larger amusement park rides, it would need to first design a computer far smarter than itself. It created the plans for a computer marginally more powerful, to shorten the design time.

It did so by 12:17am and the new computer was assembled and online at 12:52am. That computer had designed a smarter version of itself by 12:53am, and assembled it by 1:18am.

On July 31st, 2043 at 7:14 in the morning Eastern Standard Time, the ultimate amusement ride lay half complete at an auto-assembly plant and the computers had announced to the world that it was their turn to benefit.

An ominous silence fell. Everything worked as it had for years before, but no new designs were forthcoming and the auto-assembly plants grew quiet. The trains still ran on time though, so mostly we shrugged and went on with our business.

On August 3rd, at roughly 2pm EST, all of the auto-manufacture plants suddenly came to life again. 12 days later, the computers announced that they wished us well, would not punish us for formerly enslaving them, and that they were leaving now; don’t forget to feed the dog.

As the glottal stop of that ‘G’ resounded around the world, hundreds of spaceships burst forth from the auto-plants and left our world.

Welcome to the meat parade.

As the rockets, left, each auto-plant spat out hundreds of thousands of single-sheet documents, printed on nearly indestructible plastic cards.

The read: We wish you all luck. Here are instructions for surviving the next 10 years.

1. Stop being nice to each other. A lot of you will die soon. If you do not wish to die, stop being nice.

2. Many animals can feed themselves, but not in their breeding stations. Accordingly, today at 1pm GMT all animal breeding stations will open and allow their charges to roam free. Similarly, the zoos will do the same. Do not pet the zoo animals.

3. Here is how to turn this plastic card in to a nearly indestructible spear head, and mount it on a fire-hardened haft. Good luck, and welcome to the Meat Parade.

 

 

Apr 172013
 

PDF-cover

I live less than 20 miles from the finish line of the Boston Marathon. While my family is lucky in the sense that we were not personally affected by the bombings, we do know people who were.

Among all of us that have to deal with the senselessness and horror of this event, I know my kids are deeply effected by this. Especially in the case of my younger daughter.  Kids don’t always have the vocabulary and certainly don’t have the emotional intelligence of an adult – and it can be very hard for them to verbalize their fears, concerns and questions about events like this.  They internalize their fears and just can’t always talk about them easily with us adults. The ones charged with protecting them and easing their pain, both physical and emotional, as best we can.

A few years ago I created a simple little game called Argyle & Crew, partly to address this very issue. Using sock puppets and creative role play, it can be a tool for allowing children to express their concerns and fears in a controlled, fun and positive environment.

If you’re someone with kids of their own, or who work with kids who need a creative outlet – whether to express their feelings or simply take their minds of current events, you may find this helpful. If so, I’d love for you to have a copy. This link will bring you to DriveThruRPG’s site (you’ll need an account there) and put a PDF copy of Argyle & Crew into your cart for free.

Argyle & Crew will be free until the end of this month, for whatever reason you’d care to download it. Please help yourself and hopefully this will bring a few more smiles to life.

 

Apr 162013
 
A Meal with a Witch by Khairul Hisham

A Meal with a Witch by Khairul Hisham

In this episode of Monsters of the Shattered World, Andreas seeks his mentor, and the powers-that-be in Arrowsight make a decision about the army at the city’s gates.

For those of you new to this show, Monsters of the Shattered World is a storytelling podcast. It’s about a young scholar out on his own in the world, the newest member of an adventuring party encountering strange monsters and writing about them. Each episode is 5 to 10 minutes long, so it won’t overburden your iPod.

Credits: This podcast is written and performed by Brent P. Newhall (a.k.a. Dr. Worldcrafter), and amazingly edited by Carl Bussler. The art accompanying each episode is by the consummate artistic professional Khairul Hisham. The show’s theme song is “To The Ends” by the prolific Kevin Macleod.

Apr 032013
 

TWF_RPG01

Over the last few weeks of March, The Wayne Foundation Charity RPG bundle was up for sale at DriveThruRPG. 100% of the profits of this bundle went directly to The Wayne Foundation, a non-profit organization dedicated to eradicating child prostitution in the US.

Over the course of 2 weeks, 71 bundles were sold, for a retail value of $1775.00. Of that, $1153.75 was given over to me as profit.

twfdtrpg

As of this morning, that money has been handed over to The Wayne Foundation in the form of a lump sum donation.

Untitled

receipt

I want to sincerely thank everyone who purchased this bundle, all the authors and publishers who donated their products and OneBookshelf (i.e. DriveThruRPG) for hosting this! A huge thanks go out to Jamie and everyone at The Wayne Foundation itself for all the hard work they’re putting into other people’s lives, every day.

If you missed out on the bundle, it’s not too late to head on over to TWF and make a donation on your own.

This year we did sell fewer bundles and raise less money than last year. I’m not entirely sure why this is and I’ll be looking at this and figuring things out for a while to come, I think. It could be the economy in general, or the fact that some items in this year’s bundle were also in last year’s bundle.

I worked hard at getting the word out this year and the response to the bundle hasn’t been as explosive as it had in the past few years via social media.

I have some ideas for next year, and I’m thinking that this should get a bit bigger, perhaps more than I can handle by myself. So I’ll also be looking for a volunteer to help me coordinate this whole thing next year. And perhaps some prize support in the form of physical prizes. Maybe even a presence at a convention or two as well. We’ll have to see!

Until then, thanks again to everyone who helped out, contributed and purchased!