After serving up an appetizer of a dish with my Intro to Savage Worlds last week, I’d like to now present you with the main course, an interview with Clint Black, the Savage Worlds Core Rules Brand Manager.
Continue reading...Monday, July 12, 2010
I know I’m not the first/only DM/player to like/use these (I’ll stop with the / now, promise), but I’ve suddenly felt the urge to write about them.
Continue reading...Wednesday, May 12, 2010
We try, we really do. Those of us who spend the majority of our time in the GM's chair, by and large, do our best to be creative, and really make sure that our players are getting a well thought-out adventure. Sometimes, we just need a cheap trick.
Continue reading...Tuesday, May 11, 2010
Sometimes you need to come up with a character in a pinch, and luckily, it's not too hard. Improvisers do it all the time, and they usually do it with little to no starting information. In any given gaming session, you have a wealth of context to work with; setting, genre, other characters, even the game rules and available character archetypes can help inform your characters. Should be simple, right?
Continue reading...Thursday, May 6, 2010
I love you guys, I do. You make me laugh. You bring my ideas to life. Without you, none of these adventures I dream up would see anything but the inside of a notebook, or the inside of my head. But GOD you can be frustrating.
Continue reading...Tuesday, March 30, 2010
I am an improviser. That is, I perform improvised comedy on a stage about once a week. I still consider myself to be a novice, but I've been studying the art for two years and it's been one of the best things I've ever done. The skills that I've learned from improv have applied to every aspect of my life, and this definitely includes gaming. Wingin' It will be a series of articles that touch on improvisation skills and how those skills can help make gaming run more smoothly, for both players and gamemasters.
Continue reading...Monday, March 29, 2010
Okay folks, time for a system review. My Tuesday night gaming group recently finished the pilot campaign of this game, and with a monthly game now starting up, I think it's a good time to lay down my thoughts on Anima: Beyond Fantasy.
Continue reading...Wednesday, March 10, 2010
"Listen up, berk, because I'm only going to say this once. A body can only put up with so much stupidity from one person, so watch your step or I'll put you in the deadbook, right quick."
Continue reading...Sunday, November 2, 2008
Keith Traylor has let us know (a comment in our previous post) that pre-orders for Twilight:2013 are now being accepted. What do you get with your $55? This SPECIAL EDITION PRE-ORDER set contains: 1) Core Rules – Hardback Book (will ship once printed) 2) Core Rules – PDF 3) Character Generation Booklet (to make generating [...]
Continue reading...
Thursday, July 15, 2010
9 Comments