May 232013
 

Star Wars Episode IV: A New Hope is one of the best pieces of cinema made in all of human history. What are some of the signs to alert viewers of the film’s magnificence?

Jonathan shares 5 signs that show this is a great film.

 

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May 162013
 

Prison Architect is a fun and challenging game.  It is currently in Alpha but is a stable and enjoyable game for Windows and Mac OSX.

Jonathan apologizes in this episode for confusion he caused last time.  The Ray Harryhausen episode was mistakenly referred to as Episode 39.  It is actually episode 38.  This Prison Architect episode is #39.  Please accept our apologies.

 

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Apr 292013
 

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Henry Hyde Editor of Miniature Wargames now with Battlegames.

Henry Hyde reveals lots of amazing news to the Wargaming Recon audience before anyone else!

Editor Henry Hyde is back to discuss the upcoming release to his book, the Wargaming Compendium, and his role as the newest editor of Miniature Wargames magazine.

Henry first appeared in Episode 58: Henry Hyde and Battlegames Magazine, which is in our list of Top 10 Most Popular episodes.

We also discuss:

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  • Jonathan doing a 3 mile walk to raise funds for Cystic Fibrosis – DONATE HERE
  • 100th episode plans
  • You can Sponsor an Episode for $5. Get full details here
  • Atlantic Publisher’s change of position for digital subscriptions
  • Release date for Henry’s Wargaming Compendium
  • Wargaming tables, Salute, and imagi-nation campaigns
  • View from the Veranda with Neil Shuck, podcaster of Meeples & Miniatures

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Troll in the Corner Podcast Network

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Indie Talks – bi-monthly on Wednesdays covering independent games, film, television. Includes many interviews. Hosted by Trollitc owner Ben Gerber.

”"

Monsters of the Shattered World – monthly on the last Saturday. Story of a young scholar encountering strange animals on another world.

”Growing – monthly on the 2nd Monday. A podcast that discusses parenting as geeks and using those skills to raise the next generation of awesome people.
Promos for the TCPN podcasts appear at the end of the show. Many thanks to Jeremy Kostiew, Troll ITC’s logo designer, for the amazing logos. Check out his portfolio at MightyNightGaunt.com


12-7-Games.com Proudly Sponsors Wargaming Recon

”"

I want to send out a special word of thanks to the folks behind the following domains that were used to create a new hosting account with BlueHost with my Blue Host affiliate link recently. As you know, I earn a commission each time someone clicks through my link to sign up with Blue Host. So thank you!

Accounts that were created recently:
- Why not consider Blue Host for your web hosting needs (affiliate link)?

Note: The fact that I have linked to these accounts is only to acknowledge that these folks have used my affiliate link to create a hosting account with BlueHost. These links are not an endorsement of any content that may be posted to these sites. If you ever recognize content blatantly offensive at any of these links, please let me know and I will be sure to evaluate and consider if the link should be removed from this post. These accounts are all brand new and may not be active yet. Also, it is possible that some of these domains were previously owned and my not have been transfered to BlueHost just yet.


Penny for Your Thoughts

We hope you enjoy this episode of Wargaming Recon and welcome your feedback. Send it all to:

  • cwfgamecast@wargamingforums.com (Audio files welcome)
  • Leave Voicemail: (347) 470-4263
  • Find us on Facebook
  • Twitter
  • Stitcher Radio
  • Send a Voicemail (free, you only need a microphone and computer).

Our intro song is “Downtown” by Matthew Ebel. Please give his other music a listen at www.matthewebel.com.

This recording is licensed under a Creative Commons BY-NC-SA 3.0 license.


Apr 012013
 

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Wally Simon’s More Secrets of Wargame Design Volume 2.

Imagine a booklet answering your questions on game design. It inspires you to modify your favorite game rules to suit your needs. That’s what this booklet does.

Editor Russ Lockwood is back to discuss the 2nd installment of the Wally Simon series of Secrets of Wargame Design. Pick up your copy of Wally Simon’s More Secrets of Wargame Design Volume 2 from On Military Matters in the US/Worldwide or Caliver Books in the United Kingdom.

We also discuss:

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Mar 252013
 

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Black Powder Explosion.

This episode predates the Troll in the Corner Podcast Network and it also predates the name Wargaming Recon.

We hope you will enjoy this one from the vault, it is the 2nd most popular episode in Wargaming Recon history!  Not bad considering it was originally released April 14, 20111.
Jonathan J. Reinhart and former co-host Tom Barbalet record together for the first time since Jonathan was sick with the zombie flu (actually, a severe respiratory virus that grossly exacerbated his asthma).

As usual the week in wargaming is discussed. Most of it is focused on Black Powder, which the dynamic duo swiftly transition into. A lively debate is had concerning the minimum, or starting, army size for this rule set. Tom reiterates suggestions he previously gave to Jonathan. Jonathan explains how he is attempting Black Powder. He mentions stellar advice from Henry Hyde.

The two move on to the related issue of Osprey Publishing’s New Vanguard, Campaign, and Men-at-Arms series. Tom and Jonathan, briefly, delve into the history of Massachusetts, while discussing Jonathan’s schooling.

Jonathan mentions his wife and her latest painting project, a Thaniras Elves War Dragon for the Uncharted Seas game. Jonathan jokes that it looks more like a drake but perhaps he is splitting hairs. The painting discussion includes Tom mentioning painting greats Kevin Dallimore, and his fantastic Foundry Miniatures Painting & Modelling Guide, personal friend Golden Demon Winner and former ‘Eavy Metal painter Tammy Haye, and Golden Demon winner Kirill Kanaev.

Tom flexes his mathematical muscles reviewing two dice rolling apps for the iPhone. Simple Dice by Nora Krauss and dynamicDICE are both reviewed. Tom alludes to creating his own dice app. Jonathan interjects with his preference for Dicenomicon.

Jonathan discusses his appearance on Episode 1 of The Gate Stormers (be warned of explicit content) in that show). A whirlwind of topics spin about. Tom reminds listeners to participate in the Field of Chaos Political Compass Contest (now closed). An update is given on the Monty & the Fox’s Wargaming Show branding (now Wargaming Recon). The editing schedule is briefly mentioned before Tom does a killer Neil Shuck impersonation!

The conversation ends and paves the way for the debut appearance, on this show, of official gaming music from Bailey Records. “Enter Darkrider [Extended Remix]” from Stratos’ album Autumnal Slumber will please your ear drums for 3 minutes and 28 seconds.


Troll in the Corner Podcast Network

Wargaming Recon belongs to the Troll in the Corner Podcast Network (TCPN). You may like some of the other shows on the network.

Indie Talks – bi-monthly on Wednesdays covering independent games, film, television. Includes many interviews. Hosted by Trollitc owner Ben Gerber.

Geeks Explicitly – weekly on Thursdays covering geek life, movies, gaming, and more. Hosted by Jonathan J. Reinhart.

Monsters of the Shattered World – monthly on the last Saturday. Story of a young scholar encountering strange animals on another world.

Growing Geeks Logo – monthly on the 2nd Monday. A podcast that discusses parenting as geeks and using those skills to raise the next generation of awesome people.

Promos for the TCPN podcasts appear at the end of the show. Many thanks to Jeremy Kostiew, Troll ITC’s logo designer, for the amazing logos. Check out his portfolio at MightyNightGaunt.com


12-7-Games.com Proudly Sponsors Wargaming Recon

Need gaming supplies? Please consider our sponsor, 12-7-Games.com.


BlueHost Affiliate Signup

I want to send out a special word of thanks to the folks behind the following domains that were used to create a new hosting account with BlueHost with my Blue Host affiliate link recently. As you know, I earn a commission each time someone clicks through my link to sign up with Blue Host. So thank you!

Accounts that were created recently:
- Why not consider Blue Host for your web hosting needs (affiliate link)?

Note: The fact that I have linked to these accounts is only to acknowledge that these folks have used my affiliate link to create a hosting account with BlueHost. These links are not an endorsement of any content that may be posted to these sites. If you ever recognize content blatantly offensive at any of these links, please let me know and I will be sure to evaluate and consider if the link should be removed from this post. These accounts are all brand new and may not be active yet. Also, it is possible that some of these domains were previously owned and my not have been transfered to BlueHost just yet.


Penny for Your Thoughts

We hope you enjoy this episode of Wargaming Recon and welcome your feedback. Send it all to:

  • cwfgamecast@wargamingforums.com (Audio files welcome)
  • Leave Voicemail: (347) 470-4263
  • Find us on Facebook
  • Twitter
  • Stitcher Radio
  • Send a Voicemail (free, you only need a microphone and computer).

Our intro song is “Downtown” by Matthew Ebel. Please give his other music a listen at www.matthewebel.com.

This recording is licensed under a Creative Commons BY-NC-SA 3.0 license.


Mar 182013
 

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Save the Higgins Armory Museum.

Imagine a place where you get first hand experience with military history. A place more incredible than anything you could imagine. That place is the Higgins Armory Museum in Worcester, Massachusetts and it is closing for good on December 31, 2013..

We share the news about the closing and why the museum needs to be saved. The Worcester Telegram & Gazette has an interesting article on the closing. The article covers the reasons behind the closure.

A Save the Higgins Facebook page is raising awareness of the closure in the hope of keeping the incredible museum open.

Adam of the Fencing Frog Blog wrote us a wonderful message, which we read in the episode, as to why the Higgins should stay open. Visit the Higgins Armory Museum website to plan your visit before the museum permanently closes.

We also discuss:

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Jan 072013
 

Well, it wasn’t the best of holidays, considering my family of four shared a nice flu amongst ourselves and collectively had a temperature of over 400 *F on a few horrible days. Still, I managed to convince one friend to come over to our charnel house once the Tamiflu (TM) had kicked in. I got a ton of new games for Christmas and finally got to play a few of them. While none of them are as new as today’s rising sun, they’re all first plays for me. In that spirit, I’ve put together a few mini-reviews to whet my appetite for more gaming and to ease back into the world of people without temperatures.

Castle Panic

castle panic

I’ve heard a lot about this game – mostly that it was a great family game, but I’d never had a chance to play it. Finally, it arrived on Christmas morning and I was able to break it out a few times over break. What a fun game!

The premise: All of the players share a castle with six walls and six towers. Rather than idling away the days composing ballads and dropping breakable stuff from the towers to see what happens, you must defend your walls and towers from a vast hoard of nasty creatures. Orcs, Trolls, Goblins, largish boulders and four boss-type monsters thrown in for good measure. If you manage to keep at least one tower intact after all the monsters and events have been played out, you win! Cooperative gaming is something fairly new to me and introducing it to my kids has been a lot of fun.

The game play is fun and fast. You start off with six baddies heading towards your castle. Three Goblins (1 Hit Point each) two Orcs (2 Hit Points each) and 1 Troll (3 Hit Points). The game board is divided into zones. The Forest (where no monsters can be attacked), Archers, Swordsmen, Knights and your Castle. The initial six bad guys start in the Archer zone, all other new monsters start out in the forest. These six zones are also divided into three colors – green, red and blue. Two zones per color.

Each player gets 5 cards, composed of archers, knights, swordsmen and other cards. If you have a red archer, and there’s a monster in the Archer zone in the red portion of the board, you can hit that monster for one point. At the end of each players turns, all the monsters move forward one zone and then two monster tiles are drawn. The monster tiles either add new monsters randomly to the board (rolling a d6 to determine where) or cause events to happen. Like all of your archers dying of plague, or massive boulders coming out of the woods to squish monsters and flatten parts of your castle.

If a monster reachers your wall, it takes 1 point of damage but destroys that wall. If a monster breaches your walls and hits your towers, it’s bad news! They destroy one tower per turn (provided they’re in a castle space with a standing tower) taking 1 point of damage as they do this. They then move around clockwise, tearing down your towers. If you lose all six towers, the game is over and the monsters win.

You can trade cards, discard to draw a new card and are generally encouraged to play your hands open and discuss with other players how best to survive. It’s a very fun game for us adults, and my kids (especially my youngest) absolutely love it.

King of Tokyo

king of tokyo

My absolute favorite new game (of the last month). We got it to the table on Saturday evening last, and with two adults and two kids playing, it was a lot of fun!

The premise is simple, and the ‘board’ for this game is tiny. You all play the parts of giant monsters (think any Japanese scifi flick from the early atomic age) and your goal is to become the King of Tokyo. Mainly by either acquiring victory points (you need 20 to win) or stomping the other players until they stop moving around.

There are only two places to be in this game – in Tokyo (or as I like to call it, standing on a giant bullseye) or outside of Tokyo. If you’re in Tokyo, you get yourself a victory point for moving in, and every turn you manage to stay there, you also earn 2 more victory points. Any attacks you pull off, affect everyone outside of Tokyo (i.e. all the other players) But… you can’t heal yourself, and anyone outside of Tokyo who gets an attack, attacks only you!

On to the mechanics! You have six dice, which you can roll up to three times each on your turn. They have the numbers 1-3 on them, a power symbol (lightning bolt), a heart for healing 1 point of damage and a claw representing an attack. If you roll three of any number, you get that number in victory points. Three 2′s would earn you 2 victory points on your roll. If you get four 2′s, you’ll get 2+1 (3) victory points and so on. The power symbol allows you to collect little green cubes, which you can then spend on cards that give you either wicked cool abilities, or victory points. The attacks equal 1 point of damage per claw, and the hearts let you heal 1 point of damage per heart.

It’s a fast paced, fun, often shifting slug fest that someone called “yahtzee with giant monsters”. This game is fun! Fun, fun fun! At one point, my 9 and 7 year olds had eliminated us two 40-somethings and were slugging it out between themselves. This is a great family game and a great game night game all in the same package. It plays out in 30 minutes or less and will certainly be finding its way back to our table!

Legendary

legendary

Here’s my second favorite new game of the year, and one that’s less of a family game and more of a superheroes kicking ass kind of game.

Legendary is a cooperative deck building game in which you take the roll of one of a whole bunch of supers from the Marval universe. You’re fighting against one super-villain and their cronies, henchmen and other assorted bad guys. You randomly select all of this, and also pick a Scheme that the bad guy will use. These are fairly wide and varied and when you mix them up with different villains and heroes, offers a tremendous amount of replay-ability.

The game is very well constructed mechanically, very appealing to the eye, and we were able to pick it up and play (and also lose) our first game in less than an hour. Our second game took about 50 minutes and we were able to defeat the board! It plays about as fast as Ascension would, at least with two players. It was a bit daunting to unbox, and my one chief complaint about this game has nothing to do with game play, but rather with getting started. If you’re going to publish a game that has hundreds of cards (think Thunderstone Advance, this game and others like it) please, please for the love of all that’s lovely include a quick and dirty breakdown of how to seperate the cards! A quarter page text box in the first two pages of the instructions would have saved me an hour of head scratching.

Other than that one minor complaint, I thoroughly enjoyed my time with this game. Once you get the hang of it, which for us only took a few turns, it’s a smooth system that plays fast. You begin with a deck of 12 standard cards, some doing a wee bit of damage and others allowing you to recruit various hero cards. You select 5 heroes to be in your team – each of them comes with 14 cards which end up in the hero deck. To start the game off, you turn over and lay out the top 5 hero cards. You’ll also select a bunch of villains from various factions and minion cards to go into the villain deck. These you turn over once per turn and do what they say. You’ll attempt to not only fight these villains and minions through the city as the game goes on, but build up enough power to hit the super villain 4 times. Do this, and you’ve won the game!

If you’d like to include a competitive aspect as well, you can then add up all of the points of your rescued bystanders and defeated villains. The one with the most points is the most heroic of the heros involved.

I’ve still got a few more games to play through, and I’m hoping to do this in the next few weeks! For now though, I can easily recommend any of these three games. Castle Panic is fun, and to me seems a bit more family game night oriented. Kings of Tokyo works well as a family game or among adults. Legendary is a smooth deck builder that requires a bit more subtlety than the previous two games, but can be picked up quickly and plays nice and fast.

Dec 032012
 

Holiday Gift Guide 2012.

December is here and that means it is time for another installment of the annual holiday gift guide. Don’t worry, Jonathan mistakenly says “Holiday Gift Guide 2013″ in the episode but he really means 2012

This year there are a couple of changes. The price categories are now Under $20, Under $50, and $100 and Up. Also, categories have 3 recommendations in each instead of 5 from previous years.

Jonathan’s List
Under $20

  1. Zombie Dice [affiliate link]-$13.99 Amazon.
  2. Dragon Chow Dice Bags-$13 Dragon Chow
  3. Wally Simon’s Secrets of Wargame Design Volume 1-$19 On Military Matters

Under $50

  1. Hexographer-$25.95 Inkwell Ideas
  2. Angels 20 2 Player Starter-$27.95 12-7-Games.com (our sponsor)
  3. Wargaming on a Budget by Iain Dickie [affiliate link]-$25.47 Amazon

$100 and Up

  1. Battleboards Terrain Boards-$80 per 2ftx2ft board, $480 for a 4×6 table worth
  2. iPad Mini-$329 Apple
  3. Magazine Subscription Bundle of Wargames Soldiers & Strategy 1yr Digital Subscription [affiliate link]-$19.41 and Battlegames Magazine 1yr Paper Subscription-$87 or $106.41 combined

Don’t forget your local game stores! Some great stores near Massachusetts are:

Also discussed:

  • Change to release schedule for the holidays. New Episode on December 3rd and 17th. Then a break until new episode on January 7, 2013.

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