As a DM returning to the table from a long absence I’d have to say it’s both. The journey is its own self-same reward, but there’s a lot to be said for the accolades and loot you find at the end of the road. Striking that balance can be hard, but it’s satisfying when you do.
Sean Holland from the Sea of Stars here again. Having looked at Divine Products, we now continue our look at supplementary material for Paizo’s Pathfinder RPG, we move into one of the widest area of products: supplement for magic. We will look at support for both arcane magic classes and collections of new spells in this article.
The Magus from the Pathfinder Advanced Players Guide (APG) mixes weapons and wizardry. Open Design has an Advanced Feats: Might of the Magus (my review thereof), Rite Publishing has Secrets of the Magus (review) and Super Genius Games provides Ultimate Options: New Magus Arcana [SGG also did their own version of the Magus that predated the APG: Genius Guide to: the Magus (review)].
The Sorcerer, with their multitude of magical bloodlines have become a flexible and unique arcane spellcaster. Gun Metal Games provides more Sorcerer Bloodlines and LPJ Design presents more feats -for both Sorcerers and Wizards- in Undefeatable 1.
The Witch, again a new APG addition, deals their magic with hexes as well as spells and have a wide range of interesting thematic abilities. Their abilities are expanded by Advanced Feat: Witch’s Brew and Advanced Options: Witches Hexes.
The Wizard, the iconic fantasy spellcaster, with books, scrolls and staves (and in D&D tradition, often a familiar). As the oldest of the spell casting classes, most of their options are included in the core Pathfinder material.
Now, go make some magic people!
Hello Good Readers,
Sean Holland of the Sea of Stars here, I have been kindly invited to do a biweekly column on new Pathfinder and OGL products for Troll in the Corner. Since so much material has been coming out for Pathfinder, and a lesser amount for OGL games, I thought it best to start with some themes and then once I have caught up, then this column can settle into a more chronological presentation.
Wolfgang Bauer’s Open Design has an entire set of products, the Divine Favor line, dedicated to the faithful Pathfinder classes:
2011 has brought two new campaigns to my group. One of them, which started Friday, is Pathfinder. While I played D&D 3.x since it was released, I had never played or run Pathfinder until now.
After running the group through 4e Heroic and Paragon Tier, I was feeling a bit bogged down by all the tactical game play and drawn out combats that are common to the game. While I do still love 4e (and our other campaign is a 4e Dark Sun game, which starts in two weeks, alternating Fridays with the Pathfinder campaign), not feeling the need to have to play with maps and minis was..liberating.
The campaign world is called “Europa” and is loosely based off of pre Dark-Ages Europe; though this is not a hard and fast rule as some lands are closer to Renaissance and the party is starting on the Avalonian Isles, which are essentially a fey-heavy fantasy version of England, Ireland and Scotland.
The player characters include:
- Rain, half-elf barbarian who was brought up to hate the fey.
- Nialli, Highland-born dwarven cleric of Thor.
- Koloss, Nordland-born dwarven fighter.
- Ario, elven alchemist
- Artorios, human summoner
This first session was a little awkward, as all first sessions of a new campaign tend to be, but eventually the PCs joined up to solve a few mysteries happening around the village; an infestation of rats, three missing villagers, the plague (THE plague) and the slaughter of horses and dogs in the surrounding farms.
After some investigation, they discovered that one of the missing was a member of a cult dedicated to the Dark Mother of the Unseelie, Cailieach. Another of the missing folk was a farmer whose family had died of the plague (and whose outhouse seemed to feed into the village sewers) and the final missing person was a noble lady who had disappeared when she had gone to the local slaughterhouse/butcher to obtain the week’s meat. And so, the PCs went to the slaughterhouse, hoping to find out whether the noblewoman had actually ever arrived.
Once there, the owner of the slaughterhouse asked the head slaughterer/butcher, a skittish looking little man named Mr. Skit, to show the PCs around. Mr. Skit couldn’t keep up his lies in the face of the blisteringly good Sense Motive rolls, so after admitting that he had a few “pet rats,” the PCs began to get threatening to him, so he showed his true colors. Mr. Skit was a wererat! Weapons were drawn, blood was spilled, though it took Rain to rage before they were able to get enough damage through damage reduction to severely affect the lycanthrope!
Now, the party is pretty sure that this cult of Cailieach has something to do with both the rat infestation and the missing persons in the village, so this week it’s into the sewers they go!
They still don’t have a clue as to the horse killings.
So what did I think of my first Pathfinder experience? I enjoyed it, I’m pretty sure the players enjoyed it. I’m definitely looking forward to the next session. I found the changes to the 3.5 engine to be nice, though I’m still afraid that game play may suffer many of the same issues at higher levels that I found irksome in 3.x, but we’ll see.
[tags]actual play,gaming,pathfinder,PFRPG,Role Playing Games,Europa[/tags]
Look, we all know that there are rules in life. Rules that we have to follow. Rules that make things easier for all of us. The problem is, when you have a 540 page rule book, some of those rules get lost.
The Wizard Character Folio helps with this – putting everything you need, from your base character sheet through all of your wizardly schools and abilities, right down to the spells available to you in to one, 26 page document, of which 22 pages are material you’ll use in game. I guess it also says something about all of these rules that you can easily use all 22 pages in a single session.
The Wizard (and the other character folio’s I’ve previewed) starts off with a well laid out character sheet with all the basics. Attributes, skills, speed and whatnot on page one. Combat info on page two. Page three features a list of your gear and armor. The next three pages are for feats, notes, portraits and everything else you’ll need.
Next we have the advancement chart and class features of the Wizard, followed by the various schools and what they give you. Lastly, you’ll find a complete list of spells from 0 to 9th level, with brief descriptions of each.
All in all it’s a nice layout and would be very useful at the table, with a handy staple driven through the upper left hand corner. Why four stars? Two reasons. The first is that there are no spells from the Advanced Players Guide listed – which is fine if you’re not using it but something of a pain if you plan to. Second, at the (reviewed) price of $5.00 it’s a bit out of impulse purchase range when most of this material is available online via the SRD for free – albeit not compiled anywhere near as nicely. 4 out of 5 stars.
[tags]review,pathfinder, wizard, folio, pfrpg, role playing games[/tags]
Want to grab a few new magical items for your Pathfinder campaign? Here’s your chance to save a buck (literally, this normally costs a buck) and get 9 new magic items to drop on your unsuspecting party. Available through DriveThruRPG! This offer ends when today does.
Welcome to a very special sale! Recently the staff here at Troll in the Corner’s Magical Emporium was able to unearth a trove of magical items from deep within hidden ruins and far inside forbidding jungles! We’ve conferred with the finest shaman and witch doctors as well as the area’s top ranking magical scholars who won our bidding process and can guarantee the authenticity and effects of these wondrous and strange artifacts!
We have for you today a selection of magical masks utilized in esoteric rituals by the most barbaric of peoples! And we mean that in no sense to portray barbarians as anything other than the fine, upstanding and occasionally psychotic individuals who are always welcome to spend their hard earned coins at our Emporium!
In addition to our selection of magical masks, we’ve unearthed the rarest of intellectual weapons! Strange shamanic talismans guaranteed to bring luck and vision! A cursed item that is so vile we can only sell it to licensed collectors! Licenses are available via our scribe for 10 GP per person.
Inside you will find:
The Mask of the Prey (Wondrous Item)
The Powder Mask (Wondrous Item)
Quietus Mask (Wondrous Item)
Bag O Bones (Magical Item)
Sword of Minkin’Mar (Intelligent Magical Weapon)
The Ethereal Hook (Magical Item)
The Heart Plug (cursed item)
The Button of Charming (Magical Item)
[tags]pathfinder, rpg, role playing games, freebies, masks, magic, more, pfrpg[/tags]
Advanced Feats: The Witch’s Brew by Sigfried Trent offers an in depth look at the new Witch class as it’s available in the Advanced Player’s guide for Pathfinder. Trent and crew introduce 30 new feats designed with the Witch PCs in mind, as well as a discussion on what the Witch can do as a class, and several suggested builds.
Witches are somewhat new territory for me. I’ve got the APG and I’ve read through the class and been interested in them, but I’ve never played one or run a game with a Witch in the party. One thing that did immediately stand out for me with the Witch was that as helpful and interesting as their familiars are, they can also be a danger to the Witch. Losing your familiar hurts!
This PDF starts of with an examination of the Witch class and what bearing they’ll have on your party. It’s worth the read as Trent has put a lot of thought into this and gives an easy to follow overview of the Witch which goes a bit above and beyond what’s covered in the Advanced Players guide. I finished this section knowing how I’d implement a Witch in a game, rather than having a few interesting but vague ideas about the class. This is a good thing because the APG left me a little vague on how I would run one.
Now we come to the 30 additional feats for Witches which makes up the core of this document. On the whole, I think they’re well crafted and will be immediately useful to players wanting to dabble in a little familiar based spell casting and hexing. In fact, the biggest strength in these new feats are those that address the Witch’s familiar. There are a ton of interesting feats which make the Witch’s familiar into more of an asset in combat and less of a heavily guarded, mobile spellbook. Familiar Concentration, where your familiar can concentrate on a spell for you, Familiar Range Extension, up to 100 miles of contact, and Hexing Familiar which does what it says all stand out for me.
There are other stand out feats. Infer Spell which allows you to figure out a spell based on how it’s triggered by a magic item is a fun. Usurp Spell allows you to steal control of a spell cast by another.
As with my previous review of the Secrets of the Alchemist, there are a few feats which could, depending on how you and your group handle them, be game breaking. Extra Familiar, which allows for an additional familiar which you control could be one of these. Familiar Training, which allows you to share your applicable feats with your familiar is another. I’m not really prepared to take huge points off for this though because they could also work very well in your campaign. It’s more of how they are implemented and used. Some may not find them flawed at all.
After the new feats we are presented with three character builds for the Witch, following the character from 1st through 20th level.The Arch Witch is someone who specializes in dominating other spellcasters. The White Witch build (which I cannot help but nickname The Glinda) is a Witch who specializes in healing and helping, while punishing those who are evil. The last build is the Wicked Witch (or the Alfaba?) who is just you think.
All of the builds are good, and in themselves offer even more insight into this class. Keep in mind that they do rely on the feats presented in this document.
If you want to expand on the new classes presented by Piazo, specifically the Witch in this case, certainly pick this up. It will be well worth the read and the new feats are for the most part well done and balanced. 4 out of 5 stars.
[tags]rpg, review, witch, pathfinder, role playing games,pfrpg[/tags]
Rite Publishing has teamed up with us to give away a print and PDF copy of their forthcoming Book of Monster Templates! One lucky winner will get themselves a print copy and the PDF. A second place winner will find themselves with a free PDF and a 50% off coupon for the printed book and a runner up will be offered 50% off of both the PDF and print copy! If that isn’t enough for you, every single person who enters will receive a discount off of the PDF purchase. Don’t forget too that right now you can pre-order the print and pdf bundle at a discount
Just what is the Book of Monster Templates?
You think you’ve seen it all?
It’s a big, scary world out there, and for your players, it’s gotten nastier. The Book of Monster Templates gives you more options, more creative flexibility and more ways to just freak out your players with new templates – itching to be added to any Pathfinder monster.
Enjoy innovative templates like The Bloody Maw who consumes magic items for their eldritch power, The Boundfury who lives to punish and guard those it has found guilty, and the Phlogiston Creature, an arcane construct that combines magic and technology to create truly frightening additions to your favorite evil wizard’s laboratory.
More than just a collection of templates, each entry comes with Lore information, Ecology, and succinct, yet detailed guidelines for how to use the templated creature in your next game.
The Book of Monster Templates gives you the creative oomph you’ve come to expect from Rite Publishing, and it’ll give your party something to remember for a long time – if they survive!
Here’s how you can enter to win:
First go to the Monster Templates page and note the length, in pages, of the finished product.
Then, email us and let me know the answer! Be sure to put “Monster Templates” in the subject line.
It’s as simple as that! Winners will be drawn at random on Friday, the 1st of October and announced here on Troll in the Corner.
All decisions are final.
You must use a valid email address to enter, or we will not be able to contact you and let you know that you’ve won.
You can’t write for Troll in the Corner or Rite Publishing.
You must live within the United States.
You’ve got one week to win! This contest closes on Friday, October 1st at 11:59 pm EST. Any entries received after this will be void.
A big huge thanks to Rite Publishing who stepped up and provided us with everything we’re giving away here!
[tags]contest, book of monster templates, pathfinder, pfrpg, rpg, role playing games[/tags]