After serving up an appetizer of a dish with my Intro to Savage Worlds last week, I’d like to now present you with the main course, an interview with Clint Black, the Savage Worlds Core Rules Brand Manager.
Continue reading...Monday, June 21, 2010
Last week I introduced many of you to Tunnels and Trolls, an often overlooked RPG that has been around almost as long as any other. If you haven’t read last week’s retrospective, I recommend you start there. This week, I’ve compiled a list of crowd sourced questions for the game’s creator Ken St. Andre. Thank you Troll ITC readers, and special thanks to the community at Reddit.com/r/rpg – if you aren’t subscribed to that subreddit, get to it.
Continue reading...Friday, June 18, 2010
And here we go again! As promised, this is Part 2 of my interview with the designers of the Cinema6 RPG framework. If you’re not up on C6, check out their website, and if you missed Part 1, find it here. Troll in the Corner: What are the biggest challenges that you have faced in [...]
Continue reading...Thursday, June 17, 2010
Ben emailed me recently and gave me the opportunity to interview the developers of the Cinema6 RPG system, Jeremy Streeter and Brett Pisinski. For those not familiar with Cinema6, let me direct your eyes towards a blurb from the C6 Website: The Cinema6 Games Framework is a true, Open Source Game System created with use [...]
Continue reading...Thursday, July 30, 2009
Michael Ozias has a science fiction movie he'd like to make. Unlike other folks (like me, for instance) he's also got a script, a plan and a damned good trailer to back him up. Last of the Free is the story of two adolescents, Izan and Hana, on a quest to escape the misery of the dystopian future they live in. In an oppressive time, where freedom, innovation, and individuality are non-existent, they live for the society but long for themselves. Read on for an interview, production stills and to watch the trailer.
Continue reading...Monday, July 13, 2009
We've announced and then reviewed the game Bridge Troll here previously. Now I've sat down with it's designer, Alf Seegert and the fellow in charge of art, Ryan Laukat. We passed a whole truckload of electrons back and forth and I ended up with an excellent conversation on what makes folks like Alf and Ryan tick and how that evolves into a game you and I can play on our dining room tables.
Continue reading...Tuesday, July 7, 2009
Previously I wrote a bit about a new short coming our way soon. Tex: Vampire Hunter or Make Thick My Blood: A Tragedy in One Act. I caught up with Gabriel, the man responsible for the movie and had a chance to talk briefly about this freaking awesome vampire western. Gabriel started his project through the Seattle Film Institute but it seems to have taking on a life of it's own and grown a bit bigger than a final project. Now it's a full fledged, hand-carved wooden bullet vampire slay fest.
Continue reading...Monday, June 8, 2009
If you've seen The Gamers: Dorkness Rising, you know who Luster is. If you don't know who Luster is, go watch the film. Jen Page (Luster in G:DR) is the multi-talented woman who plays the female Luster in the the flick. She's also something of a geek, gamer and SF/F afficionado as well as wrangling web pages for Wizards of the Coast and being cool enough to willingly submit to an interview with me.
Continue reading...Thursday, June 4, 2009
Not too long ago we featured a review of the dead-on movie The Gamers: Dorkness Rising. I love this movie and I think if you've ever gamed seriously during any period of your life, you'll love it too. I enjoyed it so much I decided to get in touch with some folks at the Dead Gentlemen Productions - the group responsible for the movie.
Continue reading...Wednesday, May 6, 2009
I recently had a chance to chat via email with Simone Bevilacqua, creator of the Amiga/Windows (and now /Mac!) game BOH. We profiled BOH previously here at Troll in the Corner. Simone's been hanging around our comments section for a while and was gracious enough to answer my questions after I cyber stalked him for a bit. We'll also be featuring a review of the game in the near future and a legally binding promise to stay at least 100 meters away from Simone.
Continue reading...
Thursday, July 15, 2010
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