I’ve found that it’s really impossible to account for even half of exactly what your party will do. Oftentimes they don’t mean to go off narrative they just didn’t realize which direction you had intended them to go. There’s nothing wrong with this, but you do have to be prepared. Just because the party has [...]
Continue reading...Tuesday, November 17, 2009
I've found that PC's don't generally want to constantly be focusing on the main story line of the game. They like a change of pace, a chance to have some quick fun. So what makes a fun side quest?
Continue reading...Tuesday, October 20, 2009
There always has to be that one guy. The guy that just isn't quite on the page with everyone else. Maybe he's obsessed with being as evil as possible in an otherwise good group, possibly he's good but just likes to pick fights, or he just disrespects the other player's time by talking out of game too much or being too distracted. These people aren't bad people generally, they just honestly have trouble fitting into the group and cause group disruption either in game or out of game. So how can we help encourage everyone to work together while hurting the fewest possible people?
Continue reading...Tuesday, October 13, 2009
Group unity is one of the most important things in a RP game. Without it the party spends more of their time arguing amongst each other then actually playing. Players quit games because of too much stress in a party so spending a bit of extra time focusing on keeping your party on good terms is time well spent. This is a follow up to what I wrote last week about how to get your characters to work together in the first session of a game. I'd like to expound a bit on that along with talking about how to keep them together.
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Tuesday, December 1, 2009
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