It’s been quite some time since I’ve had the time to actually sit down at my site and talk a little bit about game design. I’ve also had several projects which have gone beyond the realm of “Hmm, I wonder if this will ever get published” and moved into the realm of “Oh wow, it’s getting published!” Swamped being the one I can discuss openly right now.
So I’ve been putting a bunch of work into existing game ideas that you may or may not have heard about here on this site.
Last night though I had a few hours of uninterrupted time and decided it was beer and design O’Clock. I threw on the headphones, cranked up some light ambient mood music and stared at my screen for a bit.
Then I designed an area control/set collection/special powers in cards game that I’m not going to talk about just yet because it ain’t even close to a finished design, let alone a real game.
This morning I was thinking about that and then a strange thing happened. While walking to the train, I pass over a stream on a bridge. I thought I saw a fish in the stream and my mind immediately jumped to those folks in the Pacific Northwest who throw fish around. Fish Pitch. Fish Pitch would be a cool name for a game – you could…hmm, actually flick cards toward a cardboard person and score based on your aim!
I furiously emailed the details to myself and spent some free time mocking up some very simple cards. The cards are all different sizes, their are 4 of each type of fish and 4 “Fish Guys” (which will change once I actually get some non-clipart art).
In brief – you place your Fish Guy two feet away from the edge of the table. Then, as fast as you can you place your fish cards hanging just a bit off the table and flick them with your finger at your FG. If they land anywhere on the FG card, you score the points on the fish card. If they land in one or both of the red areas around the hands you score those points as well.
But flick them fast because the first person to have flicked all of their fish ends that round.
Here’s a few images that I’m using for the cards – they’re not card-shaped but you’ll see how basic they are.
It’s interesting though because I really want to test this with actual cards, so I’ve ordered them from The Game Crafter. That’s fine – but it’s a relatively expensive prototype because each of the 4 cards are from a different size and shaped set – meaning I essentially seem to be paying for a whole sheet for the 4 cards I want. Ah well, if it works and it’s a fun game, there’s always that!
Here’s what I’ve actually written about it so far: it’s an unaltered, certainly unedited look at how I design a quick little game like this.
A Dexterity Game by Benjamin Gerber
1-4 players | Ages 6+ | 5-10 Minutes
Fish market – Seattle – throwing fish, etc.
(Note: Fish Guy is a guy only because it’s the first piece of public domain art I found that I could use. If this ever goes beyond this stage, there will be four Fish People and they will be diverse).
Place your Fish Catcher on the table in front of you. Fish catcher should be at least 24 inches away from the edge of the table.
Played in 1-3 rounds – with the highest score at the end winning. In the event of a tie – a fish-off is held – one player selects the fish, the other player goes first.
Place your Fish cards with roughly ? of the card hanging off the edge of the table.
Squint down the card to sight out to Fish Guy.
Flick that card toward Fish Guy.
You score the points on the card if your card touches the Fish Guy card at all.
You score the points on Fish Guy’s hand(s) if you can overlap the red spaces with your fish card.
You automatically score the full points (Fish Card + Both Hands) if you can flick at least ½ of the fish card underneath the Fish Guy.
Players may flick whichever fish they like, in any order.
The first player to flick all of their fish, successfully or not, calls “Done!” and that round is over.
Add up your score (by removing Fish cards 1 at a time) and score for that round.
Determine if the next round is needed by arguing about who’s winning or not.
Single player games are played in one single round with one or both of the following:
- First game – count your score. Second and beyond attempt to beat your score or hit the maximum obtainable points.
- Beat your best time reaching the maximum obtainable points.
This would work awesome with clear plastic cards a la Gloom!
Publishers note: If you’d like to publish this little game, I’d like to talk to you!