Tag Archive | "fantasy"

My Pathway to Gaming – a look at one girl’s evolution of RP

Monday, May 17, 2010

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My Pathway to Gaming – a look at one girl’s evolution of RP

On my subway ride home that night I came to the realization that I never really stopped playing my imaginary games, I didn’t go directly from playing with Barbies or dress up in mom’s clothing to pen and paper games, but I found other less satisfying ways to keep my imagination moving at a faster pace.

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The Shattered Glass Project – Jess Hartley, her readers and nothing in between

Wednesday, May 12, 2010

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The Shattered Glass Project – Jess Hartley, her readers and nothing in between

Jess Harley is a familiar name to many gamers and has an impressive resume when it comes to designing and writing for the RPG industry and can also be heard on the Pulp Gamer Out of Character podcast. She's also recently launched the Shattered Glass project.

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5 Minute World Maps

Wednesday, March 17, 2010

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5 Minute World Maps

If you're anything like me than you have trouble with the whole mapping aspect of the tabletop role playing hobby. Sure anybody can sit down for a few hours and come out with a decent world or continent map, but what do you do if you need one right now?

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My zombie infested, post-apocalypse high fantasy campaign is starting to take shape

Monday, January 25, 2010

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My zombie infested, post-apocalypse high fantasy campaign is starting to take shape

Over the past few days I've been putting a lot of background thought into my world - Aruneus. I've got my map, I've got my zombies and I know where I want this world and campaign to go. Now I have a time line that tells me and my characters what has transpired before the zombie apocalypse.

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Contagion Infected Human Zombies, Head Strikes and High Fantasy – so it begins

Wednesday, December 16, 2009

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Contagion Infected Human Zombies, Head Strikes and High Fantasy – so it begins

Here are the first three unique elements I've come up with for my Zombies in Fantasyland campaign. Here you'll find a new attack method: The Head Strike, the Contagion Infected Human Zombies themselves and The Contagion. Speaking of which, I really need a name for this campaign and the world in which it takes place. I've taken a long hard look at the systems I'd like to develop this for and I've decided to go with D&D 3.5, which also follows the d20 SRD standard available here. 4th edition had far to many limits and would require massive house rules just to be worth playing in. 3.5 has a great base system from which I can work to develop this.

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Zombies in Fantasy land initiative takes a big bite out of my life

Tuesday, December 15, 2009

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Zombies in Fantasy land initiative takes a big bite out of my life

A while back I mentioned my Zombies in Fantasy land campaign initiative. Since then, I've been letting the ideas percolate in the back of my mind while I take care of real life. That percolating has done a lot of good. I've come to a few decisions about this and am now starting to amp up the creative output. I'd love to hear your thoughts on any of the below points. Or on anything to do with zombies and fantasy RPGs.

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The Shield, Sword, And Crown: Great Fantasy Without the Elves

Friday, November 27, 2009

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The Shield, Sword, And Crown: Great Fantasy Without the Elves

These are the best young adult (the jacket recommends the book for ages 8-12, though I would recommend it for anyone 8-120) fantasy books I have read since Artemis Fowl or Harry Potter. I would hasten to add, however, that the trilogy is meant for more than just fans of fantasy/sci-fi, as the fantasy elements are extremely subtle, especially in the first two books. It is fantasy like the Princess Bride is fantasy, good clean fun for everybody.

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Building Cities

Tuesday, November 3, 2009

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Building Cities

In most world building scenarios your players will end up in cities frequently and if you don’t do enough prep work all your cities can end up looking about the same.  There are many different GMing philosophies on this but I’m going to share what’s worked for me. When I first started I tried to [...]

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Getting Your Players to Work Together

Tuesday, October 6, 2009

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Getting Your Players to Work Together

When I first started GMing I was fairly against obvious hooks in a campaign. I mean, how frequently does your party composition make a group that would all randomly come together at some tavern (and all happen to be at the same tavern) and group up to do whatever the story is. Not frequently enough for a GM's taste.

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Making your PC’s think

Tuesday, September 29, 2009

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Making your PC’s think

Many times players can end up playing on autopilot. Every encounter, in and out of combat, is like every other. It's easy to fall into a formula. As GM's it's our jobs to try to keep things interesting, to keep the players on their toes.

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