Tag Archive | "Dungeons and Dragons"

Using More Skill Challenges

Tuesday, October 27, 2009

1 Comment

Using More Skill Challenges

Skill Challenges are something I think many GM's have been using for years but was finally officially introduced to the D&D world in fourth edition (though notably things like this have been in other RPG's long before this). They are a tool to help you award experience fittingly for out of combat action (or sometimes in combat skill checks).

Continue reading...

Dealing With Problem Players

Tuesday, October 20, 2009

2 Comments

Dealing With Problem Players

There always has to be that one guy. The guy that just isn't quite on the page with everyone else. Maybe he's obsessed with being as evil as possible in an otherwise good group, possibly he's good but just likes to pick fights, or he just disrespects the other player's time by talking out of game too much or being too distracted. These people aren't bad people generally, they just honestly have trouble fitting into the group and cause group disruption either in game or out of game. So how can we help encourage everyone to work together while hurting the fewest possible people?

Continue reading...

Getting your players to care about each other

Tuesday, October 13, 2009

3 Comments

Getting your players to care about each other

Group unity is one of the most important things in a RP game. Without it the party spends more of their time arguing amongst each other then actually playing. Players quit games because of too much stress in a party so spending a bit of extra time focusing on keeping your party on good terms is time well spent. This is a follow up to what I wrote last week about how to get your characters to work together in the first session of a game. I'd like to expound a bit on that along with talking about how to keep them together.

Continue reading...

Getting Your Players to Work Together

Tuesday, October 6, 2009

0 Comments

Getting Your Players to Work Together

When I first started GMing I was fairly against obvious hooks in a campaign. I mean, how frequently does your party composition make a group that would all randomly come together at some tavern (and all happen to be at the same tavern) and group up to do whatever the story is. Not frequently enough for a GM's taste.

Continue reading...

Making your PC’s think

Tuesday, September 29, 2009

0 Comments

Making your PC’s think

Many times players can end up playing on autopilot. Every encounter, in and out of combat, is like every other. It's easy to fall into a formula. As GM's it's our jobs to try to keep things interesting, to keep the players on their toes.

Continue reading...

Showing intricate histories without shoving them down the PC’s throat

Friday, September 25, 2009

0 Comments

Showing intricate histories without shoving them down the PC’s throat

I've found that many players love rich histories within campaigns. My current campaign is a world building one and over the six or so months since it's started I've been trying to find good ways to solve the age old problem of subtly showing a depth of history in the campaign without bashing people over the head with it. On the other hand many campaigns I've played in, and sometimes even ones I've GMed, have the problem that there is an detailed history but the players never actually get a good feeling for it. For all intents and purposes they are just playing in a generic fantasy world with the occasional explanation from the GM about some historical fact. So what are some easy ways I've found to keep players within the campaign setting without boring them with long history lessons?

Continue reading...

D&D Pen and PC.

Thursday, September 24, 2009

1 Comment

D&D Pen and PC.

I started to play a game from Turbine called "Dungeons and Dragons Online" or DDO for short. At some point this year the game became F2P (Free to Play). The first thing I noticed is that you can interact with your environment, as in you can destroy boxes, pots, boarded up doors and barrels. The second thing I noticed about the game is that it seems that its partly an Action game as well as an RPG.

Continue reading...

Review of 4th Edition PH3 Playtests

Tuesday, September 22, 2009

1 Comment

Review of 4th Edition PH3 Playtests

I've had a chance to tryout four of the playtests released from WotC for their upcoming Players Handbook 3. I'm not sure if I should be excited or afraid of this next release. It plays around with how a normal turn works and how a normal character acts which could be a really interesting development or something that adds way too much complexity to the game.

Continue reading...

Creating Intrigue in a Campaign

Tuesday, September 15, 2009

3 Comments

Creating Intrigue in a Campaign

One of the things I love in a campaign is intrigue. Don't get me wrong, I can still enjoy more straightforward games, but I love it when everyone has their own agendas and when those agendas conflict between people. It can be difficult to create it well though. It is very easy to end up with, instead of intrigue, a frustrating machination of plot or characters so transparent that the party never has to wonder about them. So how do I try to create good intrigue?

Continue reading...

Sometimes I wish real life was like Dungeons and Dragons

Wednesday, July 22, 2009

4 Comments

Sometimes I wish real life was like Dungeons and Dragons

I have had the dubious pleasure of having lots and lots of time to think over the past two weeks. The Friday before last my back decided to freak out on me. This left me unable to work for nearly a week, not that it’s completely better even now. Normally I wouldn’t mind so much; I’ve certainly got plenty of writing to catch up on, both for this site as well as a couple short stories I’m tinkering with, but with my back hurting so much I couldn’t focus enough to write decently, so I actually got farther behind on my reviews. So now you get the joy of me rambling about what I learned in my time of pained reflection.

Continue reading...