Feeling the temptation wash over you, you can no longer resist its subtle call, the take the book from its resting place and begin to read....
Continue reading...Wednesday, June 16, 2010
Break up your campaign and create tension for your players by using a vignette to introduce knowledge to the players, but not the characters.
Continue reading...Monday, May 17, 2010
On my subway ride home that night I came to the realization that I never really stopped playing my imaginary games, I didn’t go directly from playing with Barbies or dress up in mom’s clothing to pen and paper games, but I found other less satisfying ways to keep my imagination moving at a faster pace.
Continue reading...Monday, May 10, 2010
At first the party didn’t know what to do; they had to make a decision that they did not want to have to make. However after a little bit of talking one of the PCs said the phrase that has motivated me to write this; “It’s not like death really matters, the church will just bring her back....” and with that sentence a life or death situation lost all of its direness.
Continue reading...Friday, April 23, 2010
As many of my gaming friends know, I’m not a huge fan of Dungeons and Dragons. Despite my own prejudices though, there is something D&D is very good at, which may be one of the reasons it continues to gather such a huge market share despite the polarizing play style and loud criticisms from players.
Continue reading...Friday, April 16, 2010
Dungeons and Dragons was originally designed as a departure from traditional wargames, to allow the control of individuals instead of large military units. This created a whole different type of gaming, but generally the two modes of play aren’t terribly compatible with each other. So what can you do if your players get involved in a war, commanding other soldiers into battle?
Continue reading...Tuesday, March 9, 2010
Since the launch of the new D&D rules, I have seen a lot of talk online (and heard a lot of talk in person) about the Pros and Cons of 4e. Some people are in love with the system and are super-excited for each new book release that WotC has planned. Some would rather eat glass than try and figure out when to use their Daily Powers.
Continue reading...Tuesday, December 1, 2009
I’ve found that it’s really impossible to account for even half of exactly what your party will do. Oftentimes they don’t mean to go off narrative they just didn’t realize which direction you had intended them to go. There’s nothing wrong with this, but you do have to be prepared. Just because the party has [...]
Continue reading...Tuesday, November 17, 2009
I've found that PC's don't generally want to constantly be focusing on the main story line of the game. They like a change of pace, a chance to have some quick fun. So what makes a fun side quest?
Continue reading...Tuesday, November 3, 2009
In most world building scenarios your players will end up in cities frequently and if you don’t do enough prep work all your cities can end up looking about the same. There are many different GMing philosophies on this but I’m going to share what’s worked for me. When I first started I tried to [...]
Continue reading...
Tuesday, August 10, 2010
1 Comment