Nov 302012
 

Welcome to a special edition of Indie Talks. Today we’re going to hop into the wayback machine and travel back to 2008. At that point, Troll in the Corner didn’t even exist, but I was just as much a geek! I found myself and a few others working with me with press credentials to the New York Comic Con – and the very first panel we stopped in to see?  The Legends of Comic Books panel.

The panel was headlined by Stan Lee, and featured Murphy Anderson, Dick Ayers, Ramona Fradon, John Romita, Jerry Robinson, Joe Simon and Joe Sinnott. While only a half hour long, a bunch of neat stuff was crammed into this panel. I was fortunate enough to grab some good audio at the time, which I just rediscovered recently! What you’re missing in this 26 minutes of audio is the brief introduction by the panel moderator, and at the end, the moderator saying what a pleasure it was to be involved.

We would love to get your feedback about our show! Contact me with comments: ben@trollitc.com, follow me on twitter @trollitc and also check us out on iTunes! Hell, you can even catch us on Stitcher.  While you’re at it, there’s the Indie Talks Facebook page and the Indie Talks Google+ page. Myspace…well, I won’t go there if you wont. Please do rate this podcast on iTunes, and leave feedback through any of these links!

Indie Talks is brought to you by Noble Knight Games.  Since 1997 Noble Knight Games has been serving the needs of thousands of gamers worldwide. They specialize in both new and out-of-print RPG’s, Board Games, War Games Collectible Card Games, Miniatures and all things game related!

Nov 152012
 

Caytlin Vilbrandt

If you’re like me, you not only like to play RPGs but you also love to read webcomics. What if you could combine the two? What if two gamers decided to make a comic? What would it look like? Walking on Broken Glass is one such comic, written by Samantha J.  Mathis and illustrated by Caytlin Vilbrandt, both of them long time gamers and creators of fantastic content. Today at Epic Level Artistry we are lucky to pose questions to Caytlin Vilbrandt. Not only does Caytlin bring Nick and Kennedy, two epically bad ass characters, to life on paper and on the web, she also does graphic design, attends conventions, and is really fun to share a booth with! Let’s see what this wonderful woman of gaming has to say about illustration, RPGs, and…ponies?

How long did it take the ideas from WoBG to go from being a game to a webcomic? What was the transition like?
Well, we played it as a game for two years or so, before we petered off. Round about that time, a former student of my Dad’s who works in the comics industry contacted my Dad and told him he’d like to help me get a foot in the door. So I went to Phoenix Comicon to meet him and start figuring out how to work in comics.

The big tip at all the panels was that you really have to have something to show — some actual comic. And so I poked Sam and said, HEY, WE SHOULD DO A COMIC. And the very next line was both of us saying, We should do a Nick and Kennedy comic! And so we did.

I think the funniest thing about it is that when we were starting out our planning, we kept looking at it as an RPG instead of as a story. We were bent on making consistent rules and making sure everything was balanced from a weird gameplay perspective. It took some time before we weened ourselves off that and started looking at it as a story and not as a tabletop game.

An excerpt from WoBG

You actually wear quite a few hats as far as making art goes. Is it safe to say that you prefer working on WoBG the most?
Oh heck yeah. WoBG is our baby. Drawing Nick and Kennedy is what pulled me out of a four or five year dry spell, creativity-wise. I hardly drew for years. So they have a pretty special place in my heart. Not to mention, I like working for myself (ourselves?) and I am absolutely bent on making this my job and my profession. So I treat it like one and give it top priority.

Frustrated GM

So, tell us a little bit about yourself and your history with art in games and RPGs.
So, somewhat belatedly, hi! I’ve done a little bit of work in the RPG industry. When I was in high school, I was briefly on board to do inking work for an RPG called Dark Shard, which unfortunately was dropped by the publisher before it could be completed. More recently, I illustrated the My Little Pony: Roleplaying is Magic RPG. I’ve played RPGs of various stripes since I was youngish, and I’ve always been drawn to the art side of it.

What’s your favourite system to play? Is there a setting/system you love making art for in particular? What is it about this world/system that inspires you?
Probably Pathfinder, at the moment, though the Deadlands system is freakin’ awesome. I’d love to do some art for WoD though, sometime. Because, y’know. Werewolves.

Do you prefer to GM or play as a PC? Do you find this affects your art?
I way prefer to be the GM. As a PC, I can never think up things to do, and I wind up just sort of being quiet in the corner. But as the GM, I’m really good at thinking on my feet and making sure everyone has fun. I’m not sure it necessarily affects my art, though.

Do you find yourself more drawn to drawing locations or people? Do you have them fleshed out before you bring pencil to paper (to use an old idiom) or do the ideas and the image kind of grow side by side?
Generally people: I’m very people-oriented. But of late, I’ve gotten really interested in locations and environments, and how they reflect people. It’s just fun.

On the downside, I’m terrible at fleshing things out before it’s time to get to them in the comic, so I tend to make things up as I go along. So, for example, you’d see the Living Quarters, and it’d have what I’d need for that scene. The next time the LQ comes up, I have to figure out how to integrate that into a larger environment. “Gee, Caytlin, you didn’t put in ANY place for the other bedrooms. Where are they? Oh, there’s this one corner I haven’t drawn yet! THERE’S A HALLWAY THERE.”

That’s a terrible way to do things.

Excerpt from WoBG with note from illustrator

What’s your preferred medium to work with? Do you work digitally, on paper or some mix?
I prefer to do sketches on paper. Even with a cintiq, there’s just something about paper and pencil that gets ideas out better. But from there, I transfer things into the computer to complete it digitally.

Specifically, my process is that I do all my thumbnails on some templates I printed on regular ol’ office paper. After that, I redraw it on 11×17 comic boards, and scan it in in halves. I use Photoshop to lay down the panel borders, and then I transfer it to Paint Tool SAI to do the coloring stuff. I’ve started putting my environments into Google Sketchup and taking screenshots to trace and alter, to help speed things up. And also to force me to think about my environments a little harder before jumping in with both feet.

When it’s time to put the words down, I do that all in Illustrator, then send it off to Sam to upload!

How much time would you say you spend in a week making art? How much time in a week would you say you spend gaming?
Oh gosh. Eight to ten hours a day, six days a week, usually. So between 48 and 60 hours. I usually keep working while I’m gaming as well. And speaking of, I probably do about eight to ten hours of that a week, too, between the two gaming groups I’m in. One of them is straight Pathfinder, and the other one rotates week to week between Pathfinder, nWoD Changeling, oWoD Vampire: Dark Ages, and free play.

Whose art do you like the most? Whose art would you say has influenced you or do you try to emulate?
I love pretty much any art, to be honest. RPG-wise, I think Pathfinder’s art has most captured my interest. Most of my influences, however, are more internet related than not. I find over the years, I’ve been most influenced by Niki Foley, Faith Erin Hicks, Yuko Ota, Vera Brosgol, Jisuk Cho, D. Helmer, Danielle Corsetto, Glen Keane, and countless others.

What tools do you use to make art? What tools/items do you need to game?
Pencils (mechanical, usually), erasers, paper, a scanner, and a cintiq (though that’s a recent addition). I tend to be very tool-oriented, especially in gaming! We have notecards to keep track of initiative and effects; we have minis … in fact, we just ordered the big Reaper Miniatures pack from their Kickstarter; we have a battle map and pens, and little counters for enemies. Tons of dice, of course! And other things, but those are our essentials.

What projects have you worked on in the past? Can you tell us what you’re currently working on or have in the queue?
As always, I’m working on Walking on Broken Glass. But as I said, I did the Season 2 edition of MLP:RiM. I’ll be doing the 3rd Season, too, so if you happen to like ponies, keep an eye out!

Nick and Kennedy

Are there any pieces you’re particularly proud of? A favourite character you managed to pin down or something really funny/touching/dramatic you captured?
Probably most recently, I’m pretty proud of the last panel of the last page of Issue 5. Kissing is hard to draw, and that particular panel went through at least five different versions before hitting on that.

As for a favorite character? Probably my Pathfinder bard, Emir. He’s a fancy nobleman’s son who decided to go “be with the common people” and go ADVENTURING!!! So he’s very delicate, calls everyone ‘darling,’ has an insatiable desire to keep adventuring despite all the terrible things that have happened to his person (like poop. Lots of poop.), and is just generally incredibly ebullient. He’s always a blast to play.

What would be a dream job/commission?
To be able to work on WoBG and get paid enough to actual make at least a meager living off of it. And then get paid enough to hire someone *else* to work on the website and the advertising. And maybe order fulfillment. Ugh.

Other than that, someday I’m going to be a storyboard artist. Don’t know when or for whom, but damn it. It’s going to happen.

When you’re not making art or gaming, what are you doing?
…There’s something else to do in life?

Smooth Operator

Do you have any advice for people who are trying to find artists to hire? To artists trying to get their work out there?
Looking for an artist for hire? Have money to offer. But really, the best route for you is to actually make friends with some artists. You’re going to get a lot more interest and cooperation from a friend than some poor schmuck you cold-call because you like their stuff.

But still pay them. Doing work for friends and family for free is terribly uninspiring.

There’s a fabulous post about exactly this on Faith Erin Hicks’s tumblr. Go see!

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I would like to thank Caytlin for taking the time to answer our questions! If you like Caytlin’s work you can check out more at Grey Ink Studios. Walking on Broken Glass updates every Sunday and Thursday and if you need a bit extra, they have a Tumblr where they answer questions from fans (warning you in advance for spoilers; however, there is a lot of fun of stuff in there, so definitely check it out). If you liked Caytlin’s answers, you can read more about her adventures in gaming, going to Cons, and illustrating on Twitter. Happy gaming, drawing and reading!

Jun 092012
 

On Geeks Explicitly we try to avoid the rigidity of plans, schedules, and deadlines. Drew and I usually don’t choose what to talk about until five minutes before we record an episode. That free-flowing, laid-back, casual style hopefully enhances our charm. This time we’re breaking free from convention and telling you what the topics are for some upcoming shows. Please note that they are liable to change if needed.

June 14 – No show because of technical difficulties
June 21 – What Jonathan Geeks (I’ll talk what I geek out about)
July 5 – The Hot Dog I Ate – Commemorating the 4th of July with Mike of The Hot Dog I Ate to talk about hot dogs, beer, and gaming
July 12 – Game Night Guys Interview – Brian and Curtis join us to talk about games and have some laughs

Jun 042012
 

Marrowbones issue #2 has just arrived on my digital doorstep and it’s just as wonderful as issue #1.

Follow Nora, an orphan who finds a strange but fulfilling sense of belonging and identity with her uncle Barnaby at his occult Ravensbeard Inn. Nora’s never been one to fit in, and on finding herself without home or parents, she’s taken (literally) in by her uncle, whose establishment is a business that caters to the undead, otherworldly, and magical.

Oliver's Tomb

In the first issue, we get Nora’s backstory and are introduced to a host of other characters that populate the Marrowbones world. Marrowbones Swamp is the location for this story, where it’s always evening and it’s always October.

Some have called Eric’s work cutesy and others creepy. I find Marrowbones to be a charming mix of darkness and hope which manages to straddle the line between young fiction and gothic horror. It is dark without being scary, dark without the emotional baggage such stories often carry with them. A fresh look into the creepy/cutesy dynamic that made its appearance with Edward Scissorhands and hasn’t really left since.

In issue #2, “Oliver’s Tomb,” we’re treated to a fairly fast-paced story where Nora, on an errand for a witch staying at Ravensbeard, uncovers something dark and dangerous, and also learns more about Oliver (the resident vampire) and the code to which the undead and dark adhere. Thrusting the reader further into the world of Marrowbones, #2 takes an episode out of what is now a typical day (evening?) for Nora in her new world. It’s exciting, creepy, scary, but ultimately rewarding in experience and in meeting the interesting characters that surround her.

Oliver bursts forth!

At heart, Marrowbones is a light fairy tale featuring characters and creatures we normally associate with darkness. In depth it remains a fairly simple story, which makes for an easy read and serves us better with uncomplicated storytelling in the tradition of fairy tales throughout time. This also lets the reader concentrate more on the artwork.

The art, as always, is fantastic and enthralling, easily pulling the reader straight into the world that is Marrowbones and keeping us there through the issue. I’ve always been a fan of Eric’s artwork and have yet to be disappointed with his style. Eric’s unique artwork makes Marrowbones shine with its mix of odd imagery, expressive faces, dark colors, and interesting angles and curves.

You can purchase both Marrowbones #1 and #2 directly from Eric’s site.  Issue #1 is two dollars; issue #2 is three dollars. You’ll be grabbing a great new comic, getting some fantastic art, and supporting an independent artist along the way.

May 212012
 

Do you remember me asking if you would listen to a Troll in the Corner podcast? No, I didn’t think so. I did, though. Pinky swear.

That post was my not so secretive way of telling all of you that Troll in the Corner is taking podcasting more seriously. We’re drilling into your ears with shows on a myriad of topics that you simply must listen.

The first of these new shows is Geeks Explicitly. Geeks Explicitly, oh yes I did just use the podcast’s name to both end one and start another sentence, is a 15-20 minute long show co-hosted by my buddy Drew McCarthy and myself. We chat about geek life in general. Anything from movies, gaming, TV, music, comics, toys, our jobs, our lives and MORE exists under the umbrella of Geeks Explicitly.

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Apr 162012
 

Marrowbones is the new comic written and illustrated by Eric Orchard. It also became available today, with issue #1 selling for just $2.  It’s the story of Nora, stuck in the Hillgrove School for Haunted Children by her parents. She’s rescued from her dreary existence by her Uncle, who’s a bit like her and brought to Marrowbones Swamp. Here she works at her Uncle’s Inn with a cast of magical and sometimes dead characters.  It’s really good, and you should get this!

Marrowbones

Jan 302012
 

Picture courtesy of Tor.com

Artist, Eric Orchard may best be known for his work on children’s books such as The Terrible, Horrible Smelly Pirate and A Forest for Christmas, but his latest project is much more adult. No, he does not break form and tell a story of sex and scandal, but instead on that other adult topic, office politics. He is providing illustrations for a new web comic based on Jeff VanderMeer’s  Novella The Situation which tells of a refugee turned bio-engineer and the problems that start with the fish head project, then lead him to a darker place, the HR department.

“It’s basically a science fiction story about office life, but really scary, paranoid, deadly office life,” Orchard explains. “It all takes place in a sort of post apocalyptic devastation. The only safe place to be is working for the company, which isn’t safe at all.”

Orchard’s art brings the strange world of The Situation to life, picking out the strange details in one panel and treating them as commonplace in the next. Pen and ink style shading brings the shadows to life, and not just the darkness that is the result of the lighting. There is a darkness of spirit to the story, not a meanness so much as a feeling the boss is watching over your shoulder that comes through in the art.

The darker images of The Situation have given Orchard a chance to let himself go a bit more. “After so many cute animals, leering skulls were a huge relief!” he said. He went on to explain that he worked hard to stay true to the imagery of VanderMeer’s story. “The novella is so rich with ideas and imagery that would just never occur to me that it opened up whole new worlds for me,” Orchard said.

Orchard has also been working with other cartoonists to create a publishing imprint, Springwinder, that will showcase fantasy and sci-fi digital comics. With Springwinder he hopes to bring independent comics to both computers and smart devices in the near future.

Orchard’s art at times almost has the feel of something from the last century, something reminiscent of etchings more then digitally augmented art. “I always start traditionally, either with pencils or a pen and ink drawing, and then I scan it in and transform it in Photoshop,” Orchard said. “I love to draw on paper and I love the freedom and possibilities of working digitally, so it’s perfect for me.”

It is probably no coincidence that his art has an old world feel to it. While he has a broad range of influences he is particularly drawn to the genre artists. “I’m such a huge consumer of comics and illustrated books, and I have been all my life, that narrowing it down is really, really hard. I’ve always been most drawn to genre artists. My favorite artist has long been the Victorian king of the illustrated book, Arthur Rackham,” Orchard said.

Another source for inspiration for Orchard are role-playing games. It is the place where he learned to build worlds and create characters. “I love the 1st or 2nd edition D&D dungeon crawl kind of thing. I’m also a big fan of TSR’s Traveler. I grew up playing D&D, Shadowrun, Cyberpunk and a bunch of different Palladium games. Which all totally dates me.”

The Situation is available from Tor.com.

Jan 172012
 
DnDComicIDW

I speak from a position of authority here…well, let’s face it, I always speak from a position of authority. But needless to say, I’ve been reading D&D comics as often as I have been able to get my grubby hands on them almost as long as I first played D&D (when I was 8 years old).

In the beginning there was the Age of DC (2e in D&D terms). It started with the old Forgotten Realms title for me and shortly after I found the Dungeons and Dragons title (oddly enough, also set in the Forgotten Realms) published at the same time. I think I even ran into a couple of Spelljammer books here and there. Then the there was the lean years with almost nothing and I remembered the Dungeons and Dragons comics of yesteryear with a sense of nostalgia.

In college, however,  we entered the Kenzer Co. Age (3e). Okay, sure, it happened before that, but I wasn’t reading comics then, and since I wasn’t reading them then they must not have been worth reading. My experience with this D&D comic was much more complete. Rather than snagging a few issues here and there off the spinner rack at the local Hy-Vee (that’s a Midwestern grocery story, folks) as a reward for getting an “A” on a spelling test like I did of the progenitor titles, this time I was a regular collector. I got every issue and even had a few signed. This too, however, it seemed, could not last.

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