These titles and more by Benjamin Gerber are available at DriveThruRPG and Paizo Press with select titles at Amazon.com!
A quick, fun trick taking card game in the land of Fairy!
Fools! Is a fast paced and fun card game that can be played with 2-4 players in less than half an hour. Each player takes the part of a Fairy Lord who brings their vast host of fairies to a grand tourney held once a year.
Over the course of a day, many battles are fought in the Grand Tourney, giving individual fairies a chance to show their skills on the field of battle.
As a Fairy Lord, you will use all of your magic and power to fill your armies with the most powerful fairies. If you sometimes slip a poor little sprite (or even a fool) into your opponents army, or replace one of your brownies with a knight, well it’s not cheating if it’s done magically! But be careful for the Fairy Queens, Kings and Champions will not stand for any trickery!
At the end of every battle, you will be presented with the three fairies in your army who were the bravest and most impressive. If your three fairies are more impressive than your opponents, you’ve scored a victory point! After all, it’s not the actual battle that counts in the Realm of Fairy, it’s the style and cunning it’s fought with that counts.
Each player draws a small ‘army’ of 3 face down cards and a hand of three cards. The army cards represent those fairies who will distinguish themselves in battle. Your hand represents fairies and fools you can use to hinder your opponents or strengthen your own army.
Cards can be played as Standard Bearers, some with special effects. Players are then required to replace a card in their opponent’s army with one from their hand. They may then replace a card in their own army with one from their hand. Through this all, their army cards remain hidden from everyone.
At the end of each turn, your hand is discarded and your army cards are revealed. Points are added up and the highest score wins the turn.
2 player games play to 5 points, 3 players to 4 points and 4 players to three points.
Argyle & Crew (DriveThruRPG | Paizo| Amazon.com)
The land of Skcos is inhabited by all manner of things, but primarily its inhabitants belong to a race of ever changing, always interesting creatures called Soppets. Soppets are a magical breed of intelligent, funny, thrill seeking socks. Yes, you read that correctly, Socks. Argyle & Crew is a free wheeling system powered by imagination. Rather than a character sheet like a traditional RPG, your character and it’s attributes are all based on a sock puppet, or in Skcos lingo, a Soppet. Each Soppet has several unique qualities which allow it to do extraordinary things! Argyle & Crew is great game for children as young as 4 years old. Short scenarios and active participation keep things lively! Useful as a learning tool not just for gaming, but for life lessons, Argyle & Crew can easily be used in a classroom setting. Professionals working on counseling children can find this game equally useful for indirectly or directly exploring past experiences and future anxieties. Use the additional rules for older children or adults and expand the game from a fun, play driven activity to a fully developed RPG, using a simple and fun set of mechanics. Also available at amazon.com – Argyle & Crew’s Little Book of Big Ideas!
Something Went Wrong (DriveThruRPG | Paizo)
Something Went Wrong is a new, simple and extremely fun competitive fantasy RPG in which things go wrong. Everyone’s the GM and no one is, but not all at once. A group of skilled adventurers go on one last adventure to secure their futures and fortunes. Something they’ve all done, any number of times. And then something goes wrong. Featuring almost 5 classes, literally tons of gold and monster knitting circles, you won’t want to miss out on this. The premise is simple! As experienced adventurers, your characters succeed at just about everything in game. The only exceptions are hitting monsters with weapons and hitting monsters with spells. For those, you’ll have to roll. Players take turns as the GM leading their group of characters through one or more encounters. Every round of each encounter features another player taking the roll of the GM. The goal? Use your experience to cause the other characters to fail spectacularly! The last character left standing wins all the loot and gets to brag about it at the local tavern. Something Went Wrong is a quick game which can be played with zero preparation. All you’ll need are a d6, a d12, some paper and pencils and a good dose of humor. Character creation takes roughly 5 minutes and a game can be played over the course of an hour or two. Available in two excellent flavors! Get it for FREE as a simple PDF with all the rules, verbiage and tables you can handle! If you like what you see, and would like to support the author (that’s me) you can grab the $2 GOLD edition, which has formatting, a hot linked table of contents, actual page numbers, a whole extra table and your very own official Something Went Wrong character sheet!
Encounters ~ Plots ~ Places (DriveThruRPG | Paizo| Amazon.com)
Encounters ~ Plots ~ Places is a source book for any fantasy role playing game. In it you will find Non-player characters, items, adventure hooks, encounters & beasties – all easily added to your campaign with a minimum of effort. 60 pages full of adventure, intrigue, danger and rewards. NPCs Detailed descriptions and motivations, including suggestions for powers, dominant traits and the reasoning behind their existence. Each NPC is well fleshed out and includes suggestions for inserting them into your campaigns. Encounters Interesting and original creatures and situations that can be used as one off encounters, side quests or as the basis for larger adventures within your campaign. Great for conventions, one shot games, or as detailed additions to your current campaign. Items New magical items that have never been seen before. Detailed descriptions, methods of operation, usage and pitfalls for every item. Places Eerie villages, sites of conflict, areas of interest: detailed descriptions of areas your party can wander through. Add in an items, encounters and NPCs as you see fit. Adventure Hooks Brief summaries for use in creating your own adventures. Think of them as seeds from which your entire campaign can grow.
The World of Aruneus (DriveThruRPG | Paizo | Amazon.com)
Aruneus is a campaign setting for Pathfinder Role Playing Game detailing the world, politics and lives of those living in a high fantasy world one hundred years after a cataclysmic zombie apocalypse. Products include Contagion Infected Zombies, Orcs! A new player character race, the Herbology of Aruneus, the Supplicant – a new player class, Gods of Aruneus and the infamous Mirkmoot. Aruneus is a new world for use with the Pathfinder Role Playing Game system. 100 years past, Aruneus experienced an apocalyptic event. Starting in a small village, a family infected by a strange sickness died, only to rise again several days later. Within weeks hordes of undead were roaming the Human empires, ravaging any warm blooded creature that fell in to their grasp. Aruneus was devastated – losing in a few years over 10 million sentient beings. After 100 years of fending off a complete collapse, the sentient races are rebuilding their societies and for the first time there is hope that the undead menace can be destroyed and life given a chance to flourish again.
Devious NPCs and Curious Creatures is a document designed to give GM’s interesting creatures and NPCs to mesh in to their ongoing Pathfinder games. The creatures and NPCs are designed for low to mid-level campaigns. These NPCs and creatures are a bit different from what one may normally encounter and should give the PCs a chance to include some role playing in to their encounters, rather than a basic combat with the same old creatures and NPCs. GMs are of course free to use these creatures and NPCs however they see fit, and should always remember that above all they and the players should be entertained and have a good time playing. Included with every creature or NPC is at least one hook – an idea that can be used to make the PCs actively interested in an outcome further than simply slaying the beast or overcoming a singularly evil NPC. These hooks can make the game that much more interesting by putting the PCs into a position where morals need to come in to play and the alignment of their characters should encourage active role playing. In addition to unique Creatures and NPCs, you will also find several adventure seeds – ideas which can be dropped in to your current game, perhaps to germinate in to a reoccurring theme or simply for use as a one off idea.
Travels Between Imaginary Shores (DriveThruFiction | Amazon.com)
A collection of short works, poems and a one act play. In this collection, you will find work from between 1988 and 2006. None of these particular bits ever found a home elsewhere, although a few may have seen publication in little known zines and extraordinarily small press magazines. In collecting them in one volume, I hope to have given them all a kind of home, a family of like-minded and similarly aged words.
A board game of escaped housecats and strange situations. In Mi Gato se Incendia! 2-6 players take the part of a family chasing after their escaped house cat. Mi Gato has slipped its bonds and is running free through the neighborhood. But with freedom, comes a price. Fire. Rogue Russian satellites, BBQ grills, street punks – and much more can cause Mi Gato to burst into a fiery ball of spite. Mi Gato has 9 lives and it’s up to the players to capture it and return it safely home, or no one wins! Use two decks of cards – one to move Mi Gato, the other to call in the vet, put a smoldering cat out, capture Mi Gato, and foil each others plans! Mi Gato se Incendia comes with everything you’ll need to play this game. The game board can be printed out on a single piece of 8.5″ x 11″ paper. All cards will fit on standard Avery Business Card templates, or can be printed on plain paper.